Magnificat

Magnificat

Classification

The Prestidigitator Pokémon

Psychic Fairy

Damage Taken*

×4: N/A
×2: Ghost Poison Steel
×1: Bug Dark Electric Fairy Fire Flying Grass Ground Ice Normal Rock Water
×0.5: Psychic
×0.25: Fighting
×0: Dragon

Abilities

Magician
The Pokémon steals the held item of a Pokémon it hits with a move.
Costar
When the Pokémon enters a battle, it copies an ally's stat changes.
Magic Bounce hidden ability
Reflects status moves.

Base Stats (510 total)

HP: 61
61
Attack: 67
67
Defense: 62
62
Sp. Atk: 103
103
Sp. Def: 103
103
Speed: 114
114

Size

  • Height: 2'4" / 0.7 m
  • Weight: 34.3 lbs / 15.6 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Field, Fairy

Tags

Basic, Single-stage, Fully evolved

Creative Commons License [?]

Evolutionary Family

Magnificat
Magnificat
Does not evolve

Flavor Info

Pokédex Entries

A Magnificat's strange powers are stored in its tail. Impossible things are said to happen whenever one waves its tail around.


Magnificat wear long capes and large hats to make themselves look tall and imposing. They are more concerned with hiding their tiny bodies than they are with maintaining their magical tricks.

Name Origin

magnificent (a common epithet for magicians, e.g., "___ the Magnificent") + cat

Misc Data

  • Catch Rate: 60
  • Base Happiness: 50

Pokédex Categories

Color

Black

Body Shape

Bipedal with tail Bipedal with tail

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1RL Speed Swap Psychic Status —% 10 The user exchanges Speed stats with the target.
1 Confusion Psychic Special 50 100% 25 The target is hit by a weak telekinetic force. This may also confuse the target.
4 Assist Normal Status —% 20 The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
8 Smokescreen Normal Status 100% 20 The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.
14 Shimmer Shot Fairy Special 40 100% 20 Shimmering energy gathers around the user with each burst of light. Hitting a target raises the Special Attack stat.
21 Teleport Psychic Status —% 20 The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
24 Psybeam Psychic Special 65 100% 20 The target is attacked with a peculiar ray. This may also leave the target confused.
28 Hypnosis Psychic Status 60% 20 The user employs hypnotic suggestion to make the target fall into a deep sleep.
31 Spellbind Fairy Special 70 95% 10 The user binds the target with magical energy. This may also disable the target's last attack.
34 Fairy Jinx Fairy Status 90% 10 The user casts a strange spell on the target, harshly lowering one of the target's stats.
38 Trick Psychic Status 100% 10 The user catches the target off guard and swaps its held item with its own.
44 Psychic Psychic Special 90 100% 10 The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
51 Magic Coat Psychic Status —% 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status.
54 Dazzling Gleam Fairy Special 80 100% 10 The user damages opposing Pokémon by emitting a powerful flash.
58 Mind Reader Normal Status —% 5 The user senses the target’s movements with its mind to ensure its next attack does not miss the target.
64 Magic Room Psychic Status —% 10 The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

