The user summons a storm of spirits fueled by its fallen friends. The more party Pokémon that have fainted or are ailing, the greater the damage.
The user summons a storm of howling, vengeful spirits that swarm the target. The more the user's teammates are suffering, the more furious the attacks of the spirits.
Power starts at 60 and is increased by 20 for each party Pokémon other than the user that has fainted or is suffering from a major status ailment, capping at 160. Only counts Pokémon that have fainted or are afflicted and not empty party spaces. This move's base power will not increase if the user is a wild Pokémon.