All Pokémon | « Lleeper | Vodllanoy | Putrelisk » |
---|---|---|---|
Phoenixdex Pokémon | « Lleeper | Vodllanoy | Putrelisk » |
Faelani Pokémon | « Lleeper | Vodllanoy | Putrelisk » |
Vodllanoy
Classification
The Guile Frog Pokémon
- Faelan #81
- National #1522
Damage Taken*
×4: | N/A |
---|---|
×2: | Bug Electric Fairy Fighting Grass |
×1: | Dragon Flying Ground Normal Poison Rock |
×0.5: | Dark Fire Ghost Ice Steel Water |
×0.25: | N/A |
×0: | Psychic |
Abilities
- Storm Drain
- The Pokémon draws in all Water-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.
- Prankster hidden ability
- Gives priority to a status move.
Base Stats (500 total)
HP: 70 | |
---|---|
Attack: 60 | |
Defense: 85 | |
Sp. Atk: 105 | |
Sp. Def: 100 | |
Speed: 80 |
Size
- Height: 5'7" / 1.7 m
- Weight: 105.5 lbs / 47.9 kg
Breeding Info
Gender Ratio
50% male / 50% female
Egg Groups
Tags
[?]Flavor Info
Pokédex Entries
Vodllanoy spend most of their time relaxing in slow-flowing rivers, ordering flocks of Lleeper to do their bidding. Local legends claim that Vodllanoy will rescue people who are drowning in their rivers, but only at a price.
Vodllanoy float along with the current in blackwater rivers or lounge on the banks. They are capable of flight, but only clumsily and for very short periods of time. It's easier for them to get Lleeper to do what they want instead.
Name Origin
vodyanoy, a Russian water spirit + Llamhigyn Y Dwr, the Welsh name for the water leaper
Locations
Level-Up Moves
Level | Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|---|
1RL | Muddy Water | Water | Special | 90 | 85% | 10 | The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. |
1RL | Perish Song | Normal | Status | — | —% | 5 | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
1RL | Quicksand | Ground | Status | — | 80% | 15 | The user creates an area of sinking sands beneath the target. The target is unable to use direct contact attacks until it can climb out of the quicksand. |
1 | Splash | Normal | Status | — | —% | 40 | The user just flops and splashes around to no effect at all... |
1 | Lick | Ghost | Physical | 30 | 100% | 30 | The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. |
5 | Mud Sport | Ground | Status | — | —% | 15 | The user covers itself with mud. This weakens Electric-type moves for five turns. |
8 | Water Gun | Water | Special | 40 | 100% | 25 | The target is blasted with a forceful shot of water. |
14 | Wing Attack | Flying | Physical | 60 | 100% | 35 | The target is struck with large, imposing wings spread wide to inflict damage. |
18 | Supersonic | Normal | Status | — | 55% | 20 | The user generates odd sound waves from its body that confuse the target. |
21 | Aqua Ring | Water | Status | — | —% | 20 | The user envelops itself in a veil made of water. It regains some HP every turn. |
27 | Rug Pull | Dark | Special | * | 100% | 20 | The user yanks the target's feet out from under it. The heavier the target, the greater the move's power. |
31 | Mud Bomb | Ground | Special | 65 | 85% | 10 | The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy. |
35 | Oil Slick | Poison | Status | — | —% | 15 | The user soaks the floor beneath the opposing team with slippery oil, making their footing treacherous and direct contact attacks difficult. |
42 | Dark Pulse | Dark | Special | 80 | 100% | 15 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
47 | Drag Under | Water | Special | 60 | 100% | 10 | The user drags the foe under the water with it, holding it down until the next turn. The target cannot attack while underwater. |
51 | Wide Guard | Rock | Status | — | —% | 10 | The user and its allies are protected from wide-ranging attacks for one turn. |
58 | Muddy Water | Water | Special | 90 | 85% | 10 | The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. |
TM/HM Moves
# | Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|---|
004 | Calm Mind | Psychic | Status | — | —% | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
005 | Mud Shot | Ground | Special | 55 | 95% | 15 | The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. |
007 | Snowscape | Ice | Status | — | —% | 10 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
010 | Hidden Power | Normal | Special | 60 | 100% | 15 | A unique attack that varies in type depending on the Pokémon using it. |
012 | Taunt | Dark | Status | — | 100% | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
013 | Ice Beam | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
014 | Blizzard | Ice | Special | 110 | 70% | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
017 | Protect | Normal | Status | — | —% | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
018 | Rain Dance | Water | Status | — | —% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
027 | Pounce | Bug | Physical | 50 | 100% | 20 | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
030 | Shadow Ball | Ghost | Special | 80 | 100% | 15 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
036 | Sludge Bomb | Poison | Special | 90 | 100% | 10 | Unsanitary sludge is hurled at the target. This may also poison the target. |
041 | Air Slash | Flying | Special | 75 | 95% | 15 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
044 | Rest | Psychic | Status | — | —% | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
045 | Sleep Talk | Normal | Status | — | —% | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
046 | Thief | Dark | Physical | 60 | 100% | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
050 | Substitute | Normal | Status | — | —% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
052 | Focus Blast | Fighting | Special | 120 | 70% | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. |
056 | Parting Shot | Dark | Status | — | 100% | 20 | With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon. |
063 | Snarl | Dark | Special | 55 | 95% | 15 | The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. |
066 | Chilling Water | Water | Special | 50 | 100% | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
067 | Play Rough | Fairy | Physical | 90 | 90% | 10 | The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. |
PX03 | Hydroshock | Water | Special | 80 | 100% | 10 | The user blasts the target with high-pressure water. This attack does physical damage. |
PX12 | Compost Bomb | Grass | Special | 80 | 85% | 10 | The user throws a glob of rotting compost at the target, which may also make it flinch. A freshly-used Berry makes the compost even smellier. |
PX17 | Shadow Dart | Ghost | Special | 65 | 100% | 25 | The user fires a shadowy bolt that follows the target anywhere, even through the earth or the air. |
PX24 | Psych Out | Dark | Status | — | 100% | 20 | The user boasts about its own abilities and demoralizes the target, raising the user's Sp. Atk but lowering the target's Sp. Def. |
PX26 | Oil Slick | Poison | Status | — | —% | 15 | The user soaks the floor beneath the opposing team with slippery oil, making their footing treacherous and direct contact attacks difficult. |
PX32 | Mind Games | Psychic | Status | — | 100% | 20 | The user baffles the target with its cleverness, raising the user's Special Defense but lowering the target's Special Attack. |
PX36 | Mudslide | Ground | Special | 60 | 100% | 10 | An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |
PX37 | Cold Shower | Water | Status | — | 100% | 15 | A chilly rain douses the opposing team, snapping them out of their heightened states. All of the targets' raised stats are returned to normal. |
PX43 | Brain Press | Psychic | Physical | * | 100% | 10 | The user squeezes the target's head and applies painful pressure. The higher the target's Special Attack, the greater the damage. |
PX48 | Rug Pull | Dark | Special | * | 100% | 20 | The user yanks the target's feet out from under it. The heavier the target, the greater the move's power. |
PX52 | Berry Share | Normal | Status | — | —% | 10 | The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch. |
PX53 | Acid Rain | Poison | Special | 110 | 85% | 10 | The opposing team is drenched in a shower of caustic liquid. The acid may also lower the targets' Sp. Def stats. |
PX54 | Clear Sky | Normal | Status | — | —% | 5 | The user clears the skies and calms the wind, returning the weather to normal. |
PX55 | Hidden Gift | Normal | Status | — | —% | 10 | A unique attack that varies in effect depending on the Pokémon using it. |
H03 | Surf | Water | Special | 90 | 100% | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
H07 | Waterfall | Water | Physical | 80 | 100% | 15 | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
H09 | Dive | Water | Physical | 80 | 100% | 10 | Diving on the first turn, the user floats up and attacks on the next turn. |
H10 | Defog | Flying | Status | — | —% | 15 | A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. |
H12 | Secret Power | Normal | Physical | 70 | 100% | 20 | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Tutor Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Amaze | Normal | Physical | * | 100% | 15 | The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is. |
Aqua Tail | Water | Physical | 90 | 90% | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
Confound | Normal | Special | * | 100% | 15 | The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is. |
Covet | Normal | Physical | 60 | 100% | 25 | The user endearingly approaches the target, then steals the target’s held item. |
Dark Pulse | Dark | Special | 80 | 100% | 15 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
Dazzle | Normal | Special | * | 100% | 15 | The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is. |
Demolish | Normal | Physical | * | 100% | 15 | The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is. |
