All Pokémon | « Turatal | Sparcoil | Nuwill » |
---|---|---|---|
Phoenixdex Pokémon | « Turatal | Sparcoil | Nuwill » |
Nesubian Pokémon | « Turatal | Sparcoil | Nuwill » |
Sparcoil
Classification
The Leaping Pokémon
- Nesubi #84
- National #1345
Damage Taken*
×4: | N/A |
---|---|
×2: | Fighting Ground Rock Water |
×1: | Bug Dragon Electric Fairy Flying Normal Poison |
×0.5: | Dark Fire Ghost Grass Ice Steel |
×0.25: | N/A |
×0: | Psychic |
Abilities
- Flash Fire
- If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.
- Own Tempo
- Prevents the Pokémon from becoming confused.
- Iron Fist hidden ability
- Powers up punching moves.
Base Stats (465 total)
HP: 65 | |
---|---|
Attack: 105 | |
Defense: 60 | |
Sp. Atk: 70 | |
Sp. Def: 80 | |
Speed: 85 |
Size
- Height: 3'3" / 1 m
- Weight: 64 lbs / 29 kg
Breeding Info
Gender Ratio
75% male / 25% female
Egg Groups
Tags
Basic, Single-stage, Fully evolved
[?]Evolutionary Family
|
Flavor Info
Pokédex Entries
Spring-like legs allow Sparcoil to leap to great heights and across great distances. They can propel themselves even further by launching jets of flame from their feet.
Sparcoil are mischievous Pokémon who will leap out, spit fire at their targets' faces and bound off into the dark while cackling. Their antics have earned them the nickname "Spring-Heeled Devil".
Name Origin
spark + coil, as in a spring
Misc Data
- Catch Rate: 75
- Base Happiness: 50
Pokédex Categories
Color
Body Shape
Locations
Level-Up Moves
Level | Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|---|
1RL | High Jump Kick | Fighting | Physical | 130 | 90% | 10 | The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
1RL | Starshot | Fire | Special | 25 | 90% | 10 | The user brings a rain of blazing embers down on the target, striking 2 to 5 times in a row. |
1 | Splash | Normal | Status | — | —% | 40 | The user just flops and splashes around to no effect at all... |
1 | Coal Scatter | Fire | Physical | 40 | 100% | 25 | The user hurls burning coals at the opposing Pokémon. This may also make those Pokémon flinch. |
1 | Leer | Normal | Status | — | 100% | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
1 | Astonish | Ghost | Physical | 30 | 100% | 15 | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
5 | Stoke | Fire | Status | — | —% | 20 | The user boosts the power of the Fire move it uses on the next turn. This also raises the user’s Sp. Def stat. |
9 | Feint Attack | Dark | Physical | 60 | —% | 20 | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
15 | Swagger | Normal | Status | — | 85% | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
19 | Will-O-Wisp | Fire | Status | — | 85% | 15 | The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
23 | Rocket Kick | Fire | Physical | 30 | 95% | 10 | The user delivers two high-speed, jet-propelled kicks. |
29 | Trip Up | Dark | Physical | 65 | 100% | 15 | The user reacts to the target's movement and takes out its legs, making the target flinch. This move fails if the target is not readying a priority move. |
33 | Jump Kick | Fighting | Physical | 100 | 95% | 10 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
37 | Parting Shot | Dark | Status | — | 100% | 20 | With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon. |
43 | Blaze Kick | Fire | Physical | 85 | 90% | 10 | The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. |
47 | Bounce | Flying | Physical | 85 | 85% | 5 | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
51 | Backstab | Dark | Physical | 90 | 90% | 10 | The user disappears into the shadows and then strikes from behind on the next turn. This attack always results in a critical hit. |
TM/HM Moves
# | Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|---|
009 | Skitter Smack | Bug | Physical | 70 | 90% | 10 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
010 | Hidden Power | Normal | Special | 60 | 100% | 15 | A unique attack that varies in type depending on the Pokémon using it. |
011 | Sunny Day | Fire | Status | — | —% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
012 | Taunt | Dark | Status | — | 100% | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
017 | Protect | Normal | Status | — | —% | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
022 | Solar Beam | Grass | Special | 120 | 100% | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
027 | Pounce | Bug | Physical | 50 | 100% | 20 | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
030 | Shadow Ball | Ghost | Special | 80 | 100% | 15 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
031 | Brick Break | Fighting | Physical | 75 | 100% | 15 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
