The user generates a fearsome, echoing blast that assaults the target over two turns.
The user produces a blast of horrifically loud noise that reverberates back at the target a second time.
At the end of the next turn, this move is automatically used again with the same type and base power. Damage is calculated using the user's Special Attack stat at the time Echo Blast is first used, and the Special Defense stat of the current target at the time of the second attack (even if the user of Echo Blast has switched out or fainted). The second attack is not boosted by items like Life Orb and does not benefit from abilities like Super Luck. If there is no target at the end of the second turn, the second attack will fail.