Malraja

Malraja

Classification

The Lurker Pokémon

Steel Poison

Damage Taken*

×4: Ground
×2: Fire
×1: Dark Electric Fighting Ghost Psychic Water
×0.5: Dragon Flying Ice Normal Rock Steel
×0.25: Bug Fairy Grass
×0: Poison

Abilities

Levitate
Gives full immunity to all Ground-type moves.

Base Stats (525 total)

HP: 80
80
Attack: 90
90
Defense: 75
75
Sp. Atk: 95
95
Sp. Def: 120
120
Speed: 65
65

Size

  • Height: 13'1" / 4 m
  • Weight: 406.2 lbs / 184.3 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Amorphous, Water 2

Tags

Stage 1, Fully evolved

Creative Commons License [?]

Evolutionary Family

Dasfix
Dasfix
Base form
Malraja
Malraja
Level 36

Flavor Info

Pokédex Entries

Malraja press themselves against cave ceilings, then drop down to crush and smother whatever wanders beneath them. They are made of a toxic metal that stops the prey's struggling as the Malraja envelops it.


People venturing into caves should always carry bright lights—a hidden Malraja might be revealed by shining the light on its body. Even then, the sparkling reflections might mesmerize the victim.

Name Origin

malleable + malicious + Rajiformes, the order that includes stingrays

Misc Data

  • Catch Rate: 45
  • Base Happiness: 35

Pokédex Categories

Color

Gray

Body Shape

Fins Fins

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1RL Venoshock Poison Special 65 100% 10 The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.
1RL Wring Out Normal Special * 100% 5 The user powerfully wrings the target. The more HP the target has, the greater the move’s power.
1 Poison Sting Poison Physical 15 100% 35 The user stabs the target with a poisonous stinger. This may also poison the target.
8 Defense Curl Normal Status —% 40 The user curls up to conceal weak spots and raise its Defense stat.
10 Astonish Ghost Physical 30 100% 15 The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
14 Mirror Shot Steel Special 65 85% 10 The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.
21 Poison Tail Poison Physical 50 100% 25 The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
23 Feint Attack Dark Physical 60 —% 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
27 Block Normal Status —% 5 The user blocks the target’s way with arms spread wide to prevent escape.
34 Steel Wing Steel Physical 70 90% 25 The target is hit with wings of steel. This may also raise the user’s Defense stat.
36 Acid Armor Poison Status —% 20 The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
42 Poison Jab Poison Physical 80 100% 20 The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
51 Camouflage Normal Status —% 20 The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.
55 Mercury Wave Steel Special 75 100% 15 The user sends a wave of liquid metal crashing into everything around it. This may also poison those hit.
61 Stockpile Normal Status —% 20 The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
61 Spit Up Normal Special * 100% 10 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.
61 Swallow Normal Status —% 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

