Guillorent

Guillorent

Classification

The Water Spout Pokémon

Water Rock

Damage Taken*

×4: Grass
×2: Electric Fighting Ground
×1: Bug Dark Dragon Fairy Ghost Psychic Rock Steel Water
×0.5: Flying Ice Normal Poison
×0.25: Fire
×0: N/A

Abilities

Torrent
Powers up Water-type moves when the Pokémon is in trouble.
Rain Dish hidden ability
The Pokémon gradually regains HP in rain.

Base Stats (535 total)

HP: 100
100
Attack: 80
80
Defense: 85
85
Sp. Atk: 115
115
Sp. Def: 85
85
Speed: 70
70

Size

  • Height: 8'10" / 2.7 m
  • Weight: 564.9 lbs / 256.2 kg

Breeding Info

Gender Ratio

87.5% male
12.5% female

87.5% male / 12.5% female

Egg Groups

Monster, Mineral

Tags

Stage 2, Fully evolved, Starter

Creative Commons License [?]

Evolutionary Family

Guilgile
Guilgile
Base form
Grotuille
Grotuille
Level 18
Guillorent
Guillorent
Level 32

Flavor Info

Pokédex Entries

Guillorent look fearsome but are quite docile unless threatened. They feed on aquatic plants and pond scum, filtering them out of the water they drink and storing the water for later.


Guillorent can be particular about the water they keep inside. They dislike brackish or salty water, preferring rainwater instead. After battles they often shower themselves with fresh water to clean up their injuries.

Name Origin

gargouille, French for gargoyle + torrent

Misc Data

  • Catch Rate: 45
  • Base Happiness: 50

Pokédex Categories

Color

Blue

Body Shape

Bipedal with tail Bipedal with tail

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1RL Hammer Arm Fighting Physical 100 90% 10 The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
1RL Power Gem Rock Special 80 100% 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.
1RL Waterlog Water Status 100% 20 The user soaks the target with chilly water that harshly lowers its Special Attack stat. Water-type targets receive a boost, however.
1 Tackle Normal Physical 40 100% 35 A physical attack in which the user charges and slams into the target with its whole body.
1 Leer Normal Status 100% 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
7 Water Gun Water Special 40 100% 25 The target is blasted with a forceful shot of water.
11 Astonish Ghost Physical 30 100% 15 The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
14 Water Sport Water Status —% 15 The user soaks itself with water. This weakens Fire-type moves for five turns.
18 Rock Tomb Rock Physical 60 95% 15 Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
21 Scary Face Normal Status 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
25 Chilling Water Water Special 50 100% 20 The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
29 Rain Dance Water Status —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
37 Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
41 Hydroshock Water Special 80 100% 10 The user blasts the target with high-pressure water. This attack does physical damage.
46 Cold Shower Water Status 100% 15 A chilly rain douses the opposing team, snapping them out of their heightened states. All of the targets' raised stats are returned to normal.
54 Stone Edge Rock Physical 100 80% 5 The user stabs the target with sharpened stones from below. Critical hits land more easily.
58 Clear Rain Water Status —% 5 The user restores its own HP. The amount of HP regained varies with the weather.
63 Water Spout Water Special 150 100% 5 The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.

