All Pokémon | « Nulohm | Virlich | Gasvirlich » |
---|---|---|---|
Phoenixdex Pokémon | « Nulohm | Virlich | Gasvirlich » |
Nesubian Pokémon | « Nulohm | Virlich | Gasvirlich » |
Virlich
Classification
The Wisp Pokémon
- Nesubi #93
- National #1352
Damage Taken*
×4: | N/A |
---|---|
×2: | Ground Poison Rock Water |
×1: | Electric Flying Ghost Normal Psychic Steel |
×0.5: | Dark Fairy Fighting Fire Grass Ice |
×0.25: | Bug |
×0: | Dragon |
Abilities
- Illuminate
- By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered.
- Flash Fire
- If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.
- Flame Body hidden ability
- Contact with the Pokémon may burn the attacker.
Base Stats (330 total)
HP: 35 | |
---|---|
Attack: 50 | |
Defense: 35 | |
Sp. Atk: 78 | |
Sp. Def: 66 | |
Speed: 66 |
Size
- Height: 2'0" / 0.6 m
- Weight: 0.5 lbs / 0.2 kg
Breeding Info
Gender Ratio
50% male / 50% female
Egg Groups
Tags
[?]Evolutionary Family
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→ |
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Flavor Info
Pokédex Entries
Travelers sometimes report flickering, dancing lights moving over the desert at night. These lights are actually Virlich trying to capture their attention and cause mischief.
Folktales state that Virlich perform their nighttime dances to lead travelers astray, but others believe that these Pokémon are simply looking for someone to play with.
Name Origin
irrlicht, a German will-o'-the-wisp variant
Locations
Level-Up Moves
Level | Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|---|
1 | Ember | Fire | Special | 40 | 100% | 25 | The target is attacked with small flames. This may also leave the target with a burn. |
5 | Stoke | Fire | Status | — | —% | 20 | The user boosts the power of the Fire move it uses on the next turn. This also raises the user’s Sp. Def stat. |
7 | Fairy Wind | Fairy | Special | 40 | 100% | 30 | The user stirs up a fairy wind and strikes the target with it. |
12 | Double Team | Normal | Status | — | —% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
16 | Jaunt | Fairy | Physical | 30 | 100% | 10 | An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. |
18 | Will-O-Wisp | Fire | Status | — | 85% | 15 | The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
23 | Fairy Jinx | Fairy | Status | — | 90% | 10 | The user casts a strange spell on the target, harshly lowering one of the target's stats. |
27 | Phoenix Fire | Fire | Special | * | 100% | 10 | The user breathes a stream of mystic flames fueled by its fallen friends. The more party Pokémon that have fainted or are ailing, the greater the damage. |
29 | Teleport | Psychic | Status | — | —% | 20 | The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees. |
34 | Bewitch | Fairy | Special | 60 | 100% | 10 | The user zaps the target with a bolt of strange energy. It hits harder if the target is troubled, enchanted or angry. |
38 | Follow Me | Normal | Status | — | —% | 20 | The user draws attention to itself, making all targets take aim only at the user. |
40 | Lunar Beam | Fairy | Special | 120 | 100% | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
45 | Burn Up | Fire | Special | 130 | 100% | 5 | To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. |
TM/HM Moves
# | Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|---|
003 | Psyshock | Psychic | Special | 80 | 100% | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
004 | Calm Mind | Psychic | Status | — | —% | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
010 | Hidden Power | Normal | Special | 60 | 100% | 15 | A unique attack that varies in type depending on the Pokémon using it. |
011 | Sunny Day | Fire | Status | — | —% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
012 | Taunt | Dark | Status | — | 100% | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
016 | Light Screen | Psychic | Status | — | —% | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
017 | Protect | Normal | Status | — | —% | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
020 | Safeguard | Normal | Status | — | —% | 25 | The user creates a protective field that prevents status conditions for five turns. |
024 | Thunderbolt | Electric | Special | 90 | 100% | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
033 | Reflect | Psychic | Status | — | —% | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
037 | Flamethrower | Fire | Special | 90 | 100% | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
038 | Fire Blast | Fire | Special | 110 | 85% | 5 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
043 | Flame Charge | Fire | Physical | 50 | 100% | 20 | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
044 | Rest | Psychic | Status | — | —% | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
045 | Sleep Talk | Normal | Status | — | —% | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
046 | Thief | Dark | Physical | 60 | 100% | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
047 | Dazzling Gleam | Fairy | Special | 80 | 100% | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
050 | Substitute | Normal | Status | — | —% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
056 | Parting Shot | Dark | Status | — | 100% | 20 | With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon. |
061 | Will-O-Wisp | Fire | Status | — | 85% | 15 | The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
067 | Play Rough | Fairy | Physical | 90 | 90% | 10 | The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. |
072 | Disarming Voice | Fairy | Special | 40 | —% | 15 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
PX02 | Bravado | Normal | Status | — | 100% | 20 | The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense. |
PX04 | Lunar Beam | Fairy | Special | 120 | 100% | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
PX14 | Whirling Dance | Fairy | Physical | 55 | 100% | 15 | The user spins the target around in a wild, tiring dance that lowers the target's Attack stat. |
PX19 | Phoenix Fire | Fire | Special | * | 100% | 10 | The user breathes a stream of mystic flames fueled by its fallen friends. The more party Pokémon that have fainted or are ailing, the greater the damage. |
PX29 | Burning Strike | Fire | Physical | 60 | 95% | 10 | A two-turn attack. The user builds up excess heat, then strikes on the second turn. This also burns the target. |
