Move |
Type |
Class |
Power |
Acc |
PP |
Summary |
Absorb | Grass | Special | 20 | 100% | 25 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
Accelerock | Rock | Physical | 40 | 100% | 20 | The user smashes into the target at high speed. This move always goes first. |
Acid | Poison | Special | 40 | 100% | 30 | The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. |
Acid Spray | Poison | Special | 40 | 100% | 20 | The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat. |
Acrobatics | Flying | Physical | 55 | 100% | 15 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
Aerial Ace | Flying | Physical | 60 | —% | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
Air Cutter | Flying | Special | 60 | 95% | 25 | The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. |
Air Slash | Flying | Special | 75 | 95% | 15 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
Alluring Voice | Fairy | Special | 80 | 100% | 10 | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
Anchor Shot | Steel | Physical | 80 | 100% | 20 | The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. |
Ancient Power | Rock | Special | 60 | 100% | 5 | The user attacks with a prehistoric power. This may also raise all the user’s stats at once. |
Aqua Cutter | Water | Physical | 70 | 100% | 20 | The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit. |
Aqua Jet | Water | Physical | 40 | 100% | 20 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
Aqua Tail | Water | Physical | 90 | 90% | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
Assurance | Dark | Physical | 60 | 100% | 10 | If the target has already taken some damage in the same turn, this attack’s power is doubled. |
Astonish | Ghost | Physical | 30 | 100% | 15 | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
Attract | Normal | Status | — | 100% | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Aura Sphere | Fighting | Special | 80 | —% | 20 | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. |
Aurora Beam | Ice | Special | 65 | 100% | 20 | The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. |
Avalanche | Ice | Physical | 60 | 100% | 10 | An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |
Axe Kick | Fighting | Physical | 120 | 90% | 10 | The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead. |
Baby-Doll Eyes | Fairy | Status | — | 100% | 30 | The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. |
Barrage | Normal | Physical | 15 | 85% | 20 | Round objects are hurled at the target to strike two to five times in a row. |
Beat Up | Dark | Physical | * | 100% | 10 | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
Belch | Poison | Special | 120 | 90% | 10 | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
Bide | Normal | Physical | * | —% | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
Bind | Normal | Physical | 15 | 85% | 20 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
Bite | Dark | Physical | 60 | 100% | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
Blast Burn | Fire | Special | 150 | 90% | 5 | The target is razed by a fiery explosion. The user can’t move on the next turn. |
Blaze Kick | Fire | Physical | 85 | 90% | 10 | The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. |
Blizzard | Ice | Special | 110 | 70% | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
Body Press | Fighting | Physical | 80 | 100% | 10 | The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. |
Body Slam | Normal | Physical | 85 | 100% | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Boomburst | Normal | Special | 140 | 100% | 10 | The user attacks everything around it with the destructive power of a terrible, explosive sound. |
Bounce | Flying | Physical | 85 | 85% | 5 | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
Brave Bird | Flying | Physical | 120 | 100% | 15 | The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. |
Breaking Swipe | Dragon | Physical | 60 | 100% | 15 | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
Brick Break | Fighting | Physical | 75 | 100% | 15 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
Brine | Water | Special | 65 | 100% | 10 | If the target’s HP is half or less, this attack will hit with double the power. |
Brutal Swing | Dark | Physical | 60 | 100% | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
Bubble | Water | Special | 40 | 100% | 30 | A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. |
Bubble Beam | Water | Special | 65 | 100% | 20 | A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. |
Bug Bite | Bug | Physical | 60 | 100% | 20 | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
Bug Buzz | Bug | Special | 90 | 100% | 10 | The user vibrates its wings to generate a damaging sound wave. This may also lower the target’s Sp. Def stat. |
Bulldoze | Ground | Physical | 60 | 100% | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
Bullet Punch | Steel | Physical | 40 | 100% | 30 | The user strikes the target with tough punches as fast as bullets. This move always goes first. |
Bullet Seed | Grass | Physical | 25 | 100% | 30 | The user forcefully shoots seeds at the target two to five times in a row. |
Burn Up | Fire | Special | 130 | 100% | 5 | To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. |
Burning Jealousy | Fire | Special | 70 | 100% | 5 | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. |
Captivate | Normal | Status | — | 100% | 20 | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Charge Beam | Electric | Special | 50 | 90% | 10 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
Charm | Fairy | Status | — | 100% | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
Chatter | Flying | Special | 65 | 100% | 20 | The user attacks using a sound wave based on words it has learned. This confuses the target. |
Chilling Water | Water | Special | 50 | 100% | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
Chip Away | Normal | Physical | 70 | 100% | 20 | Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage. |
Circle Throw | Fighting | Physical | 60 | 90% | 10 | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Clamp | Water | Physical | 35 | 85% | 15 | The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. |
Clear Smog | Poison | Special | 50 | —% | 15 | The user attacks by throwing a clump of special mud. All stat changes are returned to normal. |
Close Combat | Fighting | Physical | 120 | 100% | 5 | The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. |
Comet Punch | Normal | Physical | 18 | 85% | 15 | The target is hit with a flurry of punches that strike two to five times in a row. |
Comeuppance | Dark | Physical | * | 100% | 10 | The user retaliates with much greater force against the opponent that last inflicted damage on it. |
