Gumbwaal

Gumbwaal

Classification

The Sticky Pokémon

Normal

Damage Taken*

×4: N/A
×2: Fighting
×1: Bug Dark Dragon Electric Fairy Fire Flying Grass Ground Ice Normal Poison Psychic Rock Steel Water
×0.5: N/A
×0.25: N/A
×0: Ghost

Abilities

Sticky Hold
Protects the Pokémon from item theft.
Suction Cups
Negates all moves and items that force switching out.
Gooey hidden ability
Contact with the Pokémon lowers the attacker’s Speed stat.

Base Stats (320 total)

HP: 55
55
Attack: 60
60
Defense: 15
15
Sp. Atk: 40
40
Sp. Def: 90
90
Speed: 60
60

Size

  • Height: 1'11" / 0.6 m
  • Weight: 10.2 lbs / 4.6 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Monster, Field

Tags

Basic, Not fully evolved

Creative Commons License [?]

Evolutionary Family

Gumbwaal
Gumbwaal
Base form
Handerwaal
Handerwaal
Level 37

Flavor Info

Pokédex Entries

When a Gumbwaal wants something, it anchors itself with its tail and grabs the thing with its sticky tongue. The tongue can stretch for quite some distance before the Gumbwaal finally has to let go.


Gumbwaal tongues are coated in a thin, sticky film. They show affection by licking, but they always leave an uncomfortably sticky residue on whatever they touch.

Name Origin

gumball + Van der Waals force, the force that lets geckos cling to walls

Misc Data

  • Catch Rate: 90
  • Base Happiness: 70

Pokédex Categories

Color

Green

Body Shape

Head and legs Head and legs

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Lick Ghost Physical 30 100% 30 The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
1 Tail Whip Normal Other 100% 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
4 Helping Hand Normal Other —% 20 The user assists an ally by boosting the power of that ally’s attack.
10 Double Slap Normal Physical 15 85% 10 The target is slapped repeatedly, back and forth, two to five times in a row.
14 Tickle Normal Other 100% 20 The user tickles the target into laughing, reducing its Attack and Defense stats.
17 Fake Out Normal Physical 40 100% 10 An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
23 Taunt Dark Other 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
27 Double Hit Normal Physical 35 90% 10 The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
30 Sticky Fingers Normal Physical 75 95% 10 The user reaches out with its sticky fingers and steals the target’s held item. If it can’t hold onto the item, it throws it away.
36 Face Slap Dark Physical 60 90% 15 The user rudely slaps the target across the face, demoralizing it. All of the target's raised stats are returned to normal.
40 Metronome Normal Other —% 10 The user waggles a finger and stimulates its brain into randomly using nearly any move.
43 Fling Dark Physical * 100% 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item.
49 Flail Normal Physical * 100% 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
53 Wring Out Normal Special * 100% 5 The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

TM/HM Moves

# Move Type Class Power Acc PP Summary
002 Dragon Claw Dragon Physical 80 100% 15 The user slashes the target with huge, sharp claws.
006 Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
011 Sunny Day Fire Other —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
012 Taunt Dark Other 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
013 Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
014 Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
017 Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Other —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
021 Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
023 Smack Down Rock Physical 50 100% 15 The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.
024 Thunderbolt Electric Special 90 100% 15 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
025 Thunder Electric Special 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
027 Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
028 Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
030 Shadow Ball Ghost Special 80 100% 15 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
031 Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
032 Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
035 Flamethrower Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
036 Sludge Bomb Poison Special 90 100% 10 Unsanitary sludge is hurled at the target. This may also poison the target.
038 Fire Blast Fire Special 110 85% 5 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
041 Torment Dark Other 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
042 Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
044 Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
046 Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
048 Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
056 Fling Dark Physical * 100% 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item.
057 Charge Beam Electric Special 50 90% 10 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
059 Incinerate Fire Special 60 100% 15 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
062 Acrobatics Flying Physical 55 100% 15 The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
065 Shadow Claw Ghost Physical 70 100% 15 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
067 Retaliate Normal Physical 70 100% 5 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
073 Thunder Wave Electric Other 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
077 Psych Up Normal Other —% 10 The user hypnotizes itself into copying any stat change made by the target.
082 Dragon Tail Dragon Physical 60 90% 10 The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
084 Poison Jab Poison Physical 80 100% 20 The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
086 Grass Knot Grass Special * 100% 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
087 Swagger Normal Other 85% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
088 Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
090 Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
094 Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
098 Power-Up Punch Fighting Physical 40 100% 20 Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
100 Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
H01 Cut Steel Physical 65 95% 20 The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles.
H04 Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
ZC01 Spirit Punch Fighting Special 90 85% 15 The user summons a giant fist made of pure fighting spirit and pummels the target. This may also raise Attack and Special Attack.
ZC14 Whirling Dance Fairy Physical 55 100% 15 The user spins the target around in a wild, tiring dance that lowers the target's Attack stat.
ZC26 Oil Slick Poison Other —% 15 The user soaks the floor beneath the opposing team with slippery oil, making their footing treacherous and direct contact attacks difficult.
ZC31 Berry Juicer Grass Other —% 10 The user crushes its held Berry to create a healthy juice. The Berry's effect activates and restores the user's HP.
ZC33 Lariat Fighting Physical 80 100% 20 The user knocks the opponent down hard with a mighty swing of its arm, startling it out of any attacks it might have been preparing.
ZC38 Radiant Claw Dragon Physical 80 100% 10 The user slashes with claws glowing with powerful golden energy. This attack does special damage.
ZC43 Brain Press Psychic Physical * 100% 10 The user squeezes the target's head and applies painful pressure. The higher the target's Special Attack, the greater the damage.
ZC46 Polter Juggle Ghost Physical 30 100% 10 The user tosses everyone's items into the air and drops them on the target's head. Dropped items may cause strange effects.
ZC48 Rug Pull Dark Special * 100% 20 The user yanks the target's feet out from under it. The heavier the target, the greater the move's power.
ZC51 Restrain Dark Physical 10 90% 20 The target is grabbed and squeezed for four to five turns. Holding the target in place makes it easier to catch.
ZC52 Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
ZC53 Hidden Gift Normal Other —% 10 A unique attack that varies in effect depending on the Pokémon using it.
ZC54 Clear Sky Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.

