Glasdius

Glasdius

Classification

The Stone Blade Pokémon

Rock

Damage Taken*

×4: N/A
×2: Fighting Grass Ground Steel Water
×1: Bug Dark Dragon Electric Fairy Ghost Ice Psychic Rock
×0.5: Fire Flying Normal Poison
×0.25: N/A
×0: N/A

Abilities

Clear Body
Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Sharpness
Powers up slicing moves.
Sand Force hidden ability
Boosts certain moves’ power in a sandstorm.

Base Stats (500 total)

HP: 50
50
Attack: 140
140
Defense: 75
75
Sp. Atk: 65
65
Sp. Def: 95
95
Speed: 75
75

Size

  • Height: 5'3" / 1.6 m
  • Weight: 278.4 lbs / 126.3 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Mineral

Tags

Stage 2, Fully evolved

Creative Commons License [?]

Evolutionary Family

Arridian
Arridian
Base form
Obsedge
Obsedge
Level 25
Glasdius
Glasdius
Trade

Flavor Info

Pokédex Entries

Glasdius are surprisingly light on their feet, darting in and and parrying blows with speed and precision. They rush out of the darkness to surprise anyone who crosses their path.


Glasdius meticulously hone and polish all their edges until they are unimaginably sharp. When two Glasdius fight over territory, the winner shatters all of the loser's points and forces it to start sharpening all over again.

Name Origin

glass + gladius, a type of Roman sword

Misc Data

  • Catch Rate: 45
  • Base Happiness: 50

Pokédex Categories

Color

Black

Body Shape

Insectoid Insectoid

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1RL Knightly Sword Steel Physical 65 100% 10 A gallant piercing attack that does massive damage to Dark, Dragon and Fairy targets.
1RL Frozen Blade Ice Physical 70 100% 20 The user forms a keen blade of ice around its arm or claw and slashes the target. Critical hits land more easily.
1RL Stealth Rock Rock Status —% 20 The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
1 Scratch Normal Physical 40 100% 35 Hard, pointed, sharp claws rake the target to inflict damage.
1 Sharpen Normal Status —% 30 The user makes its edges more jagged, which raises its Attack stat.
5 Focus Energy Normal Status —% 30 The user takes a deep breath and focuses so that critical hits land more easily.
10 Feint Normal Physical 30 100% 10 An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.
12 Rock Polish Rock Status —% 20 The user polishes its body to reduce drag. This can sharply raise the Speed stat.
16 Accelerock Rock Physical 40 100% 20 The user smashes into the target at high speed. This move always goes first.
21 Slash Normal Physical 70 100% 20 The target is attacked with a slash of claws or blades. Critical hits land more easily.
23 Swords Dance Normal Status —% 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
29 Spire Lance Rock Physical 70 100% 15 The user lunges and stabs at the target with a strong, fine-pointed rock that easily pierces through the target's items and abilities.
36 Chip Away Normal Physical 70 100% 20 Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.
40 Crystallize Rock Status —% 20 The user's body takes on a hard, crystalline structure that raises its Defense and Special Defense.
46 Night Slash Dark Physical 70 100% 15 The user slashes the target the instant an opportunity arises. Critical hits land more easily.
53 Stealth Rock Rock Status —% 20 The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
57 Sandstorm Rock Status —% 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
63 Stone Edge Rock Physical 100 80% 5 The user stabs the target with sharpened stones from below. Critical hits land more easily.