Confuse Ray | Ghost | Status | — | 100% | 10 | The target is exposed to a sinister ray that triggers confusion. |
Confusion | Psychic | Special | 50 | 100% | 25 | The target is hit by a weak telekinetic force. This may also confuse the target. |
Constrict | Normal | Physical | 10 | 100% | 35 | The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat. |
Corrosive Gas | Poison | Status | — | 100% | 40 | The user surrounds everything around it with highly acidic gas and melts away items they hold. |
Cotton Spore | Grass | Status | — | 100% | 40 | The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats. |
Counter | Fighting | Physical | * | 100% | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
Covet | Normal | Physical | 60 | 100% | 25 | The user endearingly approaches the target, then steals the target’s held item. |
Crabhammer | Water | Physical | 100 | 90% | 10 | The target is hammered with a large pincer. Critical hits land more easily. |
Cross Chop | Fighting | Physical | 100 | 80% | 5 | The user delivers a double chop with its forearms crossed. Critical hits land more easily. |
Cross Poison | Poison | Physical | 70 | 100% | 20 | A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. |
Crunch | Dark | Physical | 80 | 100% | 15 | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. |
Crush Claw | Normal | Physical | 75 | 95% | 10 | The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat. |
Cut | Steel | Physical | 65 | 95% | 20 | The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles. |
Dark Pulse | Dark | Special | 80 | 100% | 15 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
Dazzling Gleam | Fairy | Special | 80 | 100% | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
Defog | Flying | Status | — | —% | 15 | A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. |
Dig | Ground | Physical | 80 | 100% | 10 | The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
Disable | Normal | Status | — | 100% | 20 | For four turns, this move prevents the target from using the move it last used. |
Disarming Voice | Fairy | Special | 40 | —% | 15 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
Discharge | Electric | Special | 80 | 100% | 15 | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
Dive | Water | Physical | 80 | 100% | 10 | Diving on the first turn, the user floats up and attacks on the next turn. |
Dizzy Punch | Normal | Physical | 70 | 100% | 10 | The target is hit with rhythmically launched punches. This may also leave the target confused. |
Double Hit | Normal | Physical | 35 | 90% | 10 | The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. |
Double Kick | Fighting | Physical | 30 | 100% | 30 | The target is quickly kicked twice in succession using both feet. |
Double Slap | Normal | Physical | 15 | 85% | 10 | The target is slapped repeatedly, back and forth, two to five times in a row. |
Double-Edge | Normal | Physical | 120 | 100% | 15 | A reckless, life-risking tackle. This also damages the user quite a lot. |
Draco Meteor | Dragon | Special | 130 | 90% | 5 | Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
Dragon Breath | Dragon | Special | 60 | 100% | 20 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
Dragon Claw | Dragon | Physical | 80 | 100% | 15 | The user slashes the target with huge, sharp claws. |
Dragon Pulse | Dragon | Special | 85 | 100% | 10 | The target is attacked with a shock wave generated by the user’s gaping mouth. |
Dragon Rage | Dragon | Special | — | 100% | 10 | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. |
Dragon Rush | Dragon | Physical | 100 | 75% | 10 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
Dragon Tail | Dragon | Physical | 60 | 90% | 10 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Drain Punch | Fighting | Physical | 75 | 100% | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
Draining Kiss | Fairy | Special | 50 | 100% | 10 | The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target. |
Dream Eater | Psychic | Special | 100 | 100% | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
Drill Peck | Flying | Physical | 80 | 100% | 20 | A corkscrewing attack with a sharp beak acting as a drill. |
Drill Run | Ground | Physical | 80 | 95% | 10 | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
Dual Chop | Dragon | Physical | 40 | 90% | 15 | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. |
Dual Wingbeat | Flying | Physical | 40 | 90% | 10 | The user slams the target with its wings. The target is hit twice in a row. |
Dynamic Punch | Fighting | Physical | 100 | 50% | 5 | The user punches the target with full, concentrated power. This confuses the target if it hits. |
Earth Power | Ground | Special | 90 | 100% | 10 | The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def. |
Earthquake | Ground | Physical | 100 | 100% | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
Echoed Voice | Normal | Special | 40 | 100% | 15 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
Eerie Impulse | Electric | Status | — | 100% | 15 | The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. |
Egg Bomb | Normal | Physical | 100 | 75% | 10 | A large egg is hurled at the target with maximum force to inflict damage. |
Electrify | Electric | Status | — | —% | 20 | If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type. |
Electro Ball | Electric | Special | * | 100% | 10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. |
Electroweb | Electric | Special | 55 | 95% | 15 | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. |
Embargo | Dark | Status | — | 100% | 15 | This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
Ember | Fire | Special | 40 | 100% | 25 | The target is attacked with small flames. This may also leave the target with a burn. |
Encore | Normal | Status | — | 100% | 5 | The user compels the target to keep using only the move it last used for three turns. |
Endeavor | Normal | Physical | * | 100% | 5 | An attack move that cuts down the target’s HP to equal the user’s HP. |
Energy Ball | Grass | Special | 90 | 100% | 10 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. |
Entrainment | Normal | Status | — | 100% | 15 | The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. |
Eruption | Fire | Special | 150 | 100% | 5 | The user attacks opposing Pokémon with explosive fury. The lower the user’s HP, the lower the move’s power. |
Expanding Force | Psychic | Special | 80 | 100% | 10 | The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain. |
Explosion | Normal | Physical | 250 | 100% | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
Extrasensory | Psychic | Special | 80 | 100% | 20 | The user attacks with an odd, unseeable power. This may also make the target flinch. |
