Lapras

Lapras

Classification

The Transport Pokémon

Water Ice

Damage Taken*

×4: N/A
×2: Electric Fighting Grass Rock
×1: Bug Dark Dragon Fairy Fire Flying Ghost Ground Normal Poison Psychic Steel
×0.5: Water
×0.25: Ice
×0: N/A

Abilities

Water Absorb
If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.
Shell Armor
Protects the Pokémon from critical hits.
Hydration hidden ability
Heals status conditions if it’s raining.

Base Stats (535 total)

HP: 130
130
Attack: 85
85
Defense: 80
80
Sp. Atk: 85
85
Sp. Def: 95
95
Speed: 60
60

Size

  • Height: 8'2" / 2.5 m
  • Weight: 485 lbs / 220 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Monster, Water 1

Tags

Basic, Single-stage, Fully evolved

Evolutionary Family

Lapras
Lapras
Does not evolve

Flavor Info

Pokédex Entries

People have driven Lapras almost to the point of extinction. In the evenings, this Pokémon is said to sing plaintively as it seeks what few others of its kind still remain.


Its high intelligence enables it to understand human speech. It likes to ferry people on its back.

Misc Data

  • Catch Rate: 45
  • Base Happiness: 50

Pokédex Categories

Color

Blue

Body Shape

Fins Fins

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Sing Normal Status 55% 15 A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
1 Growl Normal Status 100% 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
1 Water Gun Water Special 40 100% 25 The target is blasted with a forceful shot of water.
4 Mist Ice Status —% 30 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
7 Confuse Ray Ghost Status 100% 10 The target is exposed to a sinister ray that triggers confusion.
10 Ice Shard Ice Physical 40 100% 30 The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
14 Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
18 Body Slam Normal Physical 85 100% 15 The user drops onto the target with its full body weight. This may also leave the target with paralysis.
22 Rain Dance Water Status —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
27 Perish Song Normal Status —% 5 Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
32 Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
37 Brine Water Special 65 100% 10 If the target’s HP is half or less, this attack will hit with double the power.
43 Safeguard Normal Status —% 25 The user creates a protective field that prevents status conditions for five turns.
47 Hydro Pump Water Special 110 80% 5 The target is blasted by a huge volume of water launched under great pressure.
50 Sheer Cold Ice Special * 30% 5 The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types.

TM/HM Moves

# Move Type Class Power Acc PP Summary
007 Snowscape Ice Status —% 10 The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
013 Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
014 Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
015 Smart Strike Steel Physical 70 —% 10 The user stabs the target with a sharp horn. This attack never misses.
017 Protect Normal Status —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Status —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
020 Safeguard Normal Status —% 25 The user creates a protective field that prevents status conditions for five turns.
024 Thunderbolt Electric Special 90 100% 15 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
025 Thunder Electric Special 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
032 Avalanche Ice Physical 60 100% 10 An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
044 Rest Psychic Status —% 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Sleep Talk Normal Status —% 10 While it is asleep, the user randomly uses one of the moves it knows.
050 Substitute Normal Status —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
053 Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
060 Liquidation Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
068 Weather Ball Normal Special 50 100% 10 An attack move that varies in power and type depending on the weather.
074 Dragon Pulse Dragon Special 85 100% 10 The target is attacked with a shock wave generated by the user’s gaping mouth.
PX03 Hydroshock Water Special 80 100% 10 The user blasts the target with high-pressure water. This attack does physical damage.
PX09 Aftershock Ground Physical 70 100% 10 The user strikes the ground and causes a series of tremors that shake the target over two turns.
PX18 Winter Lance Ice Special 70 100% 15 The user fires a thin, penetrating beam of frigid energy that easily pierces through the target's items and abilities.
PX34 Glacier Crush Ice Physical 120 100% 10 A two-turn attack. The user gathers ice and snow, then charges with terrible force on the second turn.
PX37 Cold Shower Water Status 100% 15 A chilly rain douses the opposing team, snapping them out of their heightened states. All of the targets' raised stats are returned to normal.
PX52 Berry Share Normal Status —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
PX54 Clear Sky Normal Status —% 5 The user clears the skies and calms the wind, returning the weather to normal.
PX55 Hidden Gift Normal Status —% 10 A unique attack that varies in effect depending on the Pokémon using it.
H03 Surf Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
H04 Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
H07 Waterfall Water Physical 80 100% 15 The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
H08 Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
H09 Dive Water Physical 80 100% 10 Diving on the first turn, the user floats up and attacks on the next turn.
H12 Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Tutor Moves

Move Type Class Power Acc PP Summary
Alluring Voice Fairy Special 80 100% 10 The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Dragon Cheer Dragon Status 100% 15 The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
Drill Run Ground Physical 80 95% 10 The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Endure Normal Status —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
Heal Bell Normal Status —% 5 The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
Hyper Voice Normal Special 90 100% 10 The user lets loose a horribly echoing shout with the power to inflict damage.
Ice Water Water Special 80 100% 15 The user shoots painfully cold water at its target. This may also freeze the target.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Outrage Dragon Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
Psychic Noise Psychic Special 75 100% 10 The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Egg Moves

Move Type Class Power Acc PP Summary
Curse Ghost Status —% 10 A move that works differently for the Ghost type than for all other types.
Dragon Dance Dragon Status —% 20 The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
Fissure Ground Physical * 30% 5 The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
Foresight Normal Status —% 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Freeze-Dry Ice Special 70 100% 20 The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Future Sight Psychic Special 120 100% 10 Two turns after this move is used, a hunk of psychic energy attacks the target.
Horn Drill Normal Physical * 30% 5 The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
Refresh Normal Status —% 20 The user rests to cure itself of a poisoning, burn, or paralysis.
Tickle Normal Status 100% 20 The user tickles the target into laughing, reducing its Attack and Defense stats.
Whirlpool Water Special 35 85% 15 The user traps the target in a violent swirling whirlpool for four to five turns.

Field Moves

Move Type Summary
Dive Water

Allows the trainer to dive down into areas of deep water while surfing, to explore those areas, and to resurface and resume normal surfing if the water is shallow enough.

Rock Smash Fighting

Shatters small boulders and cracked walls that may bar the path, sometimes revealing an item or a wild Pokémon.

Secret Power Normal

Creates an empty Secret Base in a suitable location.

Strength Normal

Allows the trainer to push heavy boulders that may block the path.

Surf Water

Allows the trainer to travel across the surface of bodies of deep water. The trainer may also Dive into areas of very deep water while surfing.

Waterfall Water

Allows the trainer to scale waterfalls while surfing, and to ride safely back down.

Whirlpool Water

Clears whirlpools that may block the path while surfing.