All Pokémon | « Pinnipaw | Antarocio | Thredbear » |
---|---|---|---|
Phoenixdex Pokémon | « Pinnipaw | Antarocio | Thredbear » |
Accolanto-Calivera Pokémon | « Pinnipaw | Antarocio | Thredbear » |
Antarocio
Classification
The Sea Lion Pokémon
- Accolanto-Calivera #192
- National #1217
Damage Taken*
×4: | Fighting |
---|---|
×2: | Bug Fairy Fire Rock Steel |
×1: | Dragon Electric Flying Grass Ground Normal Poison Water |
×0.5: | Dark Ghost Ice |
×0.25: | N/A |
×0: | Psychic |
Abilities
- Streamlined
- Boosts resistance to Flying- and Water-type moves.
- Slush Rush
- Boosts the Pokémon's Speed stat in snow.
- Moxie hidden ability
- The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
Base Stats (505 total)
HP: 90 | |
---|---|
Attack: 110 | |
Defense: 75 | |
Sp. Atk: 65 | |
Sp. Def: 75 | |
Speed: 90 |
Size
- Height: 4'7" / 1.4 m
- Weight: 257.4 lbs / 116.8 kg
Breeding Info
Gender Ratio
50% male / 50% female
Egg Groups
Tags
[?]Flavor Info
Pokédex Entries
Antarocio are not particularly graceful when trying to move on land. It's unwise to underestimate them, however—they can slide over ice and catch their targets at an impressive speed.
Antarocio are widely feared for their vicious attacks and fierce defense of their young. There are stories of wild Antarocio who have become protective of humans or other Pokémon who seem to be lost in the cold water.
Name Origin
Antarctic + atrocious + leo
Locations
Level-Up Moves
Level | Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|---|
1RL | Pursuit | Dark | Physical | 40 | 100% | 20 | An attack move that inflicts double damage if used on a target that is switching out of battle. |
1RL | Wave Crash | Water | Physical | 120 | 100% | 10 | The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot. |
1 | Pound | Normal | Physical | 40 | 100% | 35 | The target is physically pounded with a long tail, a foreleg, or the like. |
1 | Powder Snow | Ice | Special | 40 | 100% | 25 | The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. |
5 | Water Sport | Water | Status | — | —% | 15 | The user soaks itself with water. This weakens Fire-type moves for five turns. |
9 | Howl | Normal | Status | — | —% | 40 | The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats. |
13 | Bite | Dark | Physical | 60 | 100% | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
17 | Encore | Normal | Status | — | 100% | 5 | The user compels the target to keep using only the move it last used for three turns. |
21 | Ice Fang | Ice | Physical | 65 | 95% | 15 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
25 | Payback | Dark | Physical | 50 | 100% | 10 | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
29 | Bravado | Normal | Status | — | 100% | 20 | The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense. |
33 | Cold Shower | Water | Status | — | 100% | 15 | A chilly rain douses the opposing team, snapping them out of their heightened states. All of the targets' raised stats are returned to normal. |
35 | Crunch | Dark | Physical | 80 | 100% | 15 | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. |
40 | Ice Spinner | Ice | Physical | 80 | 100% | 15 | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
47 | Flip Turn | Water | Physical | 60 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
54 | Blindside | Dark | Physical | 120 | —% | 5 | The user attacks last. In return, this ramming move never misses. |
61 | Snowscape | Ice | Status | — | —% | 10 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
68 | Glacier Crush | Ice | Physical | 120 | 100% | 10 | A two-turn attack. The user gathers ice and snow, then charges with terrible force on the second turn. |
TM/HM Moves
# | Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|---|
007 | Snowscape | Ice | Status | — | —% | 10 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
010 | Hidden Power | Normal | Special | 60 | 100% | 15 | A unique attack that varies in type depending on the Pokémon using it. |
011 | Sunny Day | Fire | Status | — | —% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
012 | Taunt | Dark | Status | — | 100% | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
013 | Ice Beam | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
014 | Blizzard | Ice | Special | 110 | 70% | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
017 | Protect | Normal | Status | — | —% | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
018 | Rain Dance | Water | Status | — | —% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
030 | Shadow Ball | Ghost | Special | 80 | 100% | 15 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
032 | Avalanche | Ice | Physical | 60 | 100% | 10 | An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |
044 | Rest | Psychic | Status | — | —% | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
045 | Sleep Talk | Normal | Status | — | —% | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
046 | Thief | Dark | Physical | 60 | 100% | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
048 | Rock Slide | Rock | Physical | 75 | 90% | 10 | Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
050 | Substitute | Normal | Status | — | —% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
053 | Signal Beam | Bug | Special | 75 | 100% | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
060 | Liquidation | Water | Physical | 85 | 100% | 10 | The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. |
063 | Snarl | Dark | Special | 55 | 95% | 15 | The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. |
065 | Shadow Claw | Ghost | Physical | 70 | 100% | 15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
066 | Chilling Water | Water | Special | 50 | 100% | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
067 | Play Rough | Fairy | Physical | 90 | 90% | 10 | The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. |
PX02 | Bravado | Normal | Status | — | 100% | 20 | The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense. |
PX08 | Daring Dash | Normal | Physical | 95 | 85% | 15 | The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed. |
PX18 | Winter Lance | Ice | Special | 70 | 100% | 15 | The user fires a thin, penetrating beam of frigid energy that easily pierces through the target's items and abilities. |
PX34 | Glacier Crush | Ice | Physical | 120 | 100% | 10 | A two-turn attack. The user gathers ice and snow, then charges with terrible force on the second turn. |
PX37 | Cold Shower | Water | Status | — | 100% | 15 | A chilly rain douses the opposing team, snapping them out of their heightened states. All of the targets' raised stats are returned to normal. |