Extreme Speed | Normal | Physical | 80 | 100% | 5 | The user charges the target at blinding speed. This move always goes first. |
Facade | Normal | Physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Fairy Wind | Fairy | Special | 40 | 100% | 30 | The user stirs up a fairy wind and strikes the target with it. |
Fake Out | Normal | Physical | 40 | 100% | 10 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
Fake Tears | Dark | Status | — | 100% | 20 | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
False Swipe | Normal | Physical | 40 | 100% | 40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
Feather Dance | Flying | Status | — | 100% | 15 | The user covers the target’s body with a mass of down that harshly lowers its Attack stat. |
Feint Attack | Dark | Physical | 60 | —% | 20 | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
Fell Stinger | Bug | Physical | 50 | 100% | 25 | When the user knocks out a target with this move, the user’s Attack stat rises drastically. |
Fiery Dance | Fire | Special | 80 | 100% | 10 | Cloaked in flames, the user dances and flaps its wings. This may also raise the user’s Sp. Atk stat. |
Final Gambit | Fighting | Special | * | 100% | 5 | The user risks everything to attack its target. The user faints but does damage equal to its HP. |
Fire Blast | Fire | Special | 110 | 85% | 5 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
Fire Fang | Fire | Physical | 65 | 95% | 15 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
Fire Lash | Fire | Physical | 80 | 100% | 15 | The user strikes the target with a burning lash. This also lowers the target's Defense stat. |
Fire Pledge | Fire | Special | 80 | 100% | 10 | A column of fire hits the target. When used with its grass equivalent, its damage increases and a vast sea of fire appears. |
Fire Punch | Fire | Physical | 75 | 100% | 15 | The target is punched with a fiery fist. This may also leave the target with a burn. |
Fire Spin | Fire | Special | 35 | 85% | 15 | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
First Impression | Bug | Physical | 90 | 100% | 10 | Although this move has great power, it only works the first turn the user is in battle. |
Fissure | Ground | Physical | * | 30% | 5 | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
Flail | Normal | Physical | * | 100% | 15 | The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |
Flame Burst | Fire | Special | 70 | 100% | 15 | The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
Flame Charge | Fire | Physical | 50 | 100% | 20 | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
Flame Wheel | Fire | Physical | 60 | 100% | 25 | The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. |
Flamethrower | Fire | Special | 90 | 100% | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
Flare Blitz | Fire | Physical | 120 | 100% | 15 | The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn. |
Flash | Normal | Status | — | 100% | 20 | The user flashes a bright light that cuts the target’s accuracy. |
Flash Cannon | Steel | Special | 80 | 100% | 10 | The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. |
Flatter | Dark | Status | — | 100% | 15 | Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat. |
Fling | Dark | Physical | * | 100% | 10 | The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
Flip Turn | Water | Physical | 60 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Floral Healing | Fairy | Status | — | —% | 10 | The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass. |
Fly | Flying | Physical | 90 | 95% | 15 | The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. |
Flying Press | Fighting | Physical | 100 | 95% | 10 | The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. |
Focus Blast | Fighting | Special | 120 | 70% | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. |
Focus Punch | Fighting | Physical | 150 | 100% | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
Force Palm | Fighting | Physical | 60 | 100% | 10 | The target is attacked with a shock wave. This may also leave the target with paralysis. |
Foresight | Normal | Status | — | —% | 40 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
Forest's Curse | Grass | Status | — | 100% | 20 | The user puts a forest curse on the target. Afflicted targets are now Grass type as well. |
Foul Play | Dark | Physical | 95 | 100% | 15 | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. |
Freeze-Dry | Ice | Special | 70 | 100% | 20 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
Frenzy Plant | Grass | Special | 150 | 90% | 5 | The user slams the target with an enormous tree. The user can’t move on the next turn. |
Frost Breath | Ice | Special | 60 | 90% | 10 | The user blows its cold breath on the target. This attack always results in a critical hit. |
Frustration | Normal | Physical | * | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
Fury Attack | Normal | Physical | 15 | 85% | 20 | The target is jabbed repeatedly with a horn or beak two to five times in a row. |
Fury Cutter | Bug | Physical | 40 | 95% | 20 | The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
Fury Swipes | Normal | Physical | 18 | 80% | 15 | The target is raked with sharp claws or scythes quickly two to five times in a row. |
Gastro Acid | Poison | Status | — | 100% | 10 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. |
Giga Drain | Grass | Special | 75 | 100% | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Glare | Normal | Status | — | 100% | 30 | The user intimidates the target with the pattern on its belly to cause paralysis. |
Grass Knot | Grass | Special | * | 100% | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
Grass Pledge | Grass | Special | 80 | 100% | 10 | A column of grass hits the target. When used with its water equivalent, its damage increases and a vast swamp appears. |
Grass Whistle | Grass | Status | — | 55% | 15 | The user plays a pleasant melody that lulls the target into a deep sleep. |
Grassy Glide | Grass | Physical | 55 | 100% | 20 | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
Growl | Normal | Status | — | 100% | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
Guard Split | Psychic | Status | — | —% | 10 | The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. |
Guard Swap | Psychic | Status | — | —% | 10 | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
Guillotine | Normal | Physical | * | 30% | 5 | A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. |
Gunk Shot | Poison | Physical | 120 | 80% | 5 | The user shoots filthy garbage at the target to attack. This may also poison the target. |
Gust | Flying | Special | 40 | 100% | 35 | A gust of wind is whipped up by wings and launched at the target to inflict damage. |
Gyro Ball | Steel | Physical | * | 100% | 5 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. |
