All Pokémon | « Pindillo | Charandillo | Lectarek » |
---|---|---|---|
Phoenixdex Pokémon | « Pindillo | Charandillo | Lectarek » |
Nesubian Pokémon | « Pindillo | Charandillo | Phanpy » |
Charandillo
Classification
The Sand Swimmer Pokémon
- Nesubi #135
- National #1376
Damage Taken*
×4: | N/A |
---|---|
×2: | Grass Ice Steel Water |
×1: | Fairy Fire Flying Ghost Ground Normal Poison Psychic |
×0.5: | Bug Dark Fighting Rock |
×0.25: | N/A |
×0: | Dragon Electric |
Abilities
- Sand Rush
- Boosts the Pokémon’s Speed stat in a sandstorm.
- Sand Veil
- Boosts the Pokémon’s evasion in a sandstorm.
- Tough Claws hidden ability
- Powers up moves that make direct contact.
Base Stats (490 total)
HP: 62 | |
---|---|
Attack: 103 | |
Defense: 107 | |
Sp. Atk: 80 | |
Sp. Def: 68 | |
Speed: 70 |
Size
- Height: 2'4" / 0.7 m
- Weight: 30.5 lbs / 13.8 kg
Breeding Info
Gender Ratio
50% male / 50% female
Egg Groups
Tags
[?]Evolutionary Family
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Flavor Info
Pokédex Entries
By scraping its claws across the plates on its belly a Charandillo can make noises that sound almost like music. Old Charandillo armor is sometimes used to make traditional instruments.
Charandillo swim through the sand in search of something fun to do. They like to follow the sound of music and may surprise people by popping up out of the ground to dance.
Name Origin
charango, a guitar-like instrument traditionally made from armadillo shells + armadillo
Misc Data
- Catch Rate: 75
- Base Happiness: 50
Wild Held Items
- 5% Kebia Berry
Pokédex Categories
Color
Body Shape
Locations
Level-Up Moves
Level | Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|---|
1EVO | Whirling Dance | Fairy | Physical | 55 | 100% | 15 | The user spins the target around in a wild, tiring dance that lowers the target's Attack stat. |
1RL | Fairy Dance | Fairy | Status | — | —% | 20 | The user elegantly performs a mystic, inspiring dance that boosts its Special Attack and Speed stats. |
1RL | Jaunt | Fairy | Physical | 30 | 100% | 10 | An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. |
1 | Scratch | Normal | Physical | 40 | 100% | 35 | Hard, pointed, sharp claws rake the target to inflict damage. |
1 | Defense Curl | Normal | Status | — | —% | 40 | The user curls up to conceal weak spots and raise its Defense stat. |
6 | Sand Attack | Ground | Status | — | 100% | 15 | Sand is hurled in the target’s face, reducing the target’s accuracy. |
9 | Flutter Jump | Fairy | Physical | 30 | 100% | 15 | The user bounces cutely onto the target's head. This may also make the target flinch. |
13 | Sing | Normal | Status | — | 55% | 15 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
18 | Rollout | Rock | Physical | 30 | 90% | 20 | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
21 | Charm | Fairy | Status | — | 100% | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
25 | Dig | Ground | Physical | 80 | 100% | 10 | The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
29 | Encore | Normal | Status | — | 100% | 5 | The user compels the target to keep using only the move it last used for three turns. |
32 | Goblin Claw | Fairy | Physical | 70 | 100% | 20 | The user slashes the target with cruel, sharp claws. Critical hits land more easily. |
37 | Quicksand | Ground | Status | — | 80% | 15 | The user creates an area of sinking sands beneath the target. The target is unable to use direct contact attacks until it can climb out of the quicksand. |
43 | Sandstorm | Rock | Status | — | —% | 10 | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
50 | Flail | Normal | Physical | * | 100% | 15 | The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |
55 | Revel Dance | Fairy | Physical | 120 | 100% | 10 | The user attacks with a frenzied, reckless dance for two to three turns. The user then becomes confused. |
TM/HM Moves
# | Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|---|
005 | Mud Shot | Ground | Special | 55 | 95% | 15 | The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. |
010 | Hidden Power | Normal | Special | 60 | 100% | 15 | A unique attack that varies in type depending on the Pokémon using it. |
011 | Sunny Day | Fire | Status | — | —% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
017 | Protect | Normal | Status | — | —% | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
020 | Safeguard | Normal | Status | — | —% | 25 | The user creates a protective field that prevents status conditions for five turns. |
026 | Earthquake | Ground | Physical | 100 | 100% | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
028 | Dig | Ground | Physical | 80 | 100% | 10 | The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
031 | Brick Break | Fighting | Physical | 75 | 100% | 15 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
034 | Throat Chop | Dark | Physical | 80 | 100% | 15 | The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