PX52 | Berry Share | Normal | Status | — | —% | 10 | The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch. |
PX54 | Clear Sky | Normal | Status | — | —% | 5 | The user clears the skies and calms the wind, returning the weather to normal. |
PX55 | Hidden Gift | Normal | Status | — | —% | 10 | A unique attack that varies in effect depending on the Pokémon using it. |
H03 | Surf | Water | Special | 90 | 100% | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
H04 | Strength | Normal | Physical | 80 | 100% | 15 | The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
H07 | Waterfall | Water | Physical | 80 | 100% | 15 | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
H08 | Rock Smash | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. |
H09 | Dive | Water | Physical | 80 | 100% | 10 | Diving on the first turn, the user floats up and attacks on the next turn. |
H12 | Secret Power | Normal | Physical | 70 | 100% | 20 | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Tutor Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Amaze | Normal | Physical | * | 100% | 15 | The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is. |
Aqua Tail | Water | Physical | 90 | 90% | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
Body Press | Fighting | Physical | 80 | 100% | 10 | The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. |
Confound | Normal | Special | * | 100% | 15 | The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is. |
Covet | Normal | Physical | 60 | 100% | 25 | The user endearingly approaches the target, then steals the target’s held item. |
Dark Pulse | Dark | Special | 80 | 100% | 15 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
Dazzle | Normal | Special | * | 100% | 15 | The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is. |
Demolish | Normal | Physical | * | 100% | 15 | The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is. |
Endure | Normal | Status | — | —% | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Enthrall | Normal | Special | * | 100% | 15 | The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is. |
Facade | Normal | Physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Flip Turn | Water | Physical | 60 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Foul Play | Dark | Physical | 95 | 100% | 15 | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. |
Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Helping Hand | Normal | Status | — | —% | 20 | The user assists an ally by boosting the power of that ally’s attack. |
Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
Ice Spinner | Ice | Physical | 80 | 100% | 15 | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
Ice Water | Water | Special | 80 | 100% | 15 | The user shoots painfully cold water at its target. This may also freeze the target. |
Icy Wind | Ice | Special | 55 | 95% | 15 | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
Iron Tail | Steel | Physical | 100 | 75% | 15 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
Knock Off | Dark | Physical | 65 | 100% | 20 | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
Lash Out | Dark | Physical | 75 | 100% | 5 | The user lashes out to vent its frustration toward the target. If its stats were lowered during the turn, the power of this move is doubled. |
Sucker Punch | Dark | Physical | 70 | 100% | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
Trip Up | Dark | Physical | 65 | 100% | 15 | The user reacts to the target's movement and takes out its legs, making the target flinch. This move fails if the target is not readying a priority move. |
Triple Axel | Ice | Physical | 20 | 90% | 10 | A consecutive three-kick attack that becomes more powerful with each successive hit. |
Water Pulse | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Egg Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Aqua Jet | Water | Physical | 40 | 100% | 20 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
Belly Flop | Water | Physical | 90 | 100% | 15 | The user crashes down on the target from above, landing flat on top of it. This also damages the user a little. |
Charm | Fairy | Status | — | 100% | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
Fake Out | Normal | Physical | 40 | 100% | 10 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
Haze | Ice | Status | — | —% | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
Ice Ball | Ice | Physical | 30 | 90% | 20 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
Ice Shard | Ice | Physical | 40 | 100% | 30 | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
Shiver | Ice | Status | — | 95% | 40 | The opposing Pokémon are doused in an extremely cold mist that harshly lowers the Speed stat. |
Other Moves
Move | Type | Class | Power | Acc | PP | Summary | Learned |
---|---|---|---|---|---|---|---|
Aurora Beam | Ice | Special | 65 | 100% | 20 | The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. | as Pinnipaw (level 25) |
Baby-Doll Eyes | Fairy | Status | — | 100% | 30 | The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. | as Pinnipaw (level 9) |
Cannonball | Water | Physical | 70 | 100% | 15 | The user leaps into the air, curls up and slams into the target. A big splash damages Pokémon next to the target as well. | as Pinnipaw (level 41) |
Snow Cannon | Ice | Special | 75 | 90% | 10 | A hefty blast of snow is fired at the opposing Pokémon to inflict damage. It may also make the opposing Pokémon flinch. | as Pinnipaw (level 37) |
Field Moves
Move | Type | Summary |
---|---|---|
Dive | Water | Allows the trainer to dive down into areas of deep water while surfing, to explore those areas, and to resurface and resume normal surfing if the water is shallow enough. |
Rock Smash | Fighting | Shatters small boulders and cracked walls that may bar the path, sometimes revealing an item or a wild Pokémon. |
Secret Power | Normal | Creates an empty Secret Base in a suitable location. |
Strength | Normal | Allows the trainer to push heavy boulders that may block the path. |
Surf | Water | Allows the trainer to travel across the surface of bodies of deep water. The trainer may also Dive into areas of very deep water while surfing. |
Waterfall | Water | Allows the trainer to scale waterfalls while surfing, and to ride safely back down. |
All Pokémon | « Pinnipaw | Antarocio | Thredbear » |
---|---|---|---|
Phoenixdex Pokémon | « Pinnipaw | Antarocio | Thredbear » |
Accolanto-Calivera Pokémon | « Pinnipaw | Antarocio | Thredbear » |