TM/HM Moves

# Move Type Class Power Acc PP Summary
006 Toxic Poison Status 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
011 Sunny Day Fire Status —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
012 Taunt Dark Status 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
017 Protect Normal Status —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Status —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
019 Roost Flying Status —% 5 The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
027 Pounce Bug Physical 50 100% 20 The user attacks by pouncing on the target. This also lowers the target's Speed stat.
030 Shadow Ball Ghost Special 80 100% 15 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
035 Sandstorm Rock Status —% 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
036 Sludge Bomb Poison Special 90 100% 10 Unsanitary sludge is hurled at the target. This may also poison the target.
040 Thunder Wave Electric Status 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
041 Air Slash Flying Special 75 95% 15 The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
044 Rest Psychic Status —% 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Sleep Talk Normal Status —% 10 While it is asleep, the user randomly uses one of the moves it knows.
048 Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
050 Substitute Normal Status —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
051 Flash Cannon Steel Special 80 100% 10 The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.
057 Charge Beam Electric Special 50 90% 10 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
062 Acrobatics Flying Physical 55 100% 15 The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
069 Heavy Slam Steel Physical * 100% 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.
071 Cross Poison Poison Physical 70 100% 20 A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.
PX05 Stinger Lance Bug Physical 70 100% 15 The user lunges and stabs at the target with a strong, fine-pointed stinger that easily pierces through the target's items and abilities.
PX16 Venomous Strike Poison Physical 60 95% 10 A two-turn attack. The user gathers up dangerously potent venom, then strikes on the second turn. This also poisons the target.
PX17 Shadow Dart Ghost Special 65 100% 25 The user fires a shadowy bolt that follows the target anywhere, even through the earth or the air.
PX26 Oil Slick Poison Status —% 15 The user soaks the floor beneath the opposing team with slippery oil, making their footing treacherous and direct contact attacks difficult.
PX30 Magnet Switch Steel Special 40 100% 10 The target is blasted away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
PX51 Restrain Dark Physical 10 90% 20 The target is grabbed and squeezed for four to five turns. Holding the target in place makes it easier to catch.
PX52 Berry Share Normal Status —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
PX53 Acid Rain Poison Special 110 85% 10 The opposing team is drenched in a shower of caustic liquid. The acid may also lower the targets' Sp. Def stats.
PX54 Clear Sky Normal Status —% 5 The user clears the skies and calms the wind, returning the weather to normal.
PX55 Hidden Gift Normal Status —% 10 A unique attack that varies in effect depending on the Pokémon using it.
H01 Cut Steel Physical 65 95% 20 The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles.
H03 Surf Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
H12 Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Tutor Moves

Move Type Class Power Acc PP Summary
Aerial Ace Flying Physical 60 —% 20 The user confounds the target with speed, then slashes. This attack never misses.
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Body Press Fighting Physical 80 100% 10 The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Dire Miasma Poison Special 95 90% 10 The user summons a noxious, choking fog that surrounds the target. This move badly poisons the target on Miasma Terrain.
Dual Wingbeat Flying Physical 40 90% 10 The user slams the target with its wings. The target is hit twice in a row.
Endure Normal Status —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Giga Drain Grass Special 75 100% 10 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
Gunk Shot Poison Physical 120 80% 5 The user shoots filthy garbage at the target to attack. This may also poison the target.
Hard Press Steel Physical * 100% 10 The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Miasma Terrain Poison Status —% 10 The user turns the ground into Miasma Terrain for five turns. This damages Pokémon on the ground a little every turn and powers up Poison-type moves.
Nasty Plot Dark Status —% 20 The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk.
Ominous Wind Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.
Shock Wave Electric Special 60 —% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Steel Beam Steel Special 140 95% 5 The user fires a beam of steel that it collected from its entire body. This also damages the user.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Supercell Slam Electric Physical 100 95% 15 The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.

Egg Moves

Move Type Class Power Acc PP Summary
Backstab Dark Physical 90 90% 10 The user disappears into the shadows and then strikes from behind on the next turn. This attack always results in a critical hit.
Extrasensory Psychic Special 80 100% 20 The user attacks with an odd, unseeable power. This may also make the target flinch.
Minimize Normal Status —% 10 The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Mirror Coat Psychic Special * 100% 20 A retaliation move that counters any special attack, inflicting double the damage taken.
Shadow Sneak Ghost Physical 40 100% 30 The user extends its shadow and attacks the target from behind. This move always goes first.
Sludge Wave Poison Special 95 100% 10 The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
Toxic Spikes Poison Status —% 20 The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle.
Wide Guard Rock Status —% 10 The user and its allies are protected from wide-ranging attacks for one turn.

Field Moves

Move Type Summary
Cut Steel

Cuts down skinny trees and thick patches of overgrowth that block paths.

Secret Power Normal

Creates an empty Secret Base in a suitable location.

Surf Water

Allows the trainer to travel across the surface of bodies of deep water. The trainer may also Dive into areas of very deep water while surfing.

Other Official Images

(click thumbnail to enlarge.)

Shiny Malraja
Shiny version.