034 | Throat Chop | Dark | Physical | 80 | 100% | 15 | The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
037 | Flamethrower | Fire | Special | 90 | 100% | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
038 | Fire Blast | Fire | Special | 110 | 85% | 5 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
039 | Power-Up Punch | Fighting | Physical | 40 | 100% | 20 | Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. |
043 | Flame Charge | Fire | Physical | 50 | 100% | 20 | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
044 | Rest | Psychic | Status | — | —% | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
045 | Sleep Talk | Normal | Status | — | —% | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
046 | Thief | Dark | Physical | 60 | 100% | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
049 | Wild Charge | Electric | Physical | 90 | 100% | 15 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
050 | Substitute | Normal | Status | — | —% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
052 | Focus Blast | Fighting | Special | 120 | 70% | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. |
056 | Parting Shot | Dark | Status | — | 100% | 20 | With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon. |
061 | Will-O-Wisp | Fire | Status | — | 85% | 15 | The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
062 | Acrobatics | Flying | Physical | 55 | 100% | 15 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
067 | Play Rough | Fairy | Physical | 90 | 90% | 10 | The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. |
070 | Work Up | Normal | Status | — | —% | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
073 | Trailblaze | Grass | Physical | 50 | 100% | 20 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
PX02 | Bravado | Normal | Status | — | 100% | 20 | The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense. |
PX08 | Daring Dash | Normal | Physical | 95 | 85% | 15 | The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed. |
PX14 | Whirling Dance | Fairy | Physical | 55 | 100% | 15 | The user spins the target around in a wild, tiring dance that lowers the target's Attack stat. |
PX19 | Phoenix Fire | Fire | Special | * | 100% | 10 | The user breathes a stream of mystic flames fueled by its fallen friends. The more party Pokémon that have fainted or are ailing, the greater the damage. |
PX24 | Psych Out | Dark | Status | — | 100% | 20 | The user boasts about its own abilities and demoralizes the target, raising the user's Sp. Atk but lowering the target's Sp. Def. |
PX29 | Burning Strike | Fire | Physical | 60 | 95% | 10 | A two-turn attack. The user builds up excess heat, then strikes on the second turn. This also burns the target. |
PX41 | Burn Away | Fire | Status | — | —% | 10 | A fire scorches the battlefield, destroying any modifications or constructs that have been set up. |
PX48 | Rug Pull | Dark | Special | * | 100% | 20 | The user yanks the target's feet out from under it. The heavier the target, the greater the move's power. |
PX52 | Berry Share | Normal | Status | — | —% | 10 | The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch. |
PX54 | Clear Sky | Normal | Status | — | —% | 5 | The user clears the skies and calms the wind, returning the weather to normal. |
PX55 | Hidden Gift | Normal | Status | — | —% | 10 | A unique attack that varies in effect depending on the Pokémon using it. |
H04 | Strength | Normal | Physical | 80 | 100% | 15 | The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
H05 | Flash | Normal | Status | — | 100% | 20 | The user flashes a bright light that cuts the target’s accuracy. |
H08 | Rock Smash | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. |
H11 | Rock Climb | Normal | Physical | 90 | 85% | 20 | The user attacks the target by smashing into it with incredible force. This may also confuse the target. |
H12 | Secret Power | Normal | Physical | 70 | 100% | 20 | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Tutor Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Amaze | Normal | Physical | * | 100% | 15 | The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is. |
Burning Jealousy | Fire | Special | 70 | 100% | 5 | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. |
Confound | Normal | Special | * | 100% | 15 | The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is. |
Dark Pulse | Dark | Special | 80 | 100% | 15 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
Dazzle | Normal | Special | * | 100% | 15 | The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is. |
Demolish | Normal | Physical | * | 100% | 15 | The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is. |
