Seramanea

Seramanea

Classification

The Sea Monarch Pokémon

Water Ghost

Damage Taken*

×4: N/A
×2: Dark Electric Ghost Grass
×1: Dragon Fairy Flying Ground Psychic Rock
×0.5: Bug Fire Ice Poison Steel Water
×0.25: N/A
×0: Fighting Normal

Abilities

Spirit Call
The Pokémon draws in all Ghost-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.
Storm Drain hidden ability
The Pokémon draws in all Water-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.

Base Stats (720 total)

HP: 120
120
Attack: 120
120
Defense: 120
120
Sp. Atk: 120
120
Sp. Def: 120
120
Speed: 120
120

Size

  • Height: 21'4" / 6.5 m
  • Weight: 672.2 lbs / 304.9 kg

Breeding Info

Gender Ratio

Genderless

Genderless

Egg Groups

Water 1, Fairy

Tags

Basic, Single-stage, Fully evolved, Legendary, Has canon relative

Creative Commons License [?]

Evolutionary Family

Seramanea
Seramanea
Does not evolve

Flavor Info

Pokédex Entries

???


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Additional Info

Seramanea can breed with Ditto (or, one assumes, another Seramanea, game mechanics permitting) to produce Manaphy eggs. Where do Seramanea come from? Nobody knows...

Name Origin

seraph + mana + sea

Misc Data

  • Catch Rate: 3
  • Base Happiness: 50

Pokédex Categories

Color

Blue

Body Shape

Tentacles or more than four legs Tentacles or more than four legs

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1RL Heart Swap Psychic Status —% 10 The user employs its psychic power to switch stat changes with the target.
1 Tail Glow Bug Status —% 20 The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
1 Bubble Water Special 40 100% 30 A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.
1 Water Sport Water Status —% 15 The user soaks itself with water. This weakens Fire-type moves for five turns.
9 Charm Fairy Status 100% 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
16 Supersonic Normal Status 55% 20 The user generates odd sound waves from its body that confuse the target.
24 Bubble Beam Water Special 65 100% 20 A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
31 Acid Armor Poison Status —% 20 The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
39 Whirlpool Water Special 35 85% 15 The user traps the target in a violent swirling whirlpool for four to five turns.
46 Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
54 Aqua Ring Water Status —% 20 The user envelops itself in a veil made of water. It regains some HP every turn.
61 Dive Water Physical 80 100% 10 Diving on the first turn, the user floats up and attacks on the next turn.
69 Rain Dance Water Status —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
76 Heart Snare Ghost Status —% 5 The user draws out the target's energy with otherworldly power, taking useful stat changes for itself.
76 Heart Storm Water Special 60 100% 5 The user unleashes a torrent of gathered energy. The more the user’s stats are raised, the greater the move’s power.

