All Pokémon | « Mandicore | Maaphix | Imhatan » |
---|---|---|---|
Phoenixdex Pokémon | « Mandicore | Maaphix | Imhatan » |
Nesubian Pokémon | « Mandicore | Maaphix | Imhatan » |
Maaphix
Classification
The Sphinx Pokémon
- Nesubi #99
- National #1355
Damage Taken*
×4: | N/A |
---|---|
×2: | Grass Ice Water |
×1: | Bug Dark Dragon Fairy Fighting Fire Flying Ghost Ground Normal Psychic Steel |
×0.5: | Poison Rock |
×0.25: | N/A |
×0: | Electric |
Abilities
- Sand Veil
- Boosts the Pokémon’s evasion in a sandstorm.
- Sand Force hidden ability
- Boosts certain moves’ power in a sandstorm.
Base Stats (330 total)
HP: 65 | |
---|---|
Attack: 60 | |
Defense: 40 | |
Sp. Atk: 60 | |
Sp. Def: 40 | |
Speed: 65 |
Size
- Height: 1'11" / 0.6 m
- Weight: 12.7 lbs / 5.8 kg
Breeding Info
Gender Ratio
50% male / 50% female
Egg Groups
Tags
[?]Evolutionary Family
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Flavor Info
Pokédex Entries
Maaphix hide themselves in burrows in the desert sand. They guard their little burrows avariciously even though there is usually nothing of any value concealed within.
In battle, Maaphix try to disorient their foes by kicking up lots of sand. They have to throw all of the sand manually, however, and if they don't blind their opponent quickly they may tire themselves out.
Name Origin
Maahes, a lion-headed Egyptian war god + sphinx
Locations
Level-Up Moves
Level | Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|---|
1 | Scratch | Normal | Physical | 40 | 100% | 35 | Hard, pointed, sharp claws rake the target to inflict damage. |
1 | Sand Attack | Ground | Status | — | 100% | 15 | Sand is hurled in the target’s face, reducing the target’s accuracy. |
5 | Leer | Normal | Status | — | 100% | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
8 | Roar | Normal | Status | — | —% | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
13 | Sand Tomb | Ground | Physical | 35 | 85% | 15 | The user traps the target inside a harshly raging sandstorm for four to five turns. |
17 | Curse | Ghost | Status | — | —% | 10 | A move that works differently for the Ghost type than for all other types. |
20 | Sandblast | Ground | Physical | 55 | 95% | 10 | The user fires a high-pressure stream of sand at the target. It may also burn the target. |
25 | Scorching Sands | Ground | Special | 70 | 100% | 10 | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
29 | Charm | Fairy | Status | — | 100% | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
32 | Hidden Power | Normal | Special | 60 | 100% | 15 | A unique attack that varies in type depending on the Pokémon using it. |
37 | Quicksand | Ground | Status | — | 80% | 15 | The user creates an area of sinking sands beneath the target. The target is unable to use direct contact attacks until it can climb out of the quicksand. |
41 | Foresight | Normal | Status | — | —% | 40 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
44 | Magnitude | Ground | Physical | * | 100% | 30 | The user attacks everything around it with a ground-shaking quake. Its power varies. |
49 | Me First | Normal | Status | — | —% | 20 | The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first. |
53 | Sandstorm | Rock | Status | — | —% | 10 | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
TM/HM Moves
# | Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|---|
005 | Mud Shot | Ground | Special | 55 | 95% | 15 | The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. |
010 | Hidden Power | Normal | Special | 60 | 100% | 15 | A unique attack that varies in type depending on the Pokémon using it. |
011 | Sunny Day | Fire | Status | — | —% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
017 | Protect | Normal | Status | — | —% | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
020 | Safeguard | Normal | Status | — | —% | 25 | The user creates a protective field that prevents status conditions for five turns. |
026 | Earthquake | Ground | Physical | 100 | 100% | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
028 | Dig | Ground | Physical | 80 | 100% | 10 | The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
029 | Cosmic Power | Psychic | Status | — | —% | 20 | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
030 | Shadow Ball | Ghost | Special | 80 | 100% | 15 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
035 | Sandstorm | Rock | Status | — | —% | 10 | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
044 | Rest | Psychic | Status | — | —% | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
045 | Sleep Talk | Normal | Status | — | —% | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
048 | Rock Slide | Rock | Physical | 75 | 90% | 10 | Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
050 | Substitute | Normal | Status | — | —% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
054 | False Swipe | Normal | Physical | 40 | 100% | 40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
063 | Snarl | Dark | Special | 55 | 95% | 15 | The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. |
067 | Play Rough | Fairy | Physical | 90 | 90% | 10 | The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. |