Endure | Normal | Status | — | —% | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Enthrall | Normal | Special | * | 100% | 15 | The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is. |
Facade | Normal | Physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Fire Punch | Fire | Physical | 75 | 100% | 15 | The target is punched with a fiery fist. This may also leave the target with a burn. |
First Impression | Bug | Physical | 90 | 100% | 10 | Although this move has great power, it only works the first turn the user is in battle. |
Foul Play | Dark | Physical | 95 | 100% | 15 | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. |
Heat Wave | Fire | Special | 95 | 90% | 10 | The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. |
Helping Hand | Normal | Status | — | —% | 20 | The user assists an ally by boosting the power of that ally’s attack. |
Iron Tail | Steel | Physical | 100 | 75% | 15 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
Knock Off | Dark | Physical | 65 | 100% | 20 | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
Lash Out | Dark | Physical | 75 | 100% | 5 | The user lashes out to vent its frustration toward the target. If its stats were lowered during the turn, the power of this move is doubled. |
Low Kick | Fighting | Physical | * | 100% | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
Metronome | Normal | Status | — | —% | 10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
Nasty Plot | Dark | Status | — | —% | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. |
Revel Dance | Fairy | Physical | 120 | 100% | 10 | The user attacks with a frenzied, reckless dance for two to three turns. The user then becomes confused. |
Scorching Sands | Ground | Special | 70 | 100% | 10 | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
Snatch | Dark | Status | — | —% | 10 | The user steals the effects of any attempts to use a healing or stat-changing move. |
Sucker Punch | Dark | Physical | 70 | 100% | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
Swift | Normal | Special | 60 | —% | 20 | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
Temper Flare | Fire | Physical | 75 | 100% | 10 | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. |
Thunder Punch | Electric | Physical | 75 | 100% | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
Trick | Psychic | Status | — | 100% | 10 | The user catches the target off guard and swaps its held item with its own. |
Trip Up | Dark | Physical | 65 | 100% | 15 | The user reacts to the target's movement and takes out its legs, making the target flinch. This move fails if the target is not readying a priority move. |
Triple Axel | Ice | Physical | 20 | 90% | 10 | A consecutive three-kick attack that becomes more powerful with each successive hit. |
U-turn | Bug | Physical | 70 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Upper Hand | Fighting | Physical | 65 | 100% | 15 | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
Egg Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Axe Kick | Fighting | Physical | 120 | 90% | 10 | The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead. |
Assurance | Dark | Physical | 60 | 100% | 10 | If the target has already taken some damage in the same turn, this attack’s power is doubled. |
Focus Energy | Normal | Status | — | —% | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
Punishment | Dark | Physical | * | 100% | 5 | The more the target has powered up with stat changes, the greater the move’s power. |
Sky Uppercut | Fighting | Physical | 85 | 90% | 15 | The user attacks the target with an uppercut thrown skyward with force. |
Teeter Dance | Normal | Status | — | 100% | 20 | The user performs a wobbly dance that confuses the Pokémon around it. |
Field Moves
Move | Type | Summary |
---|---|---|
Flash | Normal | In dark caves, illuminates the area around the trainer. Outside of dark caves, allows the trainer to see farther than they normally would, and reduces the wild encounter rate. |
Rock Climb | Normal | Allows the trainer to scale rough, steep paths to reach high places, and to climb back down safely. |
Rock Smash | Fighting | Shatters small boulders and cracked walls that may bar the path, sometimes revealing an item or a wild Pokémon. |
Secret Power | Normal | Creates an empty Secret Base in a suitable location. |
Strength | Normal | Allows the trainer to push heavy boulders that may block the path. |
All Pokémon | « Turatal | Sparcoil | Nuwill » |
---|---|---|---|
Phoenixdex Pokémon | « Turatal | Sparcoil | Nuwill » |
Nesubian Pokémon | « Turatal | Sparcoil | Nuwill » |