The user breathes a stream of mystic flames fueled by its fallen friends. The more party Pokémon that have fainted or are ailing, the greater the damage.
The user blasts the target with a stream of searing flames. The more the user's teammates are suffering, the hotter and brighter the fire burns.
Power starts at 60 and is increased by 20 for each party Pokémon other than the user that has fainted or is suffering from a major status ailment, capping at 160. Only counts Pokémon that have fainted or are afflicted and not empty party spaces. This move's base power will not increase if the user is a wild Pokémon.