Move |
Type |
Class |
Power |
Acc |
PP |
Summary |
Acupressure | Normal | Status | — | —% | 30 | The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. |
After You | Normal | Status | — | —% | 15 | The user helps the target and makes it use its move right after the user. |
Assist | Normal | Status | — | —% | 20 | The user hurriedly and randomly uses a move among those known by other Pokémon in the party. |
Attract | Normal | Status | — | 100% | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Barrage | Normal | Physical | 15 | 85% | 20 | Round objects are hurled at the target to strike two to five times in a row. |
Baton Pass | Normal | Status | — | —% | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
Belly Drum | Normal | Status | — | —% | 10 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
Bestow | Normal | Status | — | —% | 15 | The user passes its held item to the target when the target isn’t holding an item. |
Bide | Normal | Physical | * | —% | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
Bind | Normal | Physical | 15 | 85% | 20 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
Block | Normal | Status | — | —% | 5 | The user blocks the target’s way with arms spread wide to prevent escape. |
Body Slam | Normal | Physical | 85 | 100% | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Boomburst | Normal | Special | 140 | 100% | 10 | The user attacks everything around it with the destructive power of a terrible, explosive sound. |
Camouflage | Normal | Status | — | —% | 20 | The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. |
Captivate | Normal | Status | — | 100% | 20 | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Chip Away | Normal | Physical | 70 | 100% | 20 | Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage. |
Comet Punch | Normal | Physical | 18 | 85% | 15 | The target is hit with a flurry of punches that strike two to five times in a row. |
Confide | Normal | Status | — | —% | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Constrict | Normal | Physical | 10 | 100% | 35 | The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat. |
Copycat | Normal | Status | — | —% | 20 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
Covet | Normal | Physical | 60 | 100% | 25 | The user endearingly approaches the target, then steals the target’s held item. |
Crush Claw | Normal | Physical | 75 | 95% | 10 | The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat. |
Defense Curl | Normal | Status | — | —% | 40 | The user curls up to conceal weak spots and raise its Defense stat. |
Disable | Normal | Status | — | 100% | 20 | For four turns, this move prevents the target from using the move it last used. |
Dizzy Punch | Normal | Physical | 70 | 100% | 10 | The target is hit with rhythmically launched punches. This may also leave the target confused. |
Double Hit | Normal | Physical | 35 | 90% | 10 | The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. |
Double Slap | Normal | Physical | 15 | 85% | 10 | The target is slapped repeatedly, back and forth, two to five times in a row. |
Double Team | Normal | Status | — | —% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Double-Edge | Normal | Physical | 120 | 100% | 15 | A reckless, life-risking tackle. This also damages the user quite a lot. |
Echoed Voice | Normal | Special | 40 | 100% | 15 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
Egg Bomb | Normal | Physical | 100 | 75% | 10 | A large egg is hurled at the target with maximum force to inflict damage. |
Encore | Normal | Status | — | 100% | 5 | The user compels the target to keep using only the move it last used for three turns. |
Endeavor | Normal | Physical | * | 100% | 5 | An attack move that cuts down the target’s HP to equal the user’s HP. |
Endure | Normal | Status | — | —% | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Entrainment | Normal | Status | — | 100% | 15 | The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. |
Explosion | Normal | Physical | 250 | 100% | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
Extreme Speed | Normal | Physical | 80 | 100% | 5 | The user charges the target at blinding speed. This move always goes first. |
Facade | Normal | Physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Fake Out | Normal | Physical | 40 | 100% | 10 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
False Swipe | Normal | Physical | 40 | 100% | 40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
Feint | Normal | Physical | 30 | 100% | 10 | An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. |
Flail | Normal | Physical | * | 100% | 15 | The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |
Flash | Normal | Status | — | 100% | 20 | The user flashes a bright light that cuts the target’s accuracy. |
Focus Energy | Normal | Status | — | —% | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
Follow Me | Normal | Status | — | —% | 20 | The user draws attention to itself, making all targets take aim only at the user. |
Foresight | Normal | Status | — | —% | 40 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
Frustration | Normal | Physical | * | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
Fury Attack | Normal | Physical | 15 | 85% | 20 | The target is jabbed repeatedly with a horn or beak two to five times in a row. |
Fury Swipes | Normal | Physical | 18 | 80% | 15 | The target is raked with sharp claws or scythes quickly two to five times in a row. |
Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Glare | Normal | Status | — | 100% | 30 | The user intimidates the target with the pattern on its belly to cause paralysis. |
Growl | Normal | Status | — | 100% | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
Growth | Normal | Status | — | —% | 20 | The user’s body grows all at once, raising the Attack and Sp. Atk stats. |
