An attack move that causes flinching if used on a target trying to take its turn too early.
The user rushes forward and swipes at the opponent's feet, causing it to trip and fall. If the target is trying to move too early in the turn the user cuts in and trips it hard, startling it out of attacking at all.
If the target uses a move with positive priority (+1 or greater, including the elevated priority of Pursuit on a turn when Pursuit's target is switching out), this move's priority changes to +8 and will make the target flinch. Otherwise, this move's priority stays at 0 and it has no additional effect.