|All Moves||« Sand Grind||Sand Tomb||Sandblast »|
|×2:||Electric Fire Poison Rock Steel|
|×1:||Dark Dragon Fairy Fighting Ghost Ground Ice Normal Psychic Water|
|Base Power||Power Points||Accuracy|
Flavor TextThe user traps the target inside a harshly raging sandstorm for four to five turns.
For the next 4–5 turns, the target cannot leave the field unless it is a Ghost-type or is holding a Shed Shell, and is damaged for 1/8 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends.
Has a 50% chance to last for 4 turns, and a 50% chance to last for 5 turns. If user is holding a Grip Claw, this move will always last for 5 turns. If the user is holding a Binding Band, the damage dealt at the end of each turn is 1/6 instead of 1/8.
Rapid Spin cancels this effect.