The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
Damage calculation always uses the user's Defense, regardless of this move's damage class.
This move's damage is modified by the user's Defense stage modifiers (e.g., if the user has used Harden), but all other relevant modifiers used are still Attack modifiers (e.g., modifiers from held items, abilities, etc., such that Huge Power will increase this move's damage but an Eviolite will not.).