Rhinovire

Rhinovire

Classification

The Frozen Horn Pokémon

Ice Poison

Damage Taken*

×4: N/A
×2: Fire Ground Psychic Rock Steel
×1: Dark Dragon Electric Fighting Flying Ghost Normal Water
×0.5: Bug Fairy Grass Ice Poison
×0.25: N/A
×0: N/A

Abilities

Guts
Boosts the Attack stat if the Pokémon has a status condition.
Refrigerate
Normal-type moves become Ice-type moves.
Slush Rush hidden ability
Boosts the Pokémon's Speed stat in snow.

Base Stats (520 total)

HP: 105
105
Attack: 135
135
Defense: 70
70
Sp. Atk: 70
70
Sp. Def: 70
70
Speed: 70
70

Size

  • Height: 8'10" / 2.7 m
  • Weight: 672.2 lbs / 304.9 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Field, Monster

Tags

Stage 1, Fully evolved

Creative Commons License [?]

Evolutionary Family

Runnino
Runnino
Base form
Rhinovire
Rhinovire
Level 34

Flavor Info

Pokédex Entries

The icy horn on Rhinovire's snout is made of frozen mucus. The mucus still carries powerful germs even after freezing, so anyone attacked by a Rhinovire's horn may very well get sick.


The runny nose that plagued Rhinovire before evolution has become its greatest weapon. Now the Rhinovire with the drippiest, sniffliest nose is the leader of the herd, as it has the largest horn.

Name Origin

rhinoceros + rhinovirus, a.k.a. the common cold

Misc Data

  • Catch Rate: 60
  • Base Happiness: 50

Pokédex Categories

Color

Blue

Body Shape

Quadrupedal Quadrupedal

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1EVO Icicle Crash Ice Physical 85 90% 10 The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
1RL Head Smash Rock Physical 150 80% 5 The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
1RL Poison Fang Poison Physical 50 100% 15 The user bites the target with toxic fangs. This may also leave the target badly poisoned.
1RL Ice Fang Ice Physical 65 95% 15 The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
1 Tackle Normal Physical 40 100% 35 A physical attack in which the user charges and slams into the target with its whole body.
3 Shiver Ice Status 95% 40 The opposing Pokémon are doused in an extremely cold mist that harshly lowers the Speed stat.
7 Powder Snow Ice Special 40 100% 25 The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.
7 Germ Spray Poison Special 50 90% 15 The user sprays the target with germy goo. The more it is used in succession, the more likely it is to poison or weaken the target.
13 Horn Attack Normal Physical 65 100% 25 The target is jabbed with a sharply pointed horn to inflict damage.
15 Ice Shard Ice Physical 40 100% 30 The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
19 Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
25 Icicle Spear Ice Physical 25 100% 30 The user launches sharp icicles at the target two to five times in a row.
27 Endure Normal Status —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
31 Viral Strike Poison Physical 75 95% 10 The user slams into the target, spreading whatever condition afflicts it and causing the same condition in the target.
39 Rest Psychic Status —% 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
43 Frost Breath Ice Special 60 90% 10 The user blows its cold breath on the target. This attack always results in a critical hit.
49 Poison Jab Poison Physical 80 100% 20 The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
57 Venomous Strike Poison Physical 60 95% 10 A two-turn attack. The user gathers up dangerously potent venom, then strikes on the second turn. This also poisons the target.
61 Glacier Crush Ice Physical 120 100% 10 A two-turn attack. The user gathers ice and snow, then charges with terrible force on the second turn.

