Davlocke

Davlocke

Classification

The Salvage Pokémon

Steel Ghost

Damage Taken*

×4: N/A
×2: Dark Fire Ghost Ground
×1: Electric Water
×0.5: Dragon Fairy Flying Grass Ice Psychic Rock Steel
×0.25: Bug
×0: Fighting Normal Poison

Abilities

Pressure
The Pokémon raises opposing Pokémon’s PP usage.
Heavy Metal
Doubles the Pokémon’s weight.
Storm Drain hidden ability
The Pokémon draws in all Water-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.

Base Stats (515 total)

HP: 76
76
Attack: 92
92
Defense: 99
99
Sp. Atk: 128
128
Sp. Def: 77
77
Speed: 43
43

Size

  • Height: 4'7" / 1.4 m
  • Weight: 399.7 lbs / 181.3 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Mineral, Human-Like

Tags

Stage 1, Fully evolved

Creative Commons License [?]

Evolutionary Family

Divey
Divey
Base form
Davlocke
Davlocke
Level 34

Flavor Info

Pokédex Entries

Davlocke sweeps its eerie lights back and forth across the seafloor as if looking for something. The anchor-like structure on its back holds it in place against deep ocean currents so it isn't swept away while it searches.


Divers exploring shipwrecks are sometimes surprised by the sudden appearance of Davlocke. The Davlocke thinks that someone has come to aid its mysterious quest and will drag them into the wreck to keep searching forever.

Name Origin

Davy Jones's Locker

Misc Data

  • Catch Rate: 60
  • Base Happiness: 50

Pokédex Categories

Color

Brown

Body Shape

Bipedal without tail Bipedal without tail

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1EVO Drag Under Water Special 60 100% 10 The user drags the foe under the water with it, holding it down until the next turn. The target cannot attack while underwater.
1EVO Shadow Punch Ghost Physical 60 —% 20 The user throws a punch from the shadows. This attack never misses.
1RL Anchor Shot Steel Physical 80 100% 20 The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
1RL Skull Bash Normal Physical 130 100% 10 The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
1RL Cannonball Water Physical 70 100% 15 The user leaps into the air, curls up and slams into the target. A big splash damages Pokémon next to the target as well.
1 Bubble Water Special 40 100% 30 A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.
1 Leer Normal Status 100% 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
6 Night Shade Ghost Special * 100% 15 The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
10 Iron Defense Steel Status —% 15 The user hardens its body’s surface like iron, sharply raising its Defense stat.
13 Shadow Dart Ghost Special 65 100% 25 The user fires a shadowy bolt that follows the target anywhere, even through the earth or the air.
18 Bubble Beam Water Special 65 100% 20 A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
22 Confuse Ray Ghost Status 100% 10 The target is exposed to a sinister ray that triggers confusion.
25 Gyro Ball Steel Physical * 100% 5 The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
30 Dive Water Physical 80 100% 10 Diving on the first turn, the user floats up and attacks on the next turn.
34 Imprison Psychic Status —% 10 If opposing Pokémon know any move also known by the user, they are prevented from using it.
39 Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
46 Flash Cannon Steel Special 80 100% 10 The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.
52 Grudge Ghost Status —% 5 If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.
57 Foam Geyser Water Special 110 80% 10 The ground beneath the opposing team erupts and douses them with thick foam. It may also lower their Speed stats.
64 Retribution Ghost Special * 100% 10 The user summons a storm of spirits fueled by its fallen friends. The more party Pokémon that have fainted or are ailing, the greater the damage.
70 Heavy Slam Steel Physical * 100% 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