Hammer Arm | Fighting | Physical | 100 | 90% | 10 | The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. |
Hard Press | Steel | Physical | * | 100% | 10 | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
Head Smash | Rock | Physical | 150 | 80% | 5 | The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. |
Headbutt | Normal | Physical | 70 | 100% | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Headlong Rush | Ground | Physical | 120 | 100% | 5 | The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats. |
Heal Block | Psychic | Status | — | 100% | 15 | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
Heal Pulse | Psychic | Status | — | —% | 10 | The user emits a healing pulse which restores the target’s HP by up to half of its max HP. |
Heart Stamp | Psychic | Physical | 60 | 100% | 25 | The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch. |
Heat Wave | Fire | Special | 95 | 90% | 10 | The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. |
Heavy Slam | Steel | Physical | * | 100% | 10 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. |
Hex | Ghost | Special | 65 | 100% | 10 | This relentless attack does massive damage to a target affected by status conditions. |
Hidden Power | Normal | Special | 60 | 100% | 15 | A unique attack that varies in type depending on the Pokémon using it. |
High Horsepower | Ground | Physical | 95 | 95% | 10 | The user fiercely attacks the target using its entire body. |
High Jump Kick | Fighting | Physical | 130 | 90% | 10 | The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
Horn Attack | Normal | Physical | 65 | 100% | 25 | The target is jabbed with a sharply pointed horn to inflict damage. |
Horn Drill | Normal | Physical | * | 30% | 5 | The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. |
Horn Leech | Grass | Physical | 75 | 100% | 10 | The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target. |
Hurricane | Flying | Special | 110 | 70% | 10 | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. |
Hydro Cannon | Water | Special | 150 | 90% | 5 | The target is hit with a watery blast. The user can’t move on the next turn. |
Hydro Pump | Water | Special | 110 | 80% | 5 | The target is blasted by a huge volume of water launched under great pressure. |
Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
Hyper Fang | Normal | Physical | 80 | 90% | 15 | The user bites hard on the target with its sharp front fangs. This may also make the target flinch. |
Hyper Voice | Normal | Special | 90 | 100% | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. |
Hypnosis | Psychic | Status | — | 60% | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
Ice Ball | Ice | Physical | 30 | 90% | 20 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
Ice Beam | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Ice Fang | Ice | Physical | 65 | 95% | 15 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
Ice Hammer | Ice | Physical | 100 | 90% | 10 | The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. |
Ice Punch | Ice | Physical | 75 | 100% | 15 | The target is punched with an icy fist. This may also leave the target frozen. |
Ice Shard | Ice | Physical | 40 | 100% | 30 | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
Ice Spinner | Ice | Physical | 80 | 100% | 15 | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
Icicle Crash | Ice | Physical | 85 | 90% | 10 | The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. |
Icicle Spear | Ice | Physical | 25 | 100% | 30 | The user launches sharp icicles at the target two to five times in a row. |
Icy Wind | Ice | Special | 55 | 95% | 15 | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
Incinerate | Fire | Special | 60 | 100% | 15 | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
Inferno | Fire | Special | 100 | 50% | 5 | The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. |
Infestation | Bug | Special | 20 | 100% | 20 | The target is infested and attacked for four to five turns. The target can’t flee during this time. |
Iron Head | Steel | Physical | 80 | 100% | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. |
Iron Tail | Steel | Physical | 100 | 75% | 15 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
Jaw Lock | Dark | Physical | 80 | 100% | 10 | This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. |
Jump Kick | Fighting | Physical | 100 | 95% | 10 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
Karate Chop | Fighting | Physical | 50 | 100% | 25 | The target is attacked with a sharp chop. Critical hits land more easily. |
Knock Off | Dark | Physical | 65 | 100% | 20 | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
Lash Out | Dark | Physical | 75 | 100% | 5 | The user lashes out to vent its frustration toward the target. If its stats were lowered during the turn, the power of this move is doubled. |
Last Resort | Normal | Physical | 140 | 100% | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
Lava Plume | Fire | Special | 80 | 100% | 15 | The user torches everything around it with an inferno of scarlet flames. This may also leave those hit with a burn. |
Leaf Blade | Grass | Physical | 90 | 100% | 15 | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
Leaf Storm | Grass | Special | 130 | 90% | 5 | The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
Leaf Tornado | Grass | Special | 65 | 90% | 10 | The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy. |
Leafage | Grass | Physical | 40 | 100% | 40 | The user attacks by pelting the target with leaves. |
Leech Life | Bug | Physical | 80 | 100% | 10 | The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. |
Leech Seed | Grass | Status | — | 90% | 10 | A seed is planted on the target. It steals some HP from the target every turn. |
Leer | Normal | Status | — | 100% | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
Lick | Ghost | Physical | 30 | 100% | 30 | The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. |
Liquidation | Water | Physical | 85 | 100% | 10 | The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. |
Lock-On | Normal | Status | — | —% | 5 | The user takes sure aim at the target. This ensures the next attack does not miss the target. |
Low Kick | Fighting | Physical | * | 100% | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
Low Sweep | Fighting | Physical | 65 | 100% | 20 | The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. |
Lumina Crash | Psychic | Special | 80 | 100% | 10 | The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat. |
Lunge | Bug | Physical | 80 | 100% | 15 | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
Mach Punch | Fighting | Physical | 40 | 100% | 30 | The user throws a punch at blinding speed. This move always goes first. |