068 | Weather Ball | Normal | Special | 50 | 100% | 10 | An attack move that varies in power and type depending on the weather. |
073 | Trailblaze | Grass | Physical | 50 | 100% | 20 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
PX09 | Aftershock | Ground | Physical | 70 | 100% | 10 | The user strikes the ground and causes a series of tremors that shake the target over two turns. |
PX22 | Sandblast | Ground | Physical | 55 | 95% | 10 | The user fires a high-pressure stream of sand at the target. It may also burn the target. |
PX32 | Mind Games | Psychic | Status | — | 100% | 20 | The user baffles the target with its cleverness, raising the user's Special Defense but lowering the target's Special Attack. |
PX47 | Jewel Blast | Rock | Special | 55 | 100% | 20 | The user dazzles the target with a burst of multicolored light from a sparkling stone. It may also lower one of the target's stats. |
PX52 | Berry Share | Normal | Status | — | —% | 10 | The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch. |
PX54 | Clear Sky | Normal | Status | — | —% | 5 | The user clears the skies and calms the wind, returning the weather to normal. |
PX55 | Hidden Gift | Normal | Status | — | —% | 10 | A unique attack that varies in effect depending on the Pokémon using it. |
H01 | Cut | Steel | Physical | 65 | 95% | 20 | The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles. |
H08 | Rock Smash | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. |
H11 | Rock Climb | Normal | Physical | 90 | 85% | 20 | The user attacks the target by smashing into it with incredible force. This may also confuse the target. |
H12 | Secret Power | Normal | Physical | 70 | 100% | 20 | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Tutor Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Aerial Ace | Flying | Physical | 60 | —% | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
Amaze | Normal | Physical | * | 100% | 15 | The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is. |
Ancient Power | Rock | Special | 60 | 100% | 5 | The user attacks with a prehistoric power. This may also raise all the user’s stats at once. |
Confound | Normal | Special | * | 100% | 15 | The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is. |
Dazzle | Normal | Special | * | 100% | 15 | The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is. |
Demolish | Normal | Physical | * | 100% | 15 | The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is. |
Earth Power | Ground | Special | 90 | 100% | 10 | The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def. |
Endure | Normal | Status | — | —% | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Enthrall | Normal | Special | * | 100% | 15 | The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is. |
Facade | Normal | Physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Helping Hand | Normal | Status | — | —% | 20 | The user assists an ally by boosting the power of that ally’s attack. |
Iron Tail | Steel | Physical | 100 | 75% | 15 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
Scorching Sands | Ground | Special | 70 | 100% | 10 | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
Zen Headbutt | Psychic | Physical | 80 | 90% | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Egg Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Assist | Normal | Status | — | —% | 20 | The user hurriedly and randomly uses a move among those known by other Pokémon in the party. |
Destiny Bond | Ghost | Status | — | —% | 5 | When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
Embargo | Dark | Status | — | 100% | 15 | This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
Feint Attack | Dark | Physical | 60 | —% | 20 | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
Fissure | Ground | Physical | * | 30% | 5 | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
Grudge | Ghost | Status | — | —% | 5 | If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out. |
Imprison | Psychic | Status | — | —% | 10 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
Power Gem | Rock | Special | 80 | 100% | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
Punishment | Dark | Physical | * | 100% | 5 | The more the target has powered up with stat changes, the greater the move’s power. |
Field Moves
Move | Type | Summary |
---|---|---|
Cut | Steel | Cuts down skinny trees and thick patches of overgrowth that block paths. |
Dig | Ground | If the player is inside of a cave, immediately returns the player to the cave entrance they last used, as an Escape Rope. |
Rock Climb | Normal | Allows the trainer to scale rough, steep paths to reach high places, and to climb back down safely. |
Rock Smash | Fighting | Shatters small boulders and cracked walls that may bar the path, sometimes revealing an item or a wild Pokémon. |
Secret Power | Normal | Creates an empty Secret Base in a suitable location. |
All Pokémon | « Mandicore | Maaphix | Imhatan » |
---|---|---|---|
Phoenixdex Pokémon | « Mandicore | Maaphix | Imhatan » |
Nesubian Pokémon | « Mandicore | Maaphix | Imhatan » |