TM/HM Moves

# Move Type Class Power Acc PP Summary
006 Toxic Poison Status 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
007 Snowscape Ice Status —% 10 The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
013 Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
014 Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
015 Smart Strike Steel Physical 70 —% 10 The user stabs the target with a sharp horn. This attack never misses.
017 Protect Normal Status —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Status —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
026 Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
032 Avalanche Ice Physical 60 100% 10 An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
036 Sludge Bomb Poison Special 90 100% 10 Unsanitary sludge is hurled at the target. This may also poison the target.
044 Rest Psychic Status —% 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Sleep Talk Normal Status —% 10 While it is asleep, the user randomly uses one of the moves it knows.
048 Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
049 Wild Charge Electric Physical 90 100% 15 The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
050 Substitute Normal Status —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
066 Chilling Water Water Special 50 100% 20 The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
069 Heavy Slam Steel Physical * 100% 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.
070 Work Up Normal Status —% 30 The user is roused, and its Attack and Sp. Atk stats increase.
073 Trailblaze Grass Physical 50 100% 20 The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
PX02 Bravado Normal Status 100% 20 The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense.
PX08 Daring Dash Normal Physical 95 85% 15 The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed.
PX09 Aftershock Ground Physical 70 100% 10 The user strikes the ground and causes a series of tremors that shake the target over two turns.
PX16 Venomous Strike Poison Physical 60 95% 10 A two-turn attack. The user gathers up dangerously potent venom, then strikes on the second turn. This also poisons the target.
PX18 Winter Lance Ice Special 70 100% 15 The user fires a thin, penetrating beam of frigid energy that easily pierces through the target's items and abilities.
PX26 Oil Slick Poison Status —% 15 The user soaks the floor beneath the opposing team with slippery oil, making their footing treacherous and direct contact attacks difficult.
PX34 Glacier Crush Ice Physical 120 100% 10 A two-turn attack. The user gathers ice and snow, then charges with terrible force on the second turn.
PX37 Cold Shower Water Status 100% 15 A chilly rain douses the opposing team, snapping them out of their heightened states. All of the targets' raised stats are returned to normal.
PX49 Pulverize Steel Physical 130 90% 5 The user savagely bashes the target's body. The attack's recoil harshly lowers the user's Attack stat.
PX52 Berry Share Normal Status —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
PX53 Acid Rain Poison Special 110 85% 10 The opposing team is drenched in a shower of caustic liquid. The acid may also lower the targets' Sp. Def stats.
PX54 Clear Sky Normal Status —% 5 The user clears the skies and calms the wind, returning the weather to normal.
PX55 Hidden Gift Normal Status —% 10 A unique attack that varies in effect depending on the Pokémon using it.
H01 Cut Steel Physical 65 95% 20 The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles.
H03 Surf Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
H04 Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
H08 Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
H12 Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Amnesia Psychic Status —% 20 The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
Body Press Fighting Physical 80 100% 10 The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Dire Miasma Poison Special 95 90% 10 The user summons a noxious, choking fog that surrounds the target. This move badly poisons the target on Miasma Terrain.
Drill Run Ground Physical 80 95% 10 The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Endure Normal Status —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
Hard Press Steel Physical * 100% 10 The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
Ice Spinner Ice Physical 80 100% 15 The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
Ice Water Water Special 80 100% 15 The user shoots painfully cold water at its target. This may also freeze the target.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Miasma Terrain Poison Status —% 10 The user turns the ground into Miasma Terrain for five turns. This damages Pokémon on the ground a little every turn and powers up Poison-type moves.
Outrage Dragon Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
Stomping Tantrum Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Supercell Slam Electric Physical 100 95% 15 The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Superpower Fighting Physical 120 100% 5 The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Egg Moves

Move Type Class Power Acc PP Summary
Crystallize Rock Status —% 20 The user's body takes on a hard, crystalline structure that raises its Defense and Special Defense.
Sheer Cold Ice Special * 30% 5 The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types.
Skull Bash Normal Physical 130 100% 10 The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
Stomp Normal Physical 65 100% 20 The target is stomped with a big foot. This may also make the target flinch.
Tearful Look Normal Status —% 20 The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
Viral Gale Poison Status —% 10 The target is blown away, and a different Pokémon is dragged out. Both Pokémon are made sick. In the wild, this ends a battle against a single Pokémon.
Yawn Normal Status —% 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Field Moves

Move Type Summary
Cut Steel

Cuts down skinny trees and thick patches of overgrowth that block paths.

Rock Smash Fighting

Shatters small boulders and cracked walls that may bar the path, sometimes revealing an item or a wild Pokémon.

Secret Power Normal

Creates an empty Secret Base in a suitable location.

Strength Normal

Allows the trainer to push heavy boulders that may block the path.

Surf Water

Allows the trainer to travel across the surface of bodies of deep water. The trainer may also Dive into areas of very deep water while surfing.

Other Official Images

(click thumbnail to enlarge.)

Shiny Rhinovire
Shiny version.