Tutor

Phoenixdex moves taught via Tutor (21)

Move Type Class Power Acc PP Summary
AmazeNormalPhysical*100%15The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
ConfoundNormalSpecial*100%15The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
DazzleNormalSpecial*100%15The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
DemolishNormalPhysical*100%15The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Dire MiasmaPoisonSpecial9590%10The user summons a noxious, choking fog that surrounds the target. This move badly poisons the target on Miasma Terrain.
Eagle EyeFlyingStatus—%10The user focuses its keen vision on its targets, drastically raising its accuracy.
EnthrallNormalSpecial*100%15The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Grave GraspGhostPhysical8090%10The user claws at the target from the depths of the grave. This move's power goes up and the target becomes unable to flee on Haunted Terrain.
Haunted TerrainGhostStatus—%10This raises the likelihood of additional effects occurring for Pokémon on the ground and halves damage from Fighting- and Normal-type moves for five turns.
Ice WaterWaterSpecial80100%15The user shoots painfully cold water at its target. This may also freeze the target.
InvigorateDragonStatus—%20The user inspires an ally and fills it with energy, boosting its Attack and Speed stats.
Jump-StartElectricStatus—%20The user gives its ally a spark of potent energy, boosting its Special Attack and Speed stats.
Link PulsePsychicSpecial60—%20The user locks onto the target's mind and blasts it with psychic energy. This attack never misses.
Mental GardenGrassStatus—%10A garden of plants with refreshing, calming aromas grows for five turns. The battlers' mental states cannot be altered.
Miasma TerrainPoisonStatus—%10The user turns the ground into Miasma Terrain for five turns. This damages Pokémon on the ground a little every turn and powers up Poison-type moves.
Pepper PowderGrassStatus75%35The user scatters a cloud of spicy, stinging dust around the target that burns its skin.
Power GardenGrassStatus—%5A garden of plants with spicy, invigorating aromas grows for five turns. Charging up and recovering from powerful moves happens quickly.
Puzzle PowderGrassStatus75%35The user scatters a cloud of strange dust around the target that leaves it confused and disoriented.
Revel DanceFairyPhysical120100%10The user attacks with a frenzied, reckless dance for two to three turns. The user then becomes confused.
Trip UpDarkPhysical65100%15The user reacts to the target's movement and takes out its legs, making the target flinch. This move fails if the target is not readying a priority move.
White GardenGrassStatus—%10A garden of plants with soothing, healing aromas grows for five turns. Lowered stats are repaired instantly.

Canon moves taught via Tutor (99)