PX32 | Mind Games | Psychic | Status | — | 100% | 20 | The user baffles the target with its cleverness, raising the user's Special Defense but lowering the target's Special Attack. |
PX35 | Rainbow Wall | Fairy | Status | — | —% | 5 | A wondrous wall of multicolored light is put up to reduce damage from all attacks for five turns. |
PX41 | Burn Away | Fire | Status | — | —% | 10 | A fire scorches the battlefield, destroying any modifications or constructs that have been set up. |
PX45 | Shimmer Shot | Fairy | Special | 40 | 100% | 20 | Shimmering energy gathers around the user with each burst of light. Hitting a target raises the Special Attack stat. |
PX48 | Rug Pull | Dark | Special | * | 100% | 20 | The user yanks the target's feet out from under it. The heavier the target, the greater the move's power. |
PX52 | Berry Share | Normal | Status | — | —% | 10 | The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch. |
PX54 | Clear Sky | Normal | Status | — | —% | 5 | The user clears the skies and calms the wind, returning the weather to normal. |
PX55 | Hidden Gift | Normal | Status | — | —% | 10 | A unique attack that varies in effect depending on the Pokémon using it. |
H05 | Flash | Normal | Status | — | 100% | 20 | The user flashes a bright light that cuts the target’s accuracy. |
H12 | Secret Power | Normal | Physical | 70 | 100% | 20 | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Tutor Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Alluring Voice | Fairy | Special | 80 | 100% | 10 | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
Amaze | Normal | Physical | * | 100% | 15 | The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is. |
Burning Jealousy | Fire | Special | 70 | 100% | 5 | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. |
Confound | Normal | Special | * | 100% | 15 | The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is. |
Dazzle | Normal | Special | * | 100% | 15 | The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is. |
Demolish | Normal | Physical | * | 100% | 15 | The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is. |
Draining Kiss | Fairy | Special | 50 | 100% | 10 | The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target. |
Endure | Normal | Status | — | —% | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Enthrall | Normal | Special | * | 100% | 15 | The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is. |
Facade | Normal | Physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Fire Punch | Fire | Physical | 75 | 100% | 15 | The target is punched with a fiery fist. This may also leave the target with a burn. |
Heat Wave | Fire | Special | 95 | 90% | 10 | The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. |
Magic Room | Psychic | Status | — | —% | 10 | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
Metronome | Normal | Status | — | —% | 10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
Misty Explosion | Fairy | Special | 100 | 100% | 5 | The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain. |
Misty Terrain | Fairy | Status | — | —% | 10 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
Nasty Plot | Dark | Status | — | —% | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. |
Revel Dance | Fairy | Physical | 120 | 100% | 10 | The user attacks with a frenzied, reckless dance for two to three turns. The user then becomes confused. |
Snatch | Dark | Status | — | —% | 10 | The user steals the effects of any attempts to use a healing or stat-changing move. |
Swift | Normal | Special | 60 | —% | 20 | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
Thunder Punch | Electric | Physical | 75 | 100% | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
Trick | Psychic | Status | — | 100% | 10 | The user catches the target off guard and swaps its held item with its own. |
Trick Room | Psychic | Status | — | —% | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Trip Up | Dark | Physical | 65 | 100% | 15 | The user reacts to the target's movement and takes out its legs, making the target flinch. This move fails if the target is not readying a priority move. |
U-turn | Bug | Physical | 70 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Egg Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Confuse Ray | Ghost | Status | — | 100% | 10 | The target is exposed to a sinister ray that triggers confusion. |
Disable | Normal | Status | — | 100% | 20 | For four turns, this move prevents the target from using the move it last used. |
Fire Spin | Fire | Special | 35 | 85% | 15 | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
Hypnosis | Psychic | Status | — | 60% | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
Lava Plume | Fire | Special | 80 | 100% | 15 | The user torches everything around it with an inferno of scarlet flames. This may also leave those hit with a burn. |
Memento | Dark | Status | — | 100% | 10 | The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. |
Poison Gas | Poison | Status | — | 90% | 40 | A cloud of poison gas is sprayed in the face of opposing Pokémon. This may also poison those hit. |
Pulse Jet | Fire | Special | 40 | 100% | 20 | The user shoots a pulse of intense heat that blasts the target before it can react. This move always goes first. |
Shadow Sneak | Ghost | Physical | 40 | 100% | 30 | The user extends its shadow and attacks the target from behind. This move always goes first. |
Smokescreen | Normal | Status | — | 100% | 20 | The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. |
Field Moves
Move | Type | Summary |
---|---|---|
Flash | Normal | In dark caves, illuminates the area around the trainer. Outside of dark caves, allows the trainer to see farther than they normally would, and reduces the wild encounter rate. |
Secret Power | Normal | Creates an empty Secret Base in a suitable location. |
Teleport | Psychic | If the trainer is outside and not already in a settlement, automatically warps the trainer back to the Pokémon Center of the last settlement they visited. Cannot be used indoors or when inside a cave. |
All Pokémon | « Nulohm | Virlich | Gasvirlich » |
---|---|---|---|
Phoenixdex Pokémon | « Nulohm | Virlich | Gasvirlich » |
Nesubian Pokémon | « Nulohm | Virlich | Gasvirlich » |