Magical Leaf | Grass | Special | 60 | —% | 20 | The user scatters curious leaves that chase the target. This attack never misses. |
Magnet Bomb | Steel | Physical | 60 | —% | 20 | The user launches steel bombs that stick to the target. This attack never misses. |
Magnitude | Ground | Physical | * | 100% | 30 | The user attacks everything around it with a ground-shaking quake. Its power varies. |
Me First | Normal | Status | — | —% | 20 | The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first. |
Mega Drain | Grass | Special | 40 | 100% | 15 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
Mega Punch | Normal | Physical | 80 | 85% | 20 | The target is slugged by a punch thrown with muscle-packed power. |
Megahorn | Bug | Physical | 120 | 85% | 10 | Using its tough and impressive horn, the user rams into the target with no letup. |
Memento | Dark | Status | — | 100% | 10 | The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. |
Metal Burst | Steel | Physical | * | 100% | 10 | The user retaliates with much greater force against the opponent that last inflicted damage on it. |
Metal Claw | Steel | Physical | 50 | 95% | 35 | The target is raked with steel claws. This may also raise the user’s Attack stat. |
Metal Sound | Steel | Status | — | 85% | 40 | A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. |
Meteor Beam | Rock | Special | 120 | 90% | 10 | In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. |
Meteor Mash | Steel | Physical | 90 | 90% | 10 | The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat. |
Mimic | Normal | Status | — | —% | 10 | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |
Mind Reader | Normal | Status | — | —% | 5 | The user senses the target’s movements with its mind to ensure its next attack does not miss the target. |
Miracle Eye | Psychic | Status | — | —% | 40 | Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. |
Mirror Coat | Psychic | Special | * | 100% | 20 | A retaliation move that counters any special attack, inflicting double the damage taken. |
Mirror Shot | Steel | Special | 65 | 85% | 10 | The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy. |
Misty Explosion | Fairy | Special | 100 | 100% | 5 | The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain. |
Moonblast | Fairy | Special | 95 | 100% | 15 | Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat. |
Mortal Spin | Poison | Physical | 30 | 100% | 15 | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon. |
Mud Bomb | Ground | Special | 65 | 85% | 10 | The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy. |
Mud Shot | Ground | Special | 55 | 95% | 15 | The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. |
Mud-Slap | Ground | Special | 20 | 100% | 10 | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
Muddy Water | Water | Special | 90 | 85% | 10 | The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. |
Mystical Fire | Fire | Special | 75 | 100% | 10 | The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat. |
Natural Gift | Normal | Physical | * | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
Needle Arm | Grass | Physical | 60 | 100% | 15 | The user attacks by wildly swinging its thorny arms. This may also make the target flinch. |
Night Daze | Dark | Special | 85 | 95% | 10 | The user lets loose a pitch-black shock wave at its target. This may also lower the target’s accuracy. |
Night Shade | Ghost | Special | * | 100% | 15 | The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. |
Night Slash | Dark | Physical | 70 | 100% | 15 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
Nightmare | Ghost | Status | — | 100% | 15 | A sleeping target sees a nightmare that inflicts some damage every turn. |
Nuzzle | Electric | Physical | 20 | 100% | 20 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
Octazooka | Water | Special | 65 | 85% | 10 | The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy. |
Odor Sleuth | Normal | Status | — | —% | 40 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
Ominous Wind | Ghost | Special | 60 | 100% | 5 | The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once. |
Outrage | Dragon | Physical | 120 | 100% | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
Overheat | Fire | Special | 130 | 90% | 5 | The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
Pain Split | Normal | Status | — | —% | 20 | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
Parabolic Charge | Electric | Special | 65 | 100% | 20 | The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit. |
Parting Shot | Dark | Status | — | 100% | 20 | With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon. |
Payback | Dark | Physical | 50 | 100% | 10 | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
Peck | Flying | Physical | 35 | 100% | 35 | The target is jabbed with a sharply pointed beak or horn. |
Petal Blizzard | Grass | Physical | 90 | 100% | 15 | The user stirs up a violent petal blizzard and attacks everything around it. |
Petal Dance | Grass | Special | 120 | 100% | 10 | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
Pin Missile | Bug | Physical | 25 | 95% | 20 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
Play Rough | Fairy | Physical | 90 | 90% | 10 | The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. |
Pluck | Flying | Physical | 60 | 100% | 20 | The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
Poison Fang | Poison | Physical | 50 | 100% | 15 | The user bites the target with toxic fangs. This may also leave the target badly poisoned. |
Poison Gas | Poison | Status | — | 90% | 40 | A cloud of poison gas is sprayed in the face of opposing Pokémon. This may also poison those hit. |
Poison Jab | Poison | Physical | 80 | 100% | 20 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
Poison Powder | Poison | Status | — | 75% | 35 | The user scatters a cloud of poisonous dust that poisons the target. |
Poison Sting | Poison | Physical | 15 | 100% | 35 | The user stabs the target with a poisonous stinger. This may also poison the target. |
Poison Tail | Poison | Physical | 50 | 100% | 25 | The user hits the target with its tail. This may also poison the target. Critical hits land more easily. |
Poltergeist | Ghost | Physical | 110 | 90% | 5 | The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item. |
Pounce | Bug | Physical | 50 | 100% | 20 | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
Pound | Normal | Physical | 40 | 100% | 35 | The target is physically pounded with a long tail, a foreleg, or the like. |
Powder | Bug | Status | — | 100% | 20 | The user covers the target in a powder that explodes and damages the target if it uses a Fire-type move. |
Powder Snow | Ice | Special | 40 | 100% | 25 | The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. |