TM/HM Moves

# Move Type Class Power Acc PP Summary
004 Calm Mind Psychic Status —% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
007 Snowscape Ice Status —% 10 The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
013 Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
014 Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
016 Light Screen Psychic Status —% 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns.
017 Protect Normal Status —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Status —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
020 Safeguard Normal Status —% 25 The user creates a protective field that prevents status conditions for five turns.
030 Shadow Ball Ghost Special 80 100% 15 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
033 Reflect Psychic Status —% 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
036 Sludge Bomb Poison Special 90 100% 10 Unsanitary sludge is hurled at the target. This may also poison the target.
042 Life Dew Water Status —% 10 The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
044 Rest Psychic Status —% 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Sleep Talk Normal Status —% 10 While it is asleep, the user randomly uses one of the moves it knows.
047 Dazzling Gleam Fairy Special 80 100% 10 The user damages opposing Pokémon by emitting a powerful flash.
050 Substitute Normal Status —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
052 Focus Blast Fighting Special 120 70% 5 The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.
053 Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
055 Grass Knot Grass Special * 100% 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
058 Phantom Force Ghost Physical 90 100% 10 The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
060 Liquidation Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
061 Will-O-Wisp Fire Status 85% 15 The user shoots a sinister, bluish-white flame at the target to inflict a burn.
065 Shadow Claw Ghost Physical 70 100% 15 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
066 Chilling Water Water Special 50 100% 20 The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
072 Disarming Voice Fairy Special 40 —% 15 Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
PX01 Spirit Punch Fighting Special 90 85% 15 The user summons a giant fist made of pure fighting spirit and pummels the target. This may also raise Attack and Special Attack.
PX03 Hydroshock Water Special 80 100% 10 The user blasts the target with high-pressure water. This attack does physical damage.
PX13 Banshee Howl Ghost Special 75 95% 10 The user lets out a blood-curdling shriek that causes the targets to freeze in fear. This may also cause paralysis.
PX17 Shadow Dart Ghost Special 65 100% 25 The user fires a shadowy bolt that follows the target anywhere, even through the earth or the air.
PX20 Mind Shatter Psychic Special 60 90% 10 The user invades the target's mind and gives it a sudden, splitting headache. This attack always results in a critical hit.
PX24 Psych Out Dark Status 100% 20 The user boasts about its own abilities and demoralizes the target, raising the user's Sp. Atk but lowering the target's Sp. Def.
PX27 Ghostly Touch Ghost Status 100% 20 The user caresses the target with chilling, eerie energy, reducing its Special Attack and Special Defense stats.
PX32 Mind Games Psychic Status 100% 20 The user baffles the target with its cleverness, raising the user's Special Defense but lowering the target's Special Attack.
PX35 Rainbow Wall Fairy Status —% 5 A wondrous wall of multicolored light is put up to reduce damage from all attacks for five turns.
PX37 Cold Shower Water Status 100% 15 A chilly rain douses the opposing team, snapping them out of their heightened states. All of the targets' raised stats are returned to normal.
PX43 Brain Press Psychic Physical * 100% 10 The user squeezes the target's head and applies painful pressure. The higher the target's Special Attack, the greater the damage.
PX45 Shimmer Shot Fairy Special 40 100% 20 Shimmering energy gathers around the user with each burst of light. Hitting a target raises the Special Attack stat.
PX46 Polter Juggle Ghost Physical 30 100% 10 The user tosses everyone's items into the air and drops them on the target's head. Dropped items may cause strange effects.
PX51 Restrain Dark Physical 10 90% 20 The target is grabbed and squeezed for four to five turns. Holding the target in place makes it easier to catch.
PX52 Berry Share Normal Status —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
PX53 Acid Rain Poison Special 110 85% 10 The opposing team is drenched in a shower of caustic liquid. The acid may also lower the targets' Sp. Def stats.
PX54 Clear Sky Normal Status —% 5 The user clears the skies and calms the wind, returning the weather to normal.
PX55 Hidden Gift Normal Status —% 10 A unique attack that varies in effect depending on the Pokémon using it.
H03 Surf Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
H05 Flash Normal Status 100% 20 The user flashes a bright light that cuts the target’s accuracy.
H07 Waterfall Water Physical 80 100% 15 The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
H09 Dive Water Physical 80 100% 10 Diving on the first turn, the user floats up and attacks on the next turn.
H12 Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Burning Jealousy Fire Special 70 100% 5 The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target’s held item.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Drain Punch Fighting Physical 75 100% 10 An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Dual Wingbeat Flying Physical 40 90% 10 The user slams the target with its wings. The target is hit twice in a row.
Endure Normal Status —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Giga Drain Grass Special 75 100% 10 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
Grave Grasp Ghost Physical 80 90% 10 The user claws at the target from the depths of the grave. This move's power goes up and the target becomes unable to flee on Haunted Terrain.
Haunted Terrain Ghost Status —% 10 This raises the likelihood of additional effects occurring for Pokémon on the ground and halves damage from Fighting- and Normal-type moves for five turns.
Heal Bell Normal Status —% 5 The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Helping Hand Normal Status —% 20 The user assists an ally by boosting the power of that ally’s attack.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
Hyper Voice Normal Special 90 100% 10 The user lets loose a horribly echoing shout with the power to inflict damage.
Ice Punch Ice Physical 75 100% 15 The target is punched with an icy fist. This may also leave the target frozen.
Ice Water Water Special 80 100% 15 The user shoots painfully cold water at its target. This may also freeze the target.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
Knock Off Dark Physical 65 100% 20 The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Magic Room Psychic Status —% 10 The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
Ominous Wind Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.
Scald Water Special 80 100% 15 The user shoots boiling hot water at its target. This may also leave the target with a burn.
Skill Swap Psychic Status —% 10 The user employs its psychic power to exchange Abilities with the target.
Swift Normal Special 60 —% 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Trick Psychic Status 100% 10 The user catches the target off guard and swaps its held item with its own.
Trick Room Psychic Status —% 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
U-turn Bug Physical 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Wonder Room Psychic Status —% 10 The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Field Moves

Move Type Summary
Dive Water

Allows the trainer to dive down into areas of deep water while surfing, to explore those areas, and to resurface and resume normal surfing if the water is shallow enough.

Flash Normal

In dark caves, illuminates the area around the trainer. Outside of dark caves, allows the trainer to see farther than they normally would, and reduces the wild encounter rate.

Secret Power Normal

Creates an empty Secret Base in a suitable location.

Surf Water

Allows the trainer to travel across the surface of bodies of deep water. The trainer may also Dive into areas of very deep water while surfing.

Waterfall Water

Allows the trainer to scale waterfalls while surfing, and to ride safely back down.

Whirlpool Water

Clears whirlpools that may block the path while surfing.

Other Official Images

(click thumbnail to enlarge.)

Shiny Seramanea
Shiny version.