Guillotine | Normal | Physical | * | 30% | 5 | A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. |
Harden | Normal | Status | — | —% | 30 | The user stiffens all the muscles in its body to raise its Defense stat. |
Headbutt | Normal | Physical | 70 | 100% | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Heal Bell | Normal | Status | — | —% | 5 | The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
Helping Hand | Normal | Status | — | —% | 20 | The user assists an ally by boosting the power of that ally’s attack. |
Hidden Power | Normal | Special | 60 | 100% | 15 | A unique attack that varies in type depending on the Pokémon using it. |
Horn Attack | Normal | Physical | 65 | 100% | 25 | The target is jabbed with a sharply pointed horn to inflict damage. |
Horn Drill | Normal | Physical | * | 30% | 5 | The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. |
Howl | Normal | Status | — | —% | 40 | The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats. |
Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
Hyper Fang | Normal | Physical | 80 | 90% | 15 | The user bites hard on the target with its sharp front fangs. This may also make the target flinch. |
Hyper Voice | Normal | Special | 90 | 100% | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. |
Laser Focus | Normal | Status | — | —% | 30 | The user concentrates intensely. The attack on the next turn always results in a critical hit. |
Last Resort | Normal | Physical | 140 | 100% | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
Leer | Normal | Status | — | 100% | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
Lock-On | Normal | Status | — | —% | 5 | The user takes sure aim at the target. This ensures the next attack does not miss the target. |
Lucky Chant | Normal | Status | — | —% | 30 | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
Me First | Normal | Status | — | —% | 20 | The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first. |
Mean Look | Normal | Status | — | —% | 5 | The user pins the target with a dark, arresting look. The target becomes unable to flee. |
Mega Punch | Normal | Physical | 80 | 85% | 20 | The target is slugged by a punch thrown with muscle-packed power. |
Metronome | Normal | Status | — | —% | 10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
Milk Drink | Normal | Status | — | —% | 5 | The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP. |
Mimic | Normal | Status | — | —% | 10 | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |
Mind Reader | Normal | Status | — | —% | 5 | The user senses the target’s movements with its mind to ensure its next attack does not miss the target. |
Minimize | Normal | Status | — | —% | 10 | The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
Morning Sun | Normal | Status | — | —% | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
Natural Gift | Normal | Physical | * | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
Nature Power | Normal | Status | — | —% | 20 | An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. |
Odor Sleuth | Normal | Status | — | —% | 40 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
Pain Split | Normal | Status | — | —% | 20 | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
Perish Song | Normal | Status | — | —% | 5 | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
Play Nice | Normal | Status | — | —% | 20 | The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat. |
Pound | Normal | Physical | 40 | 100% | 35 | The target is physically pounded with a long tail, a foreleg, or the like. |
Present | Normal | Physical | * | 90% | 15 | The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. |
Protect | Normal | Status | — | —% | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Psych Up | Normal | Status | — | —% | 10 | The user hypnotizes itself into copying any stat change made by the target. |
Quick Attack | Normal | Physical | 40 | 100% | 30 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
Rage | Normal | Physical | 20 | 100% | 20 | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
Raging Bull | Normal | Physical | 90 | 100% | 10 | The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect. |
Rapid Spin | Normal | Physical | 50 | 100% | 40 | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. |
Razor Wind | Normal | Special | 80 | 100% | 10 | A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
Recover | Normal | Status | — | —% | 5 | Restoring its own cells, the user restores its own HP by half of its max HP. |
Recycle | Normal | Status | — | —% | 10 | The user recycles a held item that has been used in battle so it can be used again. |
Reflect Type | Normal | Status | — | —% | 15 | The user reflects the target’s type, making it the same type as the target. |
Refresh | Normal | Status | — | —% | 20 | The user rests to cure itself of a poisoning, burn, or paralysis. |
Retaliate | Normal | Physical | 70 | 100% | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. |
Return | Normal | Physical | * | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
Revival Blessing | Normal | Status | — | —% | 1 | The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP. |
Roar | Normal | Status | — | —% | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Rock Climb | Normal | Physical | 90 | 85% | 20 | The user attacks the target by smashing into it with incredible force. This may also confuse the target. |
Round | Normal | Special | 60 | 100% | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Safeguard | Normal | Status | — | —% | 25 | The user creates a protective field that prevents status conditions for five turns. |
Scary Face | Normal | Status | — | 100% | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
Scratch | Normal | Physical | 40 | 100% | 35 | Hard, pointed, sharp claws rake the target to inflict damage. |
Screech | Normal | Status | — | 85% | 40 | An earsplitting screech harshly lowers the target’s Defense stat. |