Power Gem | Rock | Special | 80 | 100% | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
Power Split | Psychic | Status | — | —% | 10 | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. |
Power Swap | Psychic | Status | — | —% | 10 | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
Power Trip | Dark | Physical | 20 | 100% | 10 | The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power. |
Power Whip | Grass | Physical | 120 | 85% | 10 | The user violently whirls its vines or tentacles to harshly lash the target. |
Power-Up Punch | Fighting | Physical | 40 | 100% | 20 | Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. |
Present | Normal | Physical | * | 90% | 15 | The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. |
Psybeam | Psychic | Special | 65 | 100% | 20 | The target is attacked with a peculiar ray. This may also leave the target confused. |
Psychic | Psychic | Special | 90 | 100% | 10 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
Psychic Fangs | Psychic | Physical | 85 | 100% | 10 | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |
Psychic Noise | Psychic | Special | 75 | 100% | 10 | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
Psycho Cut | Psychic | Physical | 70 | 100% | 20 | The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
Psycho Shift | Psychic | Status | — | 100% | 10 | Using its psychic power of suggestion, the user transfers its status conditions to the target. |
Psyshock | Psychic | Special | 80 | 100% | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
Psywave | Psychic | Special | * | 100% | 15 | The target is attacked with an odd psychic wave. The attack varies in intensity. |
Punishment | Dark | Physical | * | 100% | 5 | The more the target has powered up with stat changes, the greater the move’s power. |
Purify | Poison | Status | — | —% | 20 | The user heals the target's status condition. If the move succeeds, it also restores the user's own HP. |
Pursuit | Dark | Physical | 40 | 100% | 20 | An attack move that inflicts double damage if used on a target that is switching out of battle. |
Quash | Dark | Status | — | 100% | 15 | The user suppresses the target and makes its move go last. |
Quick Attack | Normal | Physical | 40 | 100% | 30 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
Rage | Normal | Physical | 20 | 100% | 20 | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
Raging Bull | Normal | Physical | 90 | 100% | 10 | The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect. |
Raging Fury | Fire | Physical | 120 | 100% | 10 | The user rampages around spewing flames for two to three turns. The user then becomes confused. |
Rapid Spin | Normal | Physical | 50 | 100% | 40 | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. |
Razor Leaf | Grass | Physical | 55 | 95% | 25 | Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. |
Razor Shell | Water | Physical | 75 | 95% | 10 | The user cuts its target with sharp shells. This may also lower the target’s Defense stat. |
Razor Wind | Normal | Special | 80 | 100% | 10 | A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
Reflect Type | Normal | Status | — | —% | 15 | The user reflects the target’s type, making it the same type as the target. |
Retaliate | Normal | Physical | 70 | 100% | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. |
Return | Normal | Physical | * | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
Revenge | Fighting | Physical | 60 | 100% | 10 | An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
Reversal | Fighting | Physical | * | 100% | 15 | An all-out attack that becomes more powerful the less HP the user has. |
Rising Voltage | Electric | Special | 70 | 100% | 20 | The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain. |
Rock Blast | Rock | Physical | 25 | 90% | 10 | The user hurls hard rocks at the target. Two to five rocks are launched in a row. |
Rock Climb | Normal | Physical | 90 | 85% | 20 | The user attacks the target by smashing into it with incredible force. This may also confuse the target. |
Rock Slide | Rock | Physical | 75 | 90% | 10 | Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
Rock Smash | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. |
Rock Throw | Rock | Physical | 50 | 90% | 15 | The user picks up and throws a small rock at the target to attack. |
Rock Tomb | Rock | Physical | 60 | 95% | 15 | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
Rock Wrecker | Rock | Physical | 150 | 90% | 5 | The user launches a huge boulder at the target to attack. The user can’t move on the next turn. |
Rolling Kick | Fighting | Physical | 60 | 85% | 15 | The user lashes out with a quick, spinning kick. This may also make the target flinch. |
Rollout | Rock | Physical | 30 | 90% | 20 | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
Round | Normal | Special | 60 | 100% | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Sacred Sword | Fighting | Physical | 90 | 100% | 15 | The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage. |
Salt Cure | Rock | Physical | 40 | 100% | 15 | The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move. |
Sand Attack | Ground | Status | — | 100% | 15 | Sand is hurled in the target’s face, reducing the target’s accuracy. |
Sand Tomb | Ground | Physical | 35 | 85% | 15 | The user traps the target inside a harshly raging sandstorm for four to five turns. |
Scald | Water | Special | 80 | 100% | 15 | The user shoots boiling hot water at its target. This may also leave the target with a burn. |
Scale Shot | Dragon | Physical | 25 | 90% | 20 | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. |
Scary Face | Normal | Status | — | 100% | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
Scorching Sands | Ground | Special | 70 | 100% | 10 | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
Scratch | Normal | Physical | 40 | 100% | 35 | Hard, pointed, sharp claws rake the target to inflict damage. |
Screech | Normal | Status | — | 85% | 40 | An earsplitting screech harshly lowers the target’s Defense stat. |
Secret Power | Normal | Physical | 70 | 100% | 20 | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Seed Bomb | Grass | Physical | 80 | 100% | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. |
Seismic Toss | Fighting | Physical | * | 100% | 20 | The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
Self-Destruct | Normal | Physical | 200 | 100% | 5 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
Shadow Ball | Ghost | Special | 80 | 100% | 15 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
Shadow Claw | Ghost | Physical | 70 | 100% | 15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
Shadow Punch | Ghost | Physical | 60 | —% | 20 | The user throws a punch from the shadows. This attack never misses. |
