The user creates an area of sinking sands beneath the target. The target is unable to use direct contact attacks until it can climb out of the quicksand.
The user summons a pool of treacherous quicksand and traps its opponent. It takes several turns for the target to pull itself free of the sinking sand, and as long as it is stuck in place it is unable to reach the user with direct attacks. Flying-types and Pokémon that can hover above the ground are free from the quicksand's effects, however.
Target is unable to use moves with the Makes contact flag for the next three turns. Fails if the target is not grounded (i.e., Flying, has Levitate, holds an Air Balloon or is under the effect of Magnet Rise or Telekinesis), and if a grounded target becomes airborne during this move's duration, the effect immediately ends.