Home Pokémon Trapinch
Classification
The Ant Pit Pokémon
Ground
Damage Taken*
Abilities
Hyper Cutter Prevents other Pokémon from lowering its Attack stat. Arena Trap Prevents opposing Pokémon from fleeing. Sheer Force hidden ability Removes additional effects to increase move damage.
Base Stats (290 total)
HP: 45
Attack: 100
Defense: 45
Sp. Atk: 45
Sp. Def: 45
Speed: 10
Flavor Info
Pokédex Entries
Trapinch is a patient hunter. It digs an inescapable pit in a desert and waits for its prey to come tumbling down. This Pokémon can go a whole week without access to any water.
As it digs through the sand, its giant jaws crush any rocks that obstruct its path. It builds a funnel-shaped nest.
Misc Data
Catch Rate: 255
Base Happiness: 50
Pokédex Categories
Color
Brown
Body Shape
Insectoid
Level-Up Moves
Level
Move
Type
Class
Power
Acc
PP
Summary
1
Astonish
Ghost
Physical
30
100%
15
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
1
Sand Attack
Ground
Status
—
100%
15
Sand is hurled in the target’s face, reducing the target’s accuracy.
4
Laser Focus
Normal
Status
—
—%
30
The user concentrates intensely. The attack on the next turn always results in a critical hit.
8
Bite
Dark
Physical
60
100%
25
The target is bitten with viciously sharp fangs. This may also make the target flinch.
12
Mud-Slap
Ground
Special
20
100%
10
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
16
Sand Tomb
Ground
Physical
35
85%
15
The user traps the target inside a harshly raging sandstorm for four to five turns.
20
Bulldoze
Ground
Physical
60
100%
20
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
24
Dig
Ground
Physical
80
100%
10
The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
28
Crunch
Dark
Physical
80
100%
15
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
32
Sandstorm
Rock
Status
—
—%
10
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
36
Earth Power
Ground
Special
90
100%
10
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.
40
Earthquake
Ground
Physical
100
100%
10
The user sets off an earthquake that strikes every Pokémon around it.
44
Superpower
Fighting
Physical
120
100%
5
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
48
Fissure
Ground
Physical
*
30%
5
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
TM/HM Moves
#
Move
Type
Class
Power
Acc
PP
Summary
005
Mud Shot
Ground
Special
55
95%
15
The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
010
Hidden Power
Normal
Special
60
100%
15
A unique attack that varies in type depending on the Pokémon using it.
011
Sunny Day
Fire
Status
—
—%
5
The user intensifies the sun for five turns, powering up Fire-type moves.
017
Protect
Normal
Status
—
—%
10
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
022
Solar Beam
Grass
Special
120
100%
10
A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
026
Earthquake
Ground
Physical
100
100%
10
The user sets off an earthquake that strikes every Pokémon around it.
027
Pounce
Bug
Physical
50
100%
20
The user attacks by pouncing on the target. This also lowers the target's Speed stat.
028
Dig
Ground
Physical
80
100%
10
The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
035
Sandstorm
Rock
Status
—
—%
10
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
044
Rest
Psychic
Status
—
—%
5
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045
Sleep Talk
Normal
Status
—
—%
10
While it is asleep, the user randomly uses one of the moves it knows.
048
Rock Slide
Rock
Physical
75
90%
10
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
050
Substitute
Normal
Status
—
—%
10
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
053
Signal Beam
Bug
Special
75
100%
15
The user attacks with a sinister beam of light. This may also confuse the target.
PX02
Bravado
Normal
Status
—
100%
20
The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense.
PX09
Aftershock
Ground
Physical
70
100%
10
The user strikes the ground and causes a series of tremors that shake the target over two turns.
PX22
Sandblast
Ground
Physical
55
95%
10
The user fires a high-pressure stream of sand at the target. It may also burn the target.
PX36
Mudslide
Ground
Special
60
100%
10
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
PX52
Berry Share
Normal
Status
—
—%
10
The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
PX54
Clear Sky
Normal
Status
—
—%
5
The user clears the skies and calms the wind, returning the weather to normal.
PX55
Hidden Gift
Normal
Status
—
—%
10
A unique attack that varies in effect depending on the Pokémon using it.
H04
Strength
Normal
Physical
80
100%
15
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
H08
Rock Smash
Fighting
Physical
40
100%
15
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
H12
Secret Power
Normal
Physical
70
100%
20
The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Tutor Moves
Move
Type
Class
Power
Acc
PP
Summary
Amaze
Normal
Physical
*
100%
15
The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Confound
Normal
Special
*
100%
15
The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle
Normal
Special
*
100%
15
The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish
Normal
Physical
*
100%
15
The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Earth Power
Ground
Special
90
100%
10
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.
Endure
Normal
Status
—
—%
10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall
Normal
Special
*
100%
15
The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Facade
Normal
Physical
70
100%
20
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
First Impression
Bug
Physical
90
100%
10
Although this move has great power, it only works the first turn the user is in battle.
Giga Drain
Grass
Special
75
100%
10
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Laser Focus
Normal
Status
—
—%
30
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Scorching Sands
Ground
Special
70
100%
10
The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Sucker Punch
Dark
Physical
70
100%
5
This move enables the user to attack first. This move fails if the target is not readying an attack.
Superpower
Fighting
Physical
120
100%
5
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
Trip Up
Dark
Physical
65
100%
15
The user reacts to the target's movement and takes out its legs, making the target flinch. This move fails if the target is not readying a priority move.
Egg Moves
Move
Type
Class
Power
Acc
PP
Summary
Bug Bite
Bug
Physical
60
100%
20
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Feint
Normal
Physical
30
100%
10
An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.
Flail
Normal
Physical
*
100%
15
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
Focus Energy
Normal
Status
—
—%
30
The user takes a deep breath and focuses so that critical hits land more easily.
Fury Cutter
Bug
Physical
40
95%
20
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Gust
Flying
Special
40
100%
35
A gust of wind is whipped up by wings and launched at the target to inflict damage.
Quick Attack
Normal
Physical
40
100%
30
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Field Moves
Move
Type
Summary
Dig
Ground
If the player is inside of a cave, immediately returns the player to the cave entrance they last used, as an Escape Rope.
Rock Smash
Fighting
Shatters small boulders and cracked walls that may bar the path, sometimes revealing an item or a wild Pokémon.
Secret Power
Normal
Creates an empty Secret Base in a suitable location.
Strength
Normal
Allows the trainer to push heavy boulders that may block the path.
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Canon move and ability data through Gen VI courtesy of veekun, with later details from Bulbapedia .
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