TM/HM Moves

# Move Type Class Power Acc PP Summary
004 Calm Mind Psychic Status —% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
011 Sunny Day Fire Status —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
012 Taunt Dark Status 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
017 Protect Normal Status —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Status —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
024 Thunderbolt Electric Special 90 100% 15 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
026 Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
030 Shadow Ball Ghost Special 80 100% 15 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
031 Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
035 Sandstorm Rock Status —% 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
039 Power-Up Punch Fighting Physical 40 100% 20 Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
044 Rest Psychic Status —% 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Sleep Talk Normal Status —% 10 While it is asleep, the user randomly uses one of the moves it knows.
046 Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
048 Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
050 Substitute Normal Status —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
051 Flash Cannon Steel Special 80 100% 10 The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.
052 Focus Blast Fighting Special 120 70% 5 The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.
058 Phantom Force Ghost Physical 90 100% 10 The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
060 Liquidation Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
065 Shadow Claw Ghost Physical 70 100% 15 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
069 Heavy Slam Steel Physical * 100% 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.
PX01 Spirit Punch Fighting Special 90 85% 15 The user summons a giant fist made of pure fighting spirit and pummels the target. This may also raise Attack and Special Attack.
PX03 Hydroshock Water Special 80 100% 10 The user blasts the target with high-pressure water. This attack does physical damage.
PX09 Aftershock Ground Physical 70 100% 10 The user strikes the ground and causes a series of tremors that shake the target over two turns.
PX15 Piledriver Steel Physical 65 100% 20 The user brings its steely limb down hard on the target's head, driving it into the ground and reducing its Evasion stat.
PX17 Shadow Dart Ghost Special 65 100% 25 The user fires a shadowy bolt that follows the target anywhere, even through the earth or the air.
PX24 Psych Out Dark Status 100% 20 The user boasts about its own abilities and demoralizes the target, raising the user's Sp. Atk but lowering the target's Sp. Def.
PX26 Oil Slick Poison Status —% 15 The user soaks the floor beneath the opposing team with slippery oil, making their footing treacherous and direct contact attacks difficult.
PX27 Ghostly Touch Ghost Status 100% 20 The user caresses the target with chilling, eerie energy, reducing its Special Attack and Special Defense stats.
PX30 Magnet Switch Steel Special 40 100% 10 The target is blasted away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
PX33 Lariat Fighting Physical 80 100% 20 The user knocks the opponent down hard with a mighty swing of its arm, startling it out of any attacks it might have been preparing.
PX37 Cold Shower Water Status 100% 15 A chilly rain douses the opposing team, snapping them out of their heightened states. All of the targets' raised stats are returned to normal.
PX43 Brain Press Psychic Physical * 100% 10 The user squeezes the target's head and applies painful pressure. The higher the target's Special Attack, the greater the damage.
PX46 Polter Juggle Ghost Physical 30 100% 10 The user tosses everyone's items into the air and drops them on the target's head. Dropped items may cause strange effects.
PX48 Rug Pull Dark Special * 100% 20 The user yanks the target's feet out from under it. The heavier the target, the greater the move's power.
PX49 Pulverize Steel Physical 130 90% 5 The user savagely bashes the target's body. The attack's recoil harshly lowers the user's Attack stat.
PX52 Berry Share Normal Status —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
PX54 Clear Sky Normal Status —% 5 The user clears the skies and calms the wind, returning the weather to normal.
PX55 Hidden Gift Normal Status —% 10 A unique attack that varies in effect depending on the Pokémon using it.
H04 Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
H05 Flash Normal Status 100% 20 The user flashes a bright light that cuts the target’s accuracy.
H08 Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
H09 Dive Water Physical 80 100% 10 Diving on the first turn, the user floats up and attacks on the next turn.
H12 Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Amnesia Psychic Status —% 20 The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
Body Press Fighting Physical 80 100% 10 The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Drain Punch Fighting Physical 75 100% 10 An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Endure Normal Status —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Foul Play Dark Physical 95 100% 15 The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
Grave Grasp Ghost Physical 80 90% 10 The user claws at the target from the depths of the grave. This move's power goes up and the target becomes unable to flee on Haunted Terrain.
Hard Press Steel Physical * 100% 10 The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
Haunted Terrain Ghost Status —% 10 This raises the likelihood of additional effects occurring for Pokémon on the ground and halves damage from Fighting- and Normal-type moves for five turns.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
Ice Punch Ice Physical 75 100% 15 The target is punched with an icy fist. This may also leave the target frozen.
Ice Water Water Special 80 100% 15 The user shoots painfully cold water at its target. This may also freeze the target.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
Iron Defense Steel Status —% 15 The user hardens its body’s surface like iron, sharply raising its Defense stat.
Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Low Kick Fighting Physical * 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Magic Room Psychic Status —% 10 The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
Metronome Normal Status —% 10 The user waggles a finger and stimulates its brain into randomly using nearly any move.
Nasty Plot Dark Status —% 20 The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk.
Ominous Wind Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.
Poltergeist Ghost Physical 110 90% 5 The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
Recycle Normal Status —% 10 The user recycles a held item that has been used in battle so it can be used again.
Scald Water Special 80 100% 15 The user shoots boiling hot water at its target. This may also leave the target with a burn.
Snatch Dark Status —% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Steel Beam Steel Special 140 95% 5 The user fires a beam of steel that it collected from its entire body. This also damages the user.
Steel Roller Steel Physical 130 100% 5 The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Superpower Fighting Physical 120 100% 5 The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
Thunder Punch Electric Physical 75 100% 15 The target is punched with an electrified fist. This may also leave the target with paralysis.
Trip Up Dark Physical 65 100% 15 The user reacts to the target's movement and takes out its legs, making the target flinch. This move fails if the target is not readying a priority move.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Wonder Room Psychic Status —% 10 The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Egg Moves

Move Type Class Power Acc PP Summary
Bide Normal Physical * —% 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
Curse Ghost Status —% 10 A move that works differently for the Ghost type than for all other types.
Disable Normal Status 100% 20 For four turns, this move prevents the target from using the move it last used.
Mean Look Normal Status —% 5 The user pins the target with a dark, arresting look. The target becomes unable to flee.
Metal Burst Steel Physical * 100% 10 The user retaliates with much greater force against the opponent that last inflicted damage on it.
Punishment Dark Physical * 100% 5 The more the target has powered up with stat changes, the greater the move’s power.
Soak Water Status 100% 20 The user shoots a torrent of water at the target and changes the target’s type to Water.

Field Moves

Move Type Summary
Dive Water

Allows the trainer to dive down into areas of deep water while surfing, to explore those areas, and to resurface and resume normal surfing if the water is shallow enough.

Flash Normal

In dark caves, illuminates the area around the trainer. Outside of dark caves, allows the trainer to see farther than they normally would, and reduces the wild encounter rate.

Rock Smash Fighting

Shatters small boulders and cracked walls that may bar the path, sometimes revealing an item or a wild Pokémon.

Secret Power Normal

Creates an empty Secret Base in a suitable location.

Strength Normal

Allows the trainer to push heavy boulders that may block the path.

Other Official Images

(click thumbnail to enlarge.)

Shiny Davlocke
Shiny version.