Move Type Class Power Acc PP Summary
Aerial AceFlyingPhysical60—%20The user confounds the target with speed, then slashes. This attack never misses.
Alluring VoiceFairySpecial80100%10The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
AmnesiaPsychicStatus—%20The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
Ancient PowerRockSpecial60100%5The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Aqua TailWaterPhysical9090%10The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Blast BurnFireSpecial15090%5The target is razed by a fiery explosion. The user can’t move on the next turn.
Body PressFightingPhysical80100%10The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
Burning JealousyFireSpecial70100%5The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
CoachingFightingStatus—%10The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Corrosive GasPoisonStatus100%40The user surrounds everything around it with highly acidic gas and melts away items they hold.
CovetNormalPhysical60100%25The user endearingly approaches the target, then steals the target’s held item.
Dark PulseDarkSpecial80100%15The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Draco MeteorDragonSpecial13090%5Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Dragon CheerDragonStatus100%15The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
Drain PunchFightingPhysical75100%10An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Draining KissFairySpecial50100%10The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target.
Drill RunGroundPhysical8095%10The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Dual ChopDragonPhysical4090%15The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Dual WingbeatFlyingPhysical4090%10The user slams the target with its wings. The target is hit twice in a row.
Earth PowerGroundSpecial90100%10The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.
Electric TerrainElectricStatus—%10The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
ElectrowebElectricSpecial5595%15The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.
EndureNormalStatus—%10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Expanding ForcePsychicSpecial80100%10The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
FacadeNormalPhysical70100%20An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Fire PledgeFireSpecial80100%10A column of fire hits the target. When used with its grass equivalent, its damage increases and a vast sea of fire appears.
Fire PunchFirePhysical75100%15The target is punched with a fiery fist. This may also leave the target with a burn.
First ImpressionBugPhysical90100%10Although this move has great power, it only works the first turn the user is in battle.
Flip TurnWaterPhysical60100%20After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Foul PlayDarkPhysical95100%15The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.
Frenzy PlantGrassSpecial15090%5The user slams the target with an enormous tree. The user can’t move on the next turn.
Giga DrainGrassSpecial75100%10A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Giga ImpactNormalPhysical15090%5The user charges at the target using every bit of its power. The user can’t move on the next turn.
Grass PledgeGrassSpecial80100%10A column of grass hits the target. When used with its water equivalent, its damage increases and a vast swamp appears.
Grassy GlideGrassPhysical55100%20Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
Grassy TerrainGrassStatus—%10The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
Gunk ShotPoisonPhysical12080%5The user shoots filthy garbage at the target to attack. This may also poison the target.
Hard PressSteelPhysical*100%10The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
Heal BellNormalStatus—%5The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Heat WaveFireSpecial9590%10The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
Helping HandNormalStatus—%20The user assists an ally by boosting the power of that ally’s attack.
Hydro CannonWaterSpecial15090%5The target is hit with a watery blast. The user can’t move on the next turn.
Hyper BeamNormalSpecial15090%5The target is attacked with a powerful beam. The user can’t move on the next turn.
Hyper VoiceNormalSpecial90100%10The user lets loose a horribly echoing shout with the power to inflict damage.
Ice PunchIcePhysical75100%15The target is punched with an icy fist. This may also leave the target frozen.
Ice SpinnerIcePhysical80100%15The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
Icy WindIceSpecial5595%15The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
Iron DefenseSteelStatus—%15The user hardens its body’s surface like iron, sharply raising its Defense stat.
Iron HeadSteelPhysical80100%15The user slams the target with its steel-hard head. This may also make the target flinch.
Iron TailSteelPhysical10075%15The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Knock OffDarkPhysical65100%20The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Laser FocusNormalStatus—%30The user concentrates intensely. The attack on the next turn always results in a critical hit.
Lash OutDarkPhysical75100%5The user lashes out to vent its frustration toward the target. If its stats were lowered during the turn, the power of this move is doubled.
Low KickFightingPhysical*100%20A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Magic RoomPsychicStatus—%10The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
Magnet RiseElectricStatus—%10The user levitates using electrically generated magnetism for five turns.
MetronomeNormalStatus—%10The user waggles a finger and stimulates its brain into randomly using nearly any move.
Misty ExplosionFairySpecial100100%5The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain.
Misty TerrainFairyStatus—%10This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Nasty PlotDarkStatus—%20The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk.
Ominous WindGhostSpecial60100%5The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.
OutrageDragonPhysical120100%10The user rampages and attacks for two to three turns. The user then becomes confused.
PoltergeistGhostPhysical11090%5The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
Psychic NoisePsychicSpecial75100%10The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Psychic TerrainPsychicStatus—%10This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psycho CutPsychicPhysical70100%20The user tears at the target with blades formed by psychic power. Critical hits land more easily.
RecycleNormalStatus—%10The user recycles a held item that has been used in battle so it can be used again.
Rising VoltageElectricSpecial70100%20The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
Rock PolishRockStatus—%20The user polishes its body to reduce drag. This can sharply raise the Speed stat.
ScaldWaterSpecial80100%15The user shoots boiling hot water at its target. This may also leave the target with a burn.
Scorching SandsGroundSpecial70100%10The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Seed BombGrassPhysical80100%15The user slams a barrage of hard-shelled seeds down on the target from above.
Shock WaveElectricSpecial60—%20The user strikes the target with a quick jolt of electricity. This attack never misses.
Silver WindBugSpecial60100%5The target is attacked with powdery scales blown by wind. This may also raise all the user’s stats.
Skill SwapPsychicStatus—%10The user employs its psychic power to exchange Abilities with the target.
SnatchDarkStatus—%10The user steals the effects of any attempts to use a healing or stat-changing move.
Steel BeamSteelSpecial14095%5The user fires a beam of steel that it collected from its entire body. This also damages the user.
Steel RollerSteelPhysical130100%5The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.
Stomping TantrumGroundPhysical75100%10Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Sucker PunchDarkPhysical70100%5This move enables the user to attack first. This move fails if the target is not readying an attack.
Supercell SlamElectricPhysical10095%15The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
SuperpowerFightingPhysical120100%5The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
SwiftNormalSpecial60—%20Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Swords DanceNormalStatus—%20A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
TailwindFlyingStatus—%15The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
Temper FlareFirePhysical75100%10Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
Terrain PulseNormalSpecial50100%10The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used.
Thunder PunchElectricPhysical75100%15The target is punched with an electrified fist. This may also leave the target with paralysis.
TrickPsychicStatus100%10The user catches the target off guard and swaps its held item with its own.
Trick RoomPsychicStatus—%5The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Triple AxelIcePhysical2090%10A consecutive three-kick attack that becomes more powerful with each successive hit.
U-turnBugPhysical70100%20After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Upper HandFightingPhysical65100%15The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Vacuum WaveFightingSpecial40100%30The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Volt SwitchElectricSpecial70100%20After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Water PledgeWaterSpecial80100%10A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
Water PulseWaterSpecial60100%20The user attacks the target with a pulsing blast of water. This may also confuse the target.
Wonder RoomPsychicStatus—%10The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
Zen HeadbuttPsychicPhysical8090%15The user focuses its willpower to its head and attacks the target. This may also make the target flinch.