Secret Power | Normal | Physical | 70 | 100% | 20 | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Self-Destruct | Normal | Physical | 200 | 100% | 5 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
Sharpen | Normal | Status | — | —% | 30 | The user makes its edges more jagged, which raises its Attack stat. |
Shed Tail | Normal | Status | — | —% | 10 | The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting. |
Shell Smash | Normal | Status | — | —% | 15 | The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. |
Simple Beam | Normal | Status | — | 100% | 15 | The user’s mysterious psychic wave changes the target’s Ability to Simple. |
Sing | Normal | Status | — | 55% | 15 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
Sketch | Normal | Status | — | —% | 1 | It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. |
Skull Bash | Normal | Physical | 130 | 100% | 10 | The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. |
Slack Off | Normal | Status | — | —% | 5 | The user slacks off, restoring its own HP by up to half of its max HP. |
Slam | Normal | Physical | 80 | 75% | 20 | The target is slammed with a long tail, vines, or the like to inflict damage. |
Slash | Normal | Physical | 70 | 100% | 20 | The target is attacked with a slash of claws or blades. Critical hits land more easily. |
Sleep Talk | Normal | Status | — | —% | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
Smelling Salts | Normal | Physical | 70 | 100% | 10 | This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however. |
Smokescreen | Normal | Status | — | 100% | 20 | The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. |
Sonic Boom | Normal | Special | * | 90% | 20 | The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
Spike Cannon | Normal | Physical | 20 | 100% | 15 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
Spit Up | Normal | Special | * | 100% | 10 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. |
Splash | Normal | Status | — | —% | 40 | The user just flops and splashes around to no effect at all... |
Spotlight | Normal | Status | — | —% | 15 | The user shines a spotlight on the target so that only the target will be attacked during the turn. |
Stockpile | Normal | Status | — | —% | 20 | The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. |
Stomp | Normal | Physical | 65 | 100% | 20 | The target is stomped with a big foot. This may also make the target flinch. |
Strength | Normal | Physical | 80 | 100% | 15 | The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
Struggle | Normal | Physical | 50 | —% | | An attack that is used in desperation only if the user has no PP. This also damages the user a little. |
Substitute | Normal | Status | — | —% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Super Fang | Normal | Physical | * | 90% | 10 | The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. |
Supersonic | Normal | Status | — | 55% | 20 | The user generates odd sound waves from its body that confuse the target. |
Swagger | Normal | Status | — | 85% | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Swallow | Normal | Status | — | —% | 10 | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
Sweet Scent | Normal | Status | — | 100% | 20 | A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass. |
Swift | Normal | Special | 60 | —% | 20 | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
Swords Dance | Normal | Status | — | —% | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
Tackle | Normal | Physical | 40 | 100% | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
Tail Slap | Normal | Physical | 25 | 85% | 10 | The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. |
Tail Whip | Normal | Status | — | 100% | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
Take Down | Normal | Physical | 90 | 85% | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Tearful Look | Normal | Status | — | —% | 20 | The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. |
Teeter Dance | Normal | Status | — | 100% | 20 | The user performs a wobbly dance that confuses the Pokémon around it. |
Terrain Pulse | Normal | Special | 50 | 100% | 10 | The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used. |
Thrash | Normal | Physical | 120 | 100% | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
Tickle | Normal | Status | — | 100% | 20 | The user tickles the target into laughing, reducing its Attack and Defense stats. |
Transform | Normal | Status | — | —% | 10 | The user transforms into a copy of the target right down to having the same move set. |
Tri Attack | Normal | Special | 80 | 100% | 10 | The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. |
Trump Card | Normal | Special | * | —% | 5 | The fewer PP this move has, the greater its power. |
Uproar | Normal | Special | 90 | 100% | 10 | The user attacks in an uproar for three turns. During that time, no one can fall asleep. |
Vise Grip | Normal | Physical | 55 | 100% | 30 | The target is gripped and squeezed from both sides to inflict damage. |
Weather Ball | Normal | Special | 50 | 100% | 10 | An attack move that varies in power and type depending on the weather. |
Whirlwind | Normal | Status | — | —% | 20 | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Wish | Normal | Status | — | —% | 10 | One turn after this move is used, the target’s HP is restored by half the user’s max HP. |
Work Up | Normal | Status | — | —% | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
Wrap | Normal | Physical | 15 | 90% | 20 | A long body or vines are used to wrap and squeeze the target for four to five turns. |
Wring Out | Normal | Special | * | 100% | 5 | The user powerfully wrings the target. The more HP the target has, the greater the move’s power. |
Yawn | Normal | Status | — | —% | 10 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |