Move |
Type |
Class |
Power |
Acc |
PP |
Summary |
Aura Sphere | Fighting | Special | 80 | —% | 20 | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. |
Axe Kick | Fighting | Physical | 120 | 90% | 10 | The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead. |
Body Press | Fighting | Physical | 80 | 100% | 10 | The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. |
Brick Break | Fighting | Physical | 75 | 100% | 15 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
Bulk Up | Fighting | Status | — | —% | 20 | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
Circle Throw | Fighting | Physical | 60 | 90% | 10 | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Close Combat | Fighting | Physical | 120 | 100% | 5 | The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. |
Coaching | Fighting | Status | — | —% | 10 | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
Counter | Fighting | Physical | * | 100% | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
Cross Chop | Fighting | Physical | 100 | 80% | 5 | The user delivers a double chop with its forearms crossed. Critical hits land more easily. |
Detect | Fighting | Status | — | —% | 5 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Double Kick | Fighting | Physical | 30 | 100% | 30 | The target is quickly kicked twice in succession using both feet. |
Drain Punch | Fighting | Physical | 75 | 100% | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
Dynamic Punch | Fighting | Physical | 100 | 50% | 5 | The user punches the target with full, concentrated power. This confuses the target if it hits. |
Final Gambit | Fighting | Special | * | 100% | 5 | The user risks everything to attack its target. The user faints but does damage equal to its HP. |
Flying Press | Fighting | Physical | 100 | 95% | 10 | The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. |
Focus Blast | Fighting | Special | 120 | 70% | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. |
Focus Punch | Fighting | Physical | 150 | 100% | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
Force Palm | Fighting | Physical | 60 | 100% | 10 | The target is attacked with a shock wave. This may also leave the target with paralysis. |
Hammer Arm | Fighting | Physical | 100 | 90% | 10 | The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. |
High Jump Kick | Fighting | Physical | 130 | 90% | 10 | The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
Jump Kick | Fighting | Physical | 100 | 95% | 10 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
Karate Chop | Fighting | Physical | 50 | 100% | 25 | The target is attacked with a sharp chop. Critical hits land more easily. |
Low Kick | Fighting | Physical | * | 100% | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
Low Sweep | Fighting | Physical | 65 | 100% | 20 | The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. |
Mach Punch | Fighting | Physical | 40 | 100% | 30 | The user throws a punch at blinding speed. This move always goes first. |
Power-Up Punch | Fighting | Physical | 40 | 100% | 20 | Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. |
Quick Guard | Fighting | Status | — | —% | 15 | The user protects itself and its allies from priority moves. |
Revenge | Fighting | Physical | 60 | 100% | 10 | An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
Reversal | Fighting | Physical | * | 100% | 15 | An all-out attack that becomes more powerful the less HP the user has. |
Rock Smash | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. |
Rolling Kick | Fighting | Physical | 60 | 85% | 15 | The user lashes out with a quick, spinning kick. This may also make the target flinch. |
Sacred Sword | Fighting | Physical | 90 | 100% | 15 | The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage. |
Seismic Toss | Fighting | Physical | * | 100% | 20 | The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
Sky Uppercut | Fighting | Physical | 85 | 90% | 15 | The user attacks the target with an uppercut thrown skyward with force. |
Storm Throw | Fighting | Physical | 60 | 100% | 10 | The user strikes the target with a fierce blow. This attack always results in a critical hit. |
Submission | Fighting | Physical | 80 | 80% | 20 | The user grabs the target and recklessly dives for the ground. This also damages the user a little. |
Superpower | Fighting | Physical | 120 | 100% | 5 | The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. |
Upper Hand | Fighting | Physical | 65 | 100% | 15 | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
Vacuum Wave | Fighting | Special | 40 | 100% | 30 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
Vital Throw | Fighting | Physical | 70 | —% | 10 | The user attacks last. In return, this throw move never misses. |
Wake-Up Slap | Fighting | Physical | 70 | 100% | 10 | This attack inflicts big damage on a sleeping target. This also wakes the target up, however. |