Shadow Sneak | Ghost | Physical | 40 | 100% | 30 | The user extends its shadow and attacks the target from behind. This move always goes first. |
Sheer Cold | Ice | Special | * | 30% | 5 | The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types. |
Shock Wave | Electric | Special | 60 | —% | 20 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
Signal Beam | Bug | Special | 75 | 100% | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
Silver Wind | Bug | Special | 60 | 100% | 5 | The target is attacked with powdery scales blown by wind. This may also raise all the user’s stats. |
Simple Beam | Normal | Status | — | 100% | 15 | The user’s mysterious psychic wave changes the target’s Ability to Simple. |
Sing | Normal | Status | — | 55% | 15 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
Skill Swap | Psychic | Status | — | —% | 10 | The user employs its psychic power to exchange Abilities with the target. |
Skitter Smack | Bug | Physical | 70 | 90% | 10 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
Skull Bash | Normal | Physical | 130 | 100% | 10 | The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. |
Sky Attack | Flying | Physical | 140 | 90% | 5 | A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
Sky Drop | Flying | Physical | 60 | 100% | 10 | The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. |
Sky Uppercut | Fighting | Physical | 85 | 90% | 15 | The user attacks the target with an uppercut thrown skyward with force. |
Slam | Normal | Physical | 80 | 75% | 20 | The target is slammed with a long tail, vines, or the like to inflict damage. |
Slash | Normal | Physical | 70 | 100% | 20 | The target is attacked with a slash of claws or blades. Critical hits land more easily. |
Sleep Powder | Grass | Status | — | 75% | 15 | The user scatters a big cloud of sleep-inducing dust around the target. |
Sludge | Poison | Special | 65 | 100% | 20 | Unsanitary sludge is hurled at the target. This may also poison the target. |
Sludge Bomb | Poison | Special | 90 | 100% | 10 | Unsanitary sludge is hurled at the target. This may also poison the target. |
Sludge Wave | Poison | Special | 95 | 100% | 10 | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. |
Smack Down | Rock | Physical | 50 | 100% | 15 | The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit. |
Smart Strike | Steel | Physical | 70 | —% | 10 | The user stabs the target with a sharp horn. This attack never misses. |
Smelling Salts | Normal | Physical | 70 | 100% | 10 | This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however. |
Smog | Poison | Special | 30 | 70% | 20 | The target is attacked with a discharge of filthy gases. This may also poison the target. |
Smokescreen | Normal | Status | — | 100% | 20 | The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. |
Snarl | Dark | Special | 55 | 95% | 15 | The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. |
Soak | Water | Status | — | 100% | 20 | The user shoots a torrent of water at the target and changes the target’s type to Water. |
Solar Beam | Grass | Special | 120 | 100% | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
Sonic Boom | Normal | Special | * | 90% | 20 | The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
Spark | Electric | Physical | 65 | 100% | 20 | The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. |
Speed Swap | Psychic | Status | — | —% | 10 | The user exchanges Speed stats with the target. |
Spider Web | Bug | Status | — | —% | 10 | The user ensnares the target with thin, gooey silk so it can’t flee from battle. |
Spike Cannon | Normal | Physical | 20 | 100% | 15 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
Spit Up | Normal | Special | * | 100% | 10 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. |
Spite | Ghost | Status | — | 100% | 10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
Spore | Grass | Status | — | 100% | 15 | The user scatters bursts of spores that induce sleep. |
Spotlight | Normal | Status | — | —% | 15 | The user shines a spotlight on the target so that only the target will be attacked during the turn. |
Steel Beam | Steel | Special | 140 | 95% | 5 | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
Steel Roller | Steel | Physical | 130 | 100% | 5 | The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain. |
Steel Wing | Steel | Physical | 70 | 90% | 25 | The target is hit with wings of steel. This may also raise the user’s Defense stat. |
Stomp | Normal | Physical | 65 | 100% | 20 | The target is stomped with a big foot. This may also make the target flinch. |
Stomping Tantrum | Ground | Physical | 75 | 100% | 10 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
Stone Edge | Rock | Physical | 100 | 80% | 5 | The user stabs the target with sharpened stones from below. Critical hits land more easily. |
Stored Power | Psychic | Special | 20 | 100% | 10 | The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. |
Storm Throw | Fighting | Physical | 60 | 100% | 10 | The user strikes the target with a fierce blow. This attack always results in a critical hit. |
Strength | Normal | Physical | 80 | 100% | 15 | The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
Strength Sap | Grass | Status | — | —% | 10 | The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat. |
String Shot | Bug | Status | — | 95% | 40 | The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat. |
Struggle | Normal | Physical | 50 | —% | | An attack that is used in desperation only if the user has no PP. This also damages the user a little. |
Struggle Bug | Bug | Special | 50 | 100% | 20 | While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. |
Stun Spore | Grass | Status | — | 75% | 30 | The user scatters a cloud of numbing powder that paralyzes the target. |
Submission | Fighting | Physical | 80 | 80% | 20 | The user grabs the target and recklessly dives for the ground. This also damages the user a little. |
Sucker Punch | Dark | Physical | 70 | 100% | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
Super Fang | Normal | Physical | * | 90% | 10 | The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. |
Supercell Slam | Electric | Physical | 100 | 95% | 15 | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
Superpower | Fighting | Physical | 120 | 100% | 5 | The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. |
Supersonic | Normal | Status | — | 55% | 20 | The user generates odd sound waves from its body that confuse the target. |
Surf | Water | Special | 90 | 100% | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
Swagger | Normal | Status | — | 85% | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Sweet Kiss | Fairy | Status | — | 75% | 10 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
