|All Moves||« Whirling Dance||Whirlpool||Whirlwind »|
|×2:||Fire Ground Rock|
|×1:||Bug Dark Electric Fairy Fighting Flying Ghost Ice Normal Poison Psychic Steel|
|×0.5:||Dragon Grass Water|
|Base Power||Power Points||Accuracy|
Flavor TextThe user traps the target in a violent swirling whirlpool for four to five turns.
For the next 4–5 turns, the target cannot leave the field unless it is a Ghost-type or is holding a Shed Shell, and is damaged for 1/8 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends.
Has a 50% chance to last for 4 turns, and a 50% chance to last for 5 turns. If user is holding a Grip Claw, this move will always last for 5 turns. If the user is holding a Binding Band, the damage dealt at the end of each turn is 1/6 instead of 1/8.
Rapid Spin cancels this effect.
Clears whirlpools that may block the path while surfing.