Donarith

Donarith

Classification

The Thunderbug Pokémon

Bug Electric

Damage Taken*

×4: N/A
×2: Fire Rock
×1: Bug Dark Dragon Fairy Flying Ghost Ground Ice Normal Poison Psychic Water
×0.5: Electric Fighting Grass Steel
×0.25: N/A
×0: N/A

Abilities

Compound Eyes
Boosts the Pokémon’s accuracy.
Tinted Lens
Powers up “not very effective” moves.
Speed Boost hidden ability
Its Speed stat is gradually boosted.

Base Stats (500 total)

HP: 75
75
Attack: 108
108
Defense: 70
70
Sp. Atk: 85
85
Sp. Def: 60
60
Speed: 102
102

Size

  • Height: 3'11" / 1.2 m
  • Weight: 74.7 lbs / 33.9 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Bug

Tags

Basic, Single-stage, Fully evolved

Creative Commons License [?]

Evolutionary Family

Donarith
Donarith
Does not evolve

Flavor Info

Pokédex Entries

A Donarith's wings are not very powerful, but they allow the Pokémon to fly for short distances. They make a sound like thunder when they move very quickly.


One of a Donarith's fangs is longer than the other. They use the longer fang to pierce the thick hide of their opponents and drain blood.

Name Origin

Donar, old Germanic name for Thor + thrips, a type of insect

Misc Data

  • Catch Rate: 75
  • Base Happiness: 50

Pokédex Categories

Color

Yellow

Body Shape

Bipedal without tail Bipedal without tail

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Comet Punch Normal Physical 18 85% 15 The target is hit with a flurry of punches that strike two to five times in a row.
1 Drain Life Bug Physical 20 100% 15 The user drains the target's blood. The user's HP is restored by over half of the damage taken by the target.
5 Charge Electric Status —% 20 The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
12 Spark Electric Physical 65 100% 20 The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
16 Wing Attack Flying Physical 60 100% 35 The target is struck with large, imposing wings spread wide to inflict damage.
20 Double Team Normal Status —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
27 Thunder Punch Electric Physical 75 100% 15 The target is punched with an electrified fist. This may also leave the target with paralysis.
31 Agility Psychic Status —% 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
35 Jump-Start Electric Status —% 20 The user gives its ally a spark of potent energy, boosting its Special Attack and Speed stats.
42 Leech Life Bug Physical 80 100% 10 The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.
46 Roaring Strike Electric Physical 85 90% 15 The user slams the target with a charged limb that roars like thunder. The sound may also make the target flinch.
50 Bug Buzz Bug Special 90 100% 