TM/HM Moves

# Move Type Class Power Acc PP Summary
001 Tri Attack Normal Special 80 100% 10 The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
003 Psyshock Psychic Special 80 100% 10 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
004 Calm Mind Psychic Status —% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
011 Sunny Day Fire Status —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
012 Taunt Dark Status 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
016 Light Screen Psychic Status —% 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns.
017 Protect Normal Status —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Status —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
020 Safeguard Normal Status —% 25 The user creates a protective field that prevents status conditions for five turns.
024 Thunderbolt Electric Special 90 100% 15 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
028 Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
030 Shadow Ball Ghost Special 80 100% 15 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
031 Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
033 Reflect Psychic Status —% 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
039 Power-Up Punch Fighting Physical 40 100% 20 Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
040 Thunder Wave Electric Status 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
044 Rest Psychic Status —% 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Sleep Talk Normal Status —% 10 While it is asleep, the user randomly uses one of the moves it knows.
046 Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
047 Dazzling Gleam Fairy Special 80 100% 10 The user damages opposing Pokémon by emitting a powerful flash.
050 Substitute Normal Status —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
052 Focus Blast Fighting Special 120 70% 5 The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.
053 Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
055 Grass Knot Grass Special * 100% 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
057 Charge Beam Electric Special 50 90% 10 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
065 Shadow Claw Ghost Physical 70 100% 15 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
067 Play Rough Fairy Physical 90 90% 10 The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
072 Disarming Voice Fairy Special 40 —% 15 Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
PX01 Spirit Punch Fighting Special 90 85% 15 The user summons a giant fist made of pure fighting spirit and pummels the target. This may also raise Attack and Special Attack.
PX02 Bravado Normal Status 100% 20 The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense.
PX04 Lunar Beam Fairy Special 120 100% 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
PX08 Daring Dash Normal Physical 95 85% 15 The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed.
PX14 Whirling Dance Fairy Physical 55 100% 15 The user spins the target around in a wild, tiring dance that lowers the target's Attack stat.
PX20 Mind Shatter Psychic Special 60 90% 10 The user invades the target's mind and gives it a sudden, splitting headache. This attack always results in a critical hit.
PX24 Psych Out Dark Status 100% 20 The user boasts about its own abilities and demoralizes the target, raising the user's Sp. Atk but lowering the target's Sp. Def.
PX32 Mind Games Psychic Status 100% 20 The user baffles the target with its cleverness, raising the user's Special Defense but lowering the target's Special Attack.
PX35 Rainbow Wall Fairy Status —% 5 A wondrous wall of multicolored light is put up to reduce damage from all attacks for five turns.
PX43 Brain Press Psychic Physical * 100% 10 The user squeezes the target's head and applies painful pressure. The higher the target's Special Attack, the greater the damage.
PX45 Shimmer Shot Fairy Special 40 100% 20 Shimmering energy gathers around the user with each burst of light. Hitting a target raises the Special Attack stat.
PX46 Polter Juggle Ghost Physical 30 100% 10 The user tosses everyone's items into the air and drops them on the target's head. Dropped items may cause strange effects.
PX48 Rug Pull Dark Special * 100% 20 The user yanks the target's feet out from under it. The heavier the target, the greater the move's power.
PX52 Berry Share Normal Status —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
PX54 Clear Sky Normal Status —% 5 The user clears the skies and calms the wind, returning the weather to normal.
PX55 Hidden Gift Normal Status —% 10 A unique attack that varies in effect depending on the Pokémon using it.
H01 Cut Steel Physical 65 95% 20 The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles.
H05 Flash Normal Status 100% 20 The user flashes a bright light that cuts the target’s accuracy.
H12 Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target’s held item.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Drain Punch Fighting Physical 75 100% 10 An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Endure Normal Status —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Expanding Force Psychic Special 80 100% 10 The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Fire Punch Fire Physical 75 100% 15 The target is punched with a fiery fist. This may also leave the target with a burn.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
Gunk Shot Poison Physical 120 80% 5 The user shoots filthy garbage at the target to attack. This may also poison the target.
Helping Hand Normal Status —% 20 The user assists an ally by boosting the power of that ally’s attack.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
Ice Punch Ice Physical 75 100% 15 The target is punched with an icy fist. This may also leave the target frozen.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Knock Off Dark Physical 65 100% 20 The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Laser Focus Normal Status —% 30 The user concentrates intensely. The attack on the next turn always results in a critical hit.
Link Pulse Psychic Special 60 —% 20 The user locks onto the target's mind and blasts it with psychic energy. This attack never misses.
Low Kick Fighting Physical * 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Magic Room Psychic Status —% 10 The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
Metronome Normal Status —% 10 The user waggles a finger and stimulates its brain into randomly using nearly any move.
Misty Explosion Fairy Special 100 100% 5 The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain.
Misty Terrain Fairy Status —% 10 This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Nasty Plot Dark Status —% 20 The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk.
Psychic Noise Psychic Special 75 100% 10 The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Psychic Terrain Psychic Status —% 10 This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psycho Cut Psychic Physical 70 100% 20 The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Revel Dance Fairy Physical 120 100% 10 The user attacks with a frenzied, reckless dance for two to three turns. The user then becomes confused.
Shock Wave Electric Special 60 —% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Skill Swap Psychic Status —% 10 The user employs its psychic power to exchange Abilities with the target.
Snatch Dark Status —% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Swift Normal Special 60 —% 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Thunder Punch Electric Physical 75 100% 15 The target is punched with an electrified fist. This may also leave the target with paralysis.
Trick Psychic Status 100% 10 The user catches the target off guard and swaps its held item with its own.
Trick Room Psychic Status —% 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Trip Up Dark Physical 65 100% 15 The user reacts to the target's movement and takes out its legs, making the target flinch. This move fails if the target is not readying a priority move.
Upper Hand Fighting Physical 65 100% 15 The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Wonder Room Psychic Status —% 10 The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Egg Moves

Move Type Class Power Acc PP Summary
Ally Switch Psychic Status —% 15 The user teleports using a strange power and switches places with one of its allies.
Baton Pass Normal Status —% 40 The user switches places with a party Pokémon in waiting and passes along any stat changes.
Bewitch Fairy Special 60 100% 10 The user zaps the target with a bolt of strange energy. It hits harder if the target is troubled, enchanted or angry.
Encore Normal Status 100% 5 The user compels the target to keep using only the move it last used for three turns.
Fake Out Normal Physical 40 100% 10 An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Fanfare Fairy Status —% 10 The user cheers itself and its allies on with a burst of noise and energy. This raises their Speed stats.
Power Trick Psychic Status —% 10 The user employs its psychic power to switch its Attack with its Defense stat.
Psych Up Normal Status —% 10 The user hypnotizes itself into copying any stat change made by the target.
Stored Power Psychic Special 20 100% 10 The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Field Moves

Move Type Summary
Cut Steel

Cuts down skinny trees and thick patches of overgrowth that block paths.

Dig Ground

If the player is inside of a cave, immediately returns the player to the cave entrance they last used, as an Escape Rope.

Flash Normal

In dark caves, illuminates the area around the trainer. Outside of dark caves, allows the trainer to see farther than they normally would, and reduces the wild encounter rate.

Secret Power Normal

Creates an empty Secret Base in a suitable location.

Teleport Psychic

If the trainer is outside and not already in a settlement, automatically warps the trainer back to the Pokémon Center of the last settlement they visited. Cannot be used indoors or when inside a cave.

Other Official Images

(click thumbnail to enlarge.)

Shiny Magnificat
Shiny version.