035 | Sandstorm | Rock | Status | — | —% | 10 | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
039 | Power-Up Punch | Fighting | Physical | 40 | 100% | 20 | Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. |
044 | Rest | Psychic | Status | — | —% | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
045 | Sleep Talk | Normal | Status | — | —% | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
046 | Thief | Dark | Physical | 60 | 100% | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
047 | Dazzling Gleam | Fairy | Special | 80 | 100% | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
048 | Rock Slide | Rock | Physical | 75 | 90% | 10 | Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
050 | Substitute | Normal | Status | — | —% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
052 | Focus Blast | Fighting | Special | 120 | 70% | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. |
054 | False Swipe | Normal | Physical | 40 | 100% | 40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
065 | Shadow Claw | Ghost | Physical | 70 | 100% | 15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
067 | Play Rough | Fairy | Physical | 90 | 90% | 10 | The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. |
070 | Work Up | Normal | Status | — | —% | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
072 | Disarming Voice | Fairy | Special | 40 | —% | 15 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
073 | Trailblaze | Grass | Physical | 50 | 100% | 20 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
PX04 | Lunar Beam | Fairy | Special | 120 | 100% | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
PX06 | Diamond Claw | Rock | Physical | 50 | 90% | 10 | The user attacks with diamond-hard claws. The user may use any remaining tough minerals to raise its Attack stat. |
PX09 | Aftershock | Ground | Physical | 70 | 100% | 10 | The user strikes the ground and causes a series of tremors that shake the target over two turns. |
PX14 | Whirling Dance | Fairy | Physical | 55 | 100% | 15 | The user spins the target around in a wild, tiring dance that lowers the target's Attack stat. |
PX22 | Sandblast | Ground | Physical | 55 | 95% | 10 | The user fires a high-pressure stream of sand at the target. It may also burn the target. |
PX33 | Lariat | Fighting | Physical | 80 | 100% | 20 | The user knocks the opponent down hard with a mighty swing of its arm, startling it out of any attacks it might have been preparing. |
PX35 | Rainbow Wall | Fairy | Status | — | —% | 5 | A wondrous wall of multicolored light is put up to reduce damage from all attacks for five turns. |
PX36 | Mudslide | Ground | Special | 60 | 100% | 10 | An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |
PX45 | Shimmer Shot | Fairy | Special | 40 | 100% | 20 | Shimmering energy gathers around the user with each burst of light. Hitting a target raises the Special Attack stat. |
PX52 | Berry Share | Normal | Status | — | —% | 10 | The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch. |
PX54 | Clear Sky | Normal | Status | — | —% | 5 | The user clears the skies and calms the wind, returning the weather to normal. |
PX55 | Hidden Gift | Normal | Status | — | —% | 10 | A unique attack that varies in effect depending on the Pokémon using it. |
H01 | Cut | Steel | Physical | 65 | 95% | 20 | The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles. |
H04 | Strength | Normal | Physical | 80 | 100% | 15 | The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
H08 | Rock Smash | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. |
H11 | Rock Climb | Normal | Physical | 90 | 85% | 20 | The user attacks the target by smashing into it with incredible force. This may also confuse the target. |
H12 | Secret Power | Normal | Physical | 70 | 100% | 20 | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Tutor Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Aerial Ace | Flying | Physical | 60 | —% | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
Alluring Voice | Fairy | Special | 80 | 100% | 10 | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
Amaze | Normal | Physical | * | 100% | 15 | The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is. |
Aqua Tail | Water | Physical | 90 | 90% | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
Confound | Normal | Special | * | 100% | 15 | The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is. |
Covet | Normal | Physical | 60 | 100% | 25 | The user endearingly approaches the target, then steals the target’s held item. |
Dazzle | Normal | Special | * | 100% | 15 | The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is. |
Demolish | Normal | Physical | * | 100% | 15 | The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is. |