TM/HM Moves

# Move Type Class Power Acc PP Summary
007 Snowscape Ice Status —% 10 The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
013 Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
014 Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
017 Protect Normal Status —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Status —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
021 Dragon Tail Dragon Physical 60 90% 10 The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
023 Smack Down Rock Physical 50 100% 15 The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.
026 Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
031 Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
032 Avalanche Ice Physical 60 100% 10 An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
035 Sandstorm Rock Status —% 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
039 Power-Up Punch Fighting Physical 40 100% 20 Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
042 Life Dew Water Status —% 10 The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
044 Rest Psychic Status —% 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Sleep Talk Normal Status —% 10 While it is asleep, the user randomly uses one of the moves it knows.
048 Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
050 Substitute Normal Status —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
052 Focus Blast Fighting Special 120 70% 5 The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.
054 False Swipe Normal Physical 40 100% 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
060 Liquidation Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
065 Shadow Claw Ghost Physical 70 100% 15 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
066 Chilling Water Water Special 50 100% 20 The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
068 Weather Ball Normal Special 50 100% 10 An attack move that varies in power and type depending on the weather.
069 Heavy Slam Steel Physical * 100% 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.
074 Dragon Pulse Dragon Special 85 100% 10 The target is attacked with a shock wave generated by the user’s gaping mouth.
PX03 Hydroshock Water Special 80 100% 10 The user blasts the target with high-pressure water. This attack does physical damage.
PX06 Diamond Claw Rock Physical 50 90% 10 The user attacks with diamond-hard claws. The user may use any remaining tough minerals to raise its Attack stat.
PX09 Aftershock Ground Physical 70 100% 10 The user strikes the ground and causes a series of tremors that shake the target over two turns.
PX15 Piledriver Steel Physical 65 100% 20 The user brings its steely limb down hard on the target's head, driving it into the ground and reducing its Evasion stat.
PX21 Rocky Rebuff Rock Status 100% 20 The user bolsters its imposing defenses, raising the user's Defense but lowering the target's Attack.
PX33 Lariat Fighting Physical 80 100% 20 The user knocks the opponent down hard with a mighty swing of its arm, startling it out of any attacks it might have been preparing.
PX34 Glacier Crush Ice Physical 120 100% 10 A two-turn attack. The user gathers ice and snow, then charges with terrible force on the second turn.
PX37 Cold Shower Water Status 100% 15 A chilly rain douses the opposing team, snapping them out of their heightened states. All of the targets' raised stats are returned to normal.
PX38 Radiant Claw Dragon Physical 80 100% 10 The user slashes with claws glowing with powerful golden energy. This attack does special damage.
PX47 Jewel Blast Rock Special 55 100% 20 The user dazzles the target with a burst of multicolored light from a sparkling stone. It may also lower one of the target's stats.
PX49 Pulverize Steel Physical 130 90% 5 The user savagely bashes the target's body. The attack's recoil harshly lowers the user's Attack stat.
PX52 Berry Share Normal Status —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
PX54 Clear Sky Normal Status —% 5 The user clears the skies and calms the wind, returning the weather to normal.
PX55 Hidden Gift Normal Status —% 10 A unique attack that varies in effect depending on the Pokémon using it.
H01 Cut Steel Physical 65 95% 20 The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles.
H03 Surf Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
H04 Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
H07 Waterfall Water Physical 80 100% 15 The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
H08 Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
H09 Dive Water Physical 80 100% 10 Diving on the first turn, the user floats up and attacks on the next turn.
H11 Rock Climb Normal Physical 90 85% 20 The user attacks the target by smashing into it with incredible force. This may also confuse the target.
H12 Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Body Press Fighting Physical 80 100% 10 The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Endure Normal Status —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
Hard Press Steel Physical * 100% 10 The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
Ice Punch Ice Physical 75 100% 15 The target is punched with an icy fist. This may also leave the target frozen.
Ice Water Water Special 80 100% 15 The user shoots painfully cold water at its target. This may also freeze the target.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
Iron Defense Steel Status —% 15 The user hardens its body’s surface like iron, sharply raising its Defense stat.
Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Outrage Dragon Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
Rock Polish Rock Status —% 20 The user polishes its body to reduce drag. This can sharply raise the Speed stat.
Scald Water Special 80 100% 15 The user shoots boiling hot water at its target. This may also leave the target with a burn.
Stomping Tantrum Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Superpower Fighting Physical 120 100% 5 The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
Water Pledge Water Special 80 100% 10 A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.

Egg Moves

Move Type Class Power Acc PP Summary
Aqua Ring Water Status —% 20 The user envelops itself in a veil made of water. It regains some HP every turn.
Bide Normal Physical * —% 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
Crush Claw Normal Physical 75 95% 10 The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.
Curse Ghost Status —% 10 A move that works differently for the Ghost type than for all other types.
Hydro Pump Water Special 110 80% 5 The target is blasted by a huge volume of water launched under great pressure.
Mist Ice Status —% 30 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Soak Water Status 100% 20 The user shoots a torrent of water at the target and changes the target’s type to Water.
Waterlog Water Status 100% 20 The user soaks the target with chilly water that harshly lowers its Special Attack stat. Water-type targets receive a boost, however.
Wide Guard Rock Status —% 10 The user and its allies are protected from wide-ranging attacks for one turn.

Other Moves

Move Type Class Power Acc PP Summary Learned
Double-Edge Normal Physical 120 100% 15 A reckless, life-risking tackle. This also damages the user quite a lot. as Guilgile (level 46)

Field Moves

Move Type Summary
Cut Steel

Cuts down skinny trees and thick patches of overgrowth that block paths.

Dive Water

Allows the trainer to dive down into areas of deep water while surfing, to explore those areas, and to resurface and resume normal surfing if the water is shallow enough.

Rock Climb Normal

Allows the trainer to scale rough, steep paths to reach high places, and to climb back down safely.

Rock Smash Fighting

Shatters small boulders and cracked walls that may bar the path, sometimes revealing an item or a wild Pokémon.

Secret Power Normal

Creates an empty Secret Base in a suitable location.

Strength Normal

Allows the trainer to push heavy boulders that may block the path.

Surf Water

Allows the trainer to travel across the surface of bodies of deep water. The trainer may also Dive into areas of very deep water while surfing.

Waterfall Water

Allows the trainer to scale waterfalls while surfing, and to ride safely back down.

Other Official Images

(click thumbnail to enlarge.)

Shiny Guillorent
Shiny version.