Dire Miasma | Poison | Special | 95 | 90% | 10 | The user summons a noxious, choking fog that surrounds the target. This move badly poisons the target on Miasma Terrain. |
Dual Wingbeat | Flying | Physical | 40 | 90% | 10 | The user slams the target with its wings. The target is hit twice in a row. |
Endure | Normal | Status | — | —% | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Enthrall | Normal | Special | * | 100% | 15 | The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is. |
Facade | Normal | Physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Flip Turn | Water | Physical | 60 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Foul Play | Dark | Physical | 95 | 100% | 15 | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. |
Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
Hyper Voice | Normal | Special | 90 | 100% | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. |
Ice Water | Water | Special | 80 | 100% | 15 | The user shoots painfully cold water at its target. This may also freeze the target. |
Iron Tail | Steel | Physical | 100 | 75% | 15 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
Knock Off | Dark | Physical | 65 | 100% | 20 | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
Lash Out | Dark | Physical | 75 | 100% | 5 | The user lashes out to vent its frustration toward the target. If its stats were lowered during the turn, the power of this move is doubled. |
Miasma Terrain | Poison | Status | — | —% | 10 | The user turns the ground into Miasma Terrain for five turns. This damages Pokémon on the ground a little every turn and powers up Poison-type moves. |
Nasty Plot | Dark | Status | — | —% | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. |
Ominous Wind | Ghost | Special | 60 | 100% | 5 | The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once. |
Psychic Noise | Psychic | Special | 75 | 100% | 10 | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
Scald | Water | Special | 80 | 100% | 15 | The user shoots boiling hot water at its target. This may also leave the target with a burn. |
Snatch | Dark | Status | — | —% | 10 | The user steals the effects of any attempts to use a healing or stat-changing move. |
Trip Up | Dark | Physical | 65 | 100% | 15 | The user reacts to the target's movement and takes out its legs, making the target flinch. This move fails if the target is not readying a priority move. |
U-turn | Bug | Physical | 70 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Upper Hand | Fighting | Physical | 65 | 100% | 15 | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
Water Pulse | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Wonder Room | Psychic | Status | — | —% | 10 | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
Egg Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Astonish | Ghost | Physical | 30 | 100% | 15 | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
Disable | Normal | Status | — | 100% | 20 | For four turns, this move prevents the target from using the move it last used. |
Face Slap | Dark | Physical | 60 | 90% | 15 | The user rudely slaps the target across the face, demoralizing it. All of the target's raised stats are returned to normal. |
Fake Out | Normal | Physical | 40 | 100% | 10 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
Flatter | Dark | Status | — | 100% | 15 | Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat. |
Foam Geyser | Water | Special | 110 | 80% | 10 | The ground beneath the opposing team erupts and douses them with thick foam. It may also lower their Speed stats. |
Mach Turn | Flying | Special | 35 | 95% | 10 | The user zooms past the target with a loud sonic boom, then causes another as it doubles back. |
Tickle | Normal | Status | — | 100% | 20 | The user tickles the target into laughing, reducing its Attack and Defense stats. |
Field Moves
Move | Type | Summary |
---|---|---|
Defog | Flying | Removes heavy fog on the entire route. |
Dive | Water | Allows the trainer to dive down into areas of deep water while surfing, to explore those areas, and to resurface and resume normal surfing if the water is shallow enough. |
Secret Power | Normal | Creates an empty Secret Base in a suitable location. |
Surf | Water | Allows the trainer to travel across the surface of bodies of deep water. The trainer may also Dive into areas of very deep water while surfing. |
Waterfall | Water | Allows the trainer to scale waterfalls while surfing, and to ride safely back down. |
Artwork
(click thumbnail to enlarge. the works below are not included in any CC license that may apply to the fakemon/form depicted on this page. ask the original creator's permission before attempting to use anything shown below.)
All Pokémon | « Lleeper | Vodllanoy | Putrelisk » |
---|---|---|---|
Phoenixdex Pokémon | « Lleeper | Vodllanoy | Putrelisk » |
Faelani Pokémon | « Lleeper | Vodllanoy | Putrelisk » |