Draining Kiss | Fairy | Special | 50 | 100% | 10 | The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target. |
Earth Power | Ground | Special | 90 | 100% | 10 | The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def. |
Endure | Normal | Status | — | —% | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Enthrall | Normal | Special | * | 100% | 15 | The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is. |
Facade | Normal | Physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Fire Punch | Fire | Physical | 75 | 100% | 15 | The target is punched with a fiery fist. This may also leave the target with a burn. |
Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Helping Hand | Normal | Status | — | —% | 20 | The user assists an ally by boosting the power of that ally’s attack. |
Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
Hyper Voice | Normal | Special | 90 | 100% | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. |
Ice Spinner | Ice | Physical | 80 | 100% | 15 | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
Iron Defense | Steel | Status | — | —% | 15 | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
Iron Head | Steel | Physical | 80 | 100% | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. |
Iron Tail | Steel | Physical | 100 | 75% | 15 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
Low Kick | Fighting | Physical | * | 100% | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
Misty Terrain | Fairy | Status | — | —% | 10 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
Psychic Noise | Psychic | Special | 75 | 100% | 10 | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
Revel Dance | Fairy | Physical | 120 | 100% | 10 | The user attacks with a frenzied, reckless dance for two to three turns. The user then becomes confused. |
Rock Polish | Rock | Status | — | —% | 20 | The user polishes its body to reduce drag. This can sharply raise the Speed stat. |
Scorching Sands | Ground | Special | 70 | 100% | 10 | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
Steel Roller | Steel | Physical | 130 | 100% | 5 | The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain. |
Stomping Tantrum | Ground | Physical | 75 | 100% | 10 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
Swords Dance | Normal | Status | — | —% | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
Thunder Punch | Electric | Physical | 75 | 100% | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
Egg Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Belly Drum | Normal | Status | — | —% | 10 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
Follow Me | Normal | Status | — | —% | 20 | The user draws attention to itself, making all targets take aim only at the user. |
Hone Claws | Dark | Status | — | —% | 15 | The user sharpens its claws to boost its Attack stat and accuracy. |
Metal Claw | Steel | Physical | 50 | 95% | 35 | The target is raked with steel claws. This may also raise the user’s Attack stat. |
Pixie Dust | Fairy | Status | — | 70% | 10 | The user scatters a cloud of mysterious dust on the target. There's no telling what it might do. |
Play Nice | Normal | Status | — | —% | 20 | The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat. |
Pressure Wave | Ground | Physical | 40 | 100% | 20 | The user sends a pressure wave through the ground that strikes with lightning speed. This move always goes first. |
Rototiller | Ground | Status | — | —% | 10 | Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. |
Sand Tomb | Ground | Physical | 35 | 85% | 15 | The user traps the target inside a harshly raging sandstorm for four to five turns. |
Slash | Normal | Physical | 70 | 100% | 20 | The target is attacked with a slash of claws or blades. Critical hits land more easily. |
Other Moves
Move | Type | Class | Power | Acc | PP | Summary | Learned |
---|---|---|---|---|---|---|---|
Play Rough | Fairy | Physical | 90 | 90% | 10 | The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | as Pindillo (level 49) |
Field Moves
Move | Type | Summary |
---|---|---|
Cut | Steel | Cuts down skinny trees and thick patches of overgrowth that block paths. |
Dig | Ground | If the player is inside of a cave, immediately returns the player to the cave entrance they last used, as an Escape Rope. |
Rock Climb | Normal | Allows the trainer to scale rough, steep paths to reach high places, and to climb back down safely. |
Rock Smash | Fighting | Shatters small boulders and cracked walls that may bar the path, sometimes revealing an item or a wild Pokémon. |
Secret Power | Normal | Creates an empty Secret Base in a suitable location. |
Strength | Normal | Allows the trainer to push heavy boulders that may block the path. |
All Pokémon | « Pindillo | Charandillo | Lectarek » |
---|---|---|---|
Phoenixdex Pokémon | « Pindillo | Charandillo | Lectarek » |
Nesubian Pokémon | « Pindillo | Charandillo | Phanpy » |