Tutor Moves

Move Type Class Power Acc PP Summary
After You Normal Other —% 15 The user helps the target and makes it use its move right after the user.
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bind Normal Physical 15 85% 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Block Normal Other —% 5 The user blocks the target’s way with arms spread wide to prevent escape.
Bounce Flying Physical 85 85% 5 The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Breaking Swipe Dragon Physical 60 100% 15 The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
Brutal Swing Dark Physical 60 100% 20 The user swings its body around violently to inflict damage on everything in its vicinity.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target’s held item.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Drain Punch Fighting Physical 75 100% 10 An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Endeavor Normal Physical * 100% 5 An attack move that cuts down the target’s HP to equal the user’s HP.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Fire Punch Fire Physical 75 100% 15 The target is punched with a fiery fist. This may also leave the target with a burn.
Focus Punch Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Foul Play Dark Physical 95 100% 15 The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.
Gastro Acid Poison Other 100% 10 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.
Gunk Shot Poison Physical 120 80% 5 The user shoots filthy garbage at the target to attack. This may also poison the target.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Helping Hand Normal Other —% 20 The user assists an ally by boosting the power of that ally’s attack.
Ice Punch Ice Physical 75 100% 15 The target is punched with an icy fist. This may also leave the target frozen.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Knock Off Dark Physical 65 100% 20 The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Recycle Normal Other —% 10 The user recycles a held item that has been used in battle so it can be used again.
Revel Dance Fairy Physical 120 100% 10 The user attacks with a frenzied, reckless dance for two to three turns. The user then becomes confused.
Rock Climb Normal Physical 90 85% 20 The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Shock Wave Electric Special 60 —% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Skitter Smack Bug Physical 70 90% 10 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Snatch Dark Other —% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Throat Chop Dark Physical 80 100% 15 The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Thunder Punch Electric Physical 75 100% 15 The target is punched with an electrified fist. This may also leave the target with paralysis.
Trip Up Dark Physical 40 100% 20 An attack move that causes flinching if used on a target trying to take its turn too early.
Work Up Normal Other —% 30 The user is roused, and its Attack and Sp. Atk stats increase.

Egg Moves

Move Type Class Power Acc PP Summary
Disable Normal Other 100% 20 For four turns, this move prevents the target from using the move it last used.
Encore Normal Other 100% 5 The user compels the target to keep using only the move it last used for three turns.
Feint Normal Physical 30 100% 10 An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.
Mach Punch Fighting Physical 40 100% 30 The user throws a punch at blinding speed. This move always goes first.
Slam Normal Physical 80 75% 20 The target is slammed with a long tail, vines, or the like to inflict damage.
Switcheroo Dark Other 100% 10 The user trades held items with the target faster than the eye can follow.
Teeter Dance Normal Other 100% 20 The user performs a wobbly dance that confuses the Pokémon around it.
Wake-Up Slap Fighting Physical 70 100% 10 This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
Wrap Normal Physical 15 90% 20 A long body or vines are used to wrap and squeeze the target for four to five turns.

Other Official Images

(click thumbnail to enlarge)

Shiny Gumbwaal
Shiny version.