- Magic Room
|Base Power||Power Points||Accuracy
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
For five turns (including this one), passive effects of held items are ignored, and Pokémon will not use their held items.
Pokémon that learn Magic Room by level (1)
Phoenixdex Pokémon (1)
Pokémon that learn Magic Room by move tutor (42)
Phoenixdex Pokémon (32)
Canon Pokémon (10)
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