Sweet Scent | Normal | Status | — | 100% | 20 | A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass. |
Swift | Normal | Special | 60 | —% | 20 | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
Switcheroo | Dark | Status | — | 100% | 10 | The user trades held items with the target faster than the eye can follow. |
Synchronoise | Psychic | Special | 120 | 100% | 10 | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. |
Tackle | Normal | Physical | 40 | 100% | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
Tail Slap | Normal | Physical | 25 | 85% | 10 | The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. |
Tail Whip | Normal | Status | — | 100% | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
Take Down | Normal | Physical | 90 | 85% | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Taunt | Dark | Status | — | 100% | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
Teeter Dance | Normal | Status | — | 100% | 20 | The user performs a wobbly dance that confuses the Pokémon around it. |
Telekinesis | Psychic | Status | — | —% | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
Temper Flare | Fire | Physical | 75 | 100% | 10 | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. |
Terrain Pulse | Normal | Special | 50 | 100% | 10 | The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used. |
Thief | Dark | Physical | 60 | 100% | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
Thrash | Normal | Physical | 120 | 100% | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
Throat Chop | Dark | Physical | 80 | 100% | 15 | The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
Thunder | Electric | Special | 110 | 70% | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Thunder Fang | Electric | Physical | 65 | 95% | 15 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
Thunder Punch | Electric | Physical | 75 | 100% | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
Thunder Shock | Electric | Special | 40 | 100% | 30 | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
Thunder Wave | Electric | Status | — | 90% | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
Thunderbolt | Electric | Special | 90 | 100% | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Tickle | Normal | Status | — | 100% | 20 | The user tickles the target into laughing, reducing its Attack and Defense stats. |
Torment | Dark | Status | — | 100% | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Toxic | Poison | Status | — | 90% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Trailblaze | Grass | Physical | 50 | 100% | 20 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
Tri Attack | Normal | Special | 80 | 100% | 10 | The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. |
Trick | Psychic | Status | — | 100% | 10 | The user catches the target off guard and swaps its held item with its own. |
Triple Axel | Ice | Physical | 20 | 90% | 10 | A consecutive three-kick attack that becomes more powerful with each successive hit. |
Trump Card | Normal | Special | * | —% | 5 | The fewer PP this move has, the greater its power. |
Twister | Dragon | Special | 40 | 100% | 20 | The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. |
U-turn | Bug | Physical | 70 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Upper Hand | Fighting | Physical | 65 | 100% | 15 | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
Uproar | Normal | Special | 90 | 100% | 10 | The user attacks in an uproar for three turns. During that time, no one can fall asleep. |
Vacuum Wave | Fighting | Special | 40 | 100% | 30 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
Venom Drench | Poison | Status | — | 100% | 20 | Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. |
Venoshock | Poison | Special | 65 | 100% | 10 | The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. |
Vine Whip | Grass | Physical | 45 | 100% | 25 | The target is struck with slender, whiplike vines to inflict damage. |
Vise Grip | Normal | Physical | 55 | 100% | 30 | The target is gripped and squeezed from both sides to inflict damage. |
Vital Throw | Fighting | Physical | 70 | —% | 10 | The user attacks last. In return, this throw move never misses. |
Volt Switch | Electric | Special | 70 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Wake-Up Slap | Fighting | Physical | 70 | 100% | 10 | This attack inflicts big damage on a sleeping target. This also wakes the target up, however. |
Water Gun | Water | Special | 40 | 100% | 25 | The target is blasted with a forceful shot of water. |
Water Pledge | Water | Special | 80 | 100% | 10 | A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. |
Water Pulse | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Water Shuriken | Water | Special | 15 | 100% | 20 | The user hits the target with throwing stars two to five times in a row. This move always goes first. |
Water Spout | Water | Special | 150 | 100% | 5 | The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power. |
Waterfall | Water | Physical | 80 | 100% | 15 | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
Wave Crash | Water | Physical | 120 | 100% | 10 | The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot. |
Weather Ball | Normal | Special | 50 | 100% | 10 | An attack move that varies in power and type depending on the weather. |
Whirlpool | Water | Special | 35 | 85% | 15 | The user traps the target in a violent swirling whirlpool for four to five turns. |
Wild Charge | Electric | Physical | 90 | 100% | 15 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
Will-O-Wisp | Fire | Status | — | 85% | 15 | The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
Wing Attack | Flying | Physical | 60 | 100% | 35 | The target is struck with large, imposing wings spread wide to inflict damage. |
Wood Hammer | Grass | Physical | 120 | 100% | 15 | The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
Worry Seed | Grass | Status | — | 100% | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. |
Wrap | Normal | Physical | 15 | 90% | 20 | A long body or vines are used to wrap and squeeze the target for four to five turns. |
Wring Out | Normal | Special | * | 100% | 5 | The user powerfully wrings the target. The more HP the target has, the greater the move’s power. |
X-Scissor | Bug | Physical | 80 | 100% | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
Yawn | Normal | Status | — | —% | 10 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
Zap Cannon | Electric | Special | 120 | 50% | 5 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
Zen Headbutt | Psychic | Physical | 80 | 90% | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Zing Zap | Electric | Physical | 80 | 100% | 10 | A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. |