TM/HM Moves

# Move Type Class Power Acc PP Summary
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
011 Sunny Day Fire Status —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
017 Protect Normal Status —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
023 Smack Down Rock Physical 50 100% 15 The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.
026 Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
028 Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
031 Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
033 Reflect Psychic Status —% 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
034 Throat Chop Dark Physical 80 100% 15 The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
035 Sandstorm Rock Status —% 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
044 Rest Psychic Status —% 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Sleep Talk Normal Status —% 10 While it is asleep, the user randomly uses one of the moves it knows.
048 Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
050 Substitute Normal Status —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
051 Flash Cannon Steel Special 80 100% 10 The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.
054 False Swipe Normal Physical 40 100% 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
069 Heavy Slam Steel Physical * 100% 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.
071 Cross Poison Poison Physical 70 100% 20 A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.
075 Meteor Beam Rock Special 120 90% 10 In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
PX02 Bravado Normal Status 100% 20 The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense.
PX06 Diamond Claw Rock Physical 50 90% 10 The user attacks with diamond-hard claws. The user may use any remaining tough minerals to raise its Attack stat.
PX09 Aftershock Ground Physical 70 100% 10 The user strikes the ground and causes a series of tremors that shake the target over two turns.
PX15 Piledriver Steel Physical 65 100% 20 The user brings its steely limb down hard on the target's head, driving it into the ground and reducing its Evasion stat.
PX21 Rocky Rebuff Rock Status 100% 20 The user bolsters its imposing defenses, raising the user's Defense but lowering the target's Attack.
PX22 Sandblast Ground Physical 55 95% 10 The user fires a high-pressure stream of sand at the target. It may also burn the target.
PX47 Jewel Blast Rock Special 55 100% 20 The user dazzles the target with a burst of multicolored light from a sparkling stone. It may also lower one of the target's stats.
PX52 Berry Share Normal Status —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
PX54 Clear Sky Normal Status —% 5 The user clears the skies and calms the wind, returning the weather to normal.
PX55 Hidden Gift Normal Status —% 10 A unique attack that varies in effect depending on the Pokémon using it.
H01 Cut Steel Physical 65 95% 20 The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles.
H04 Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
H08 Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
H11 Rock Climb Normal Physical 90 85% 20 The user attacks the target by smashing into it with incredible force. This may also confuse the target.
H12 Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Tutor Moves

Move Type Class Power Acc PP Summary
Aerial Ace Flying Physical 60 —% 20 The user confounds the target with speed, then slashes. This attack never misses.
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Body Press Fighting Physical 80 100% 10 The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Earth Power Ground Special 90 100% 10 The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.
Endure Normal Status —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
Iron Defense Steel Status —% 15 The user hardens its body’s surface like iron, sharply raising its Defense stat.
Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Laser Focus Normal Status —% 30 The user concentrates intensely. The attack on the next turn always results in a critical hit.
Psycho Cut Psychic Physical 70 100% 20 The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Rock Polish Rock Status —% 20 The user polishes its body to reduce drag. This can sharply raise the Speed stat.
Swords Dance Normal Status —% 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
Temper Flare Fire Physical 75 100% 10 Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.

Egg Moves

Move Type Class Power Acc PP Summary
Backstab Dark Physical 90 90% 10 The user disappears into the shadows and then strikes from behind on the next turn. This attack always results in a critical hit.
Double-Edge Normal Physical 120 100% 15 A reckless, life-risking tackle. This also damages the user quite a lot.
Ice Shard Ice Physical 40 100% 30 The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
Power Gem Rock Special 80 100% 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.
Rockflow Rock Special 80 85% 10 The user encases the foe in rapidly-cooling molten rock. This may also burn the target and lower its Speed.
Sand Attack Ground Status 100% 15 Sand is hurled in the target’s face, reducing the target’s accuracy.
Spikes Ground Status —% 20 The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
Volcano Bomb Fire Physical 90 85% 10 The user fires a ball of searing lava and rock that explodes over the opposing Pokémon. This may also make the opposing Pokémon flinch.

Field Moves

Move Type Summary
Cut Steel

Cuts down skinny trees and thick patches of overgrowth that block paths.

Dig Ground

If the player is inside of a cave, immediately returns the player to the cave entrance they last used, as an Escape Rope.

Rock Climb Normal

Allows the trainer to scale rough, steep paths to reach high places, and to climb back down safely.

Rock Smash Fighting

Shatters small boulders and cracked walls that may bar the path, sometimes revealing an item or a wild Pokémon.

Secret Power Normal

Creates an empty Secret Base in a suitable location.

Strength Normal

Allows the trainer to push heavy boulders that may block the path.

Other Official Images

(click thumbnail to enlarge.)

Shiny Glasdius
Shiny version.

Artwork

(click thumbnail to enlarge. the works below are not included in any CC license that may apply to the fakemon/form depicted on this page. ask the original creator's permission before attempting to use anything shown below.)

Fanart by Cuauhti