Endruin

Endruin

Classification

The Impervious Pokémon

Water

Damage Taken*

×4: N/A
×2: Electric Grass
×1: Bug Dark Dragon Fairy Fighting Flying Ghost Ground Normal Poison Psychic Rock
×0.5: Fire Ice Steel Water
×0.25: N/A
×0: N/A

Abilities

Overcoat
Protects the Pokémon from things like sand, hail, and powder.
Tough Hide
Thick skin prevents extra side-effects on contact.
Hydration hidden ability
Heals status conditions if it’s raining.

Base Stats (515 total)

HP: 105
105
Attack: 80
80
Defense: 120
120
Sp. Atk: 55
55
Sp. Def: 115
115
Speed: 40
40

Size

  • Height: 6'11" / 2.1 m
  • Weight: 488.4 lbs / 221.5 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Field, Water 3

Tags

Stage 1, Fully evolved

Creative Commons License [?]

Evolutionary Family

Tedigrae
Tedigrae
Base form
Endruin
Endruin
Level 35

Flavor Info

Pokédex Entries

Endruin are among the most durable Pokémon known to science, able to withstand any number of hostile environments. Their sturdy bodies help them weather powerful attacks from their opponents.


In addition to being the subject of much study, Endruin are trained by scientists to accompany them on field research in dangerous locations. Their hardiness and strength are ideal for assisting in harsh environments.

Name Origin

endure + bruin

Misc Data

  • Catch Rate: 60
  • Base Happiness: 50

Pokédex Categories

Color

Blue

Body Shape

Tentacles or more than four legs Tentacles or more than four legs

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1RL Cannonball Water Physical 70 100% 15 The user leaps into the air, curls up and slams into the target. A big splash damages Pokémon next to the target as well.
1 Scratch Normal Physical 40 100% 35 Hard, pointed, sharp claws rake the target to inflict damage.
5 Defense Curl Normal Status —% 40 The user curls up to conceal weak spots and raise its Defense stat.
10 Water Gun Water Special 40 100% 25 The target is blasted with a forceful shot of water.
14 Endure Normal Status —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
17 Protect Normal Status —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
21 Water Bash Water Physical 60 100% 25 The target is slammed as though by a sudden blast of water. This may also make the target flinch.
26 Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
30 Aqua Cutter Water Physical 70 100% 20 The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
33 Recover Normal Status —% 5 Restoring its own cells, the user restores its own HP by half of its max HP.
39 Crush Claw Normal Physical 75 95% 10 The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.
46 Liquidation Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
52 Acid Armor Poison Status —% 20 The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
57 Water Hammer Water Physical 100 75% 10 The user crushes the target with a high-pressure smash. This may also make the target flinch.

TM/HM Moves

# Move Type Class Power Acc PP Summary
005 Mud Shot Ground Special 55 95% 15 The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
013 Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
014 Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
017 Protect Normal Status —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Status —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
026 Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
028 Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
031 Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
032 Avalanche Ice Physical 60 100% 10 An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
036 Sludge Bomb Poison Special 90 100% 10 Unsanitary sludge is hurled at the target. This may also poison the target.
039 Power-Up Punch Fighting Physical 40 100% 20 Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
044 Rest Psychic Status —% 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Sleep Talk Normal Status —% 10 While it is asleep, the user randomly uses one of the moves it knows.
048 Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
050 Substitute Normal Status —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
052 Focus Blast Fighting Special 120 70% 5 The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.
053 Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
054 False Swipe Normal Physical 40 100% 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
060 Liquidation Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
065 Shadow Claw Ghost Physical 70 100% 15 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
066 Chilling Water Water Special 50 100% 20 The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
PX03 Hydroshock Water Special 80 100% 10 The user blasts the target with high-pressure water. This attack does physical damage.
PX09 Aftershock Ground Physical 70 100% 10 The user strikes the ground and causes a series of tremors that shake the target over two turns.
PX34 Glacier Crush Ice Physical 120 100% 10 A two-turn attack. The user gathers ice and snow, then charges with terrible force on the second turn.
PX36 Mudslide Ground Special 60 100% 10 An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
PX37 Cold Shower Water Status 100% 15 A chilly rain douses the opposing team, snapping them out of their heightened states. All of the targets' raised stats are returned to normal.
PX51 Restrain Dark Physical 10 90% 20 The target is grabbed and squeezed for four to five turns. Holding the target in place makes it easier to catch.
PX52 Berry Share Normal Status —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
PX53 Acid Rain Poison Special 110 85% 10 The opposing team is drenched in a shower of caustic liquid. The acid may also lower the targets' Sp. Def stats.
PX54 Clear Sky Normal Status —% 5 The user clears the skies and calms the wind, returning the weather to normal.
PX55 Hidden Gift Normal Status —% 10 A unique attack that varies in effect depending on the Pokémon using it.
H01 Cut Steel Physical 65 95% 20 The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles.
H03 Surf Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
H04 Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
H07 Waterfall Water Physical 80 100% 15 The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
H08 Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
H09 Dive Water Physical 80 100% 10 Diving on the first turn, the user floats up and attacks on the next turn.
H12 Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Tutor Moves

Move Type Class Power Acc PP Summary
Aerial Ace Flying Physical 60 —% 20 The user confounds the target with speed, then slashes. This attack never misses.
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Body Press Fighting Physical 80 100% 10 The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Endure Normal Status —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
Hard Press Steel Physical * 100% 10 The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
Ice Punch Ice Physical 75 100% 15 The target is punched with an icy fist. This may also leave the target frozen.
Ice Water Water Special 80 100% 15 The user shoots painfully cold water at its target. This may also freeze the target.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
Scald Water Special 80 100% 15 The user shoots boiling hot water at its target. This may also leave the target with a burn.
Steel Roller Steel Physical 130 100% 5 The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.
Stomping Tantrum Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Superpower Fighting Physical 120 100% 5 The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Egg Moves

Move Type Class Power Acc PP Summary
Aqua Ring Water Status —% 20 The user envelops itself in a veil made of water. It regains some HP every turn.
Body Slam Normal Physical 85 100% 15 The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Curse Ghost Status —% 10 A move that works differently for the Ghost type than for all other types.
Muddy Water Water Special 90 85% 10 The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.
Mud Sport Ground Status —% 15 The user covers itself with mud. This weakens Electric-type moves for five turns.
Refresh Normal Status —% 20 The user rests to cure itself of a poisoning, burn, or paralysis.
Waterlog Water Status 100% 20 The user soaks the target with chilly water that harshly lowers its Special Attack stat. Water-type targets receive a boost, however.
Wave Crash Water Physical 120 100% 10 The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
Yawn Normal Status —% 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Field Moves

Move Type Summary
Cut Steel

Cuts down skinny trees and thick patches of overgrowth that block paths.

Dig Ground

If the player is inside of a cave, immediately returns the player to the cave entrance they last used, as an Escape Rope.

Dive Water

Allows the trainer to dive down into areas of deep water while surfing, to explore those areas, and to resurface and resume normal surfing if the water is shallow enough.

Rock Smash Fighting

Shatters small boulders and cracked walls that may bar the path, sometimes revealing an item or a wild Pokémon.

Secret Power Normal

Creates an empty Secret Base in a suitable location.

Strength Normal

Allows the trainer to push heavy boulders that may block the path.

Surf Water

Allows the trainer to travel across the surface of bodies of deep water. The trainer may also Dive into areas of very deep water while surfing.

Waterfall Water

Allows the trainer to scale waterfalls while surfing, and to ride safely back down.

Other Official Images

(click thumbnail to enlarge.)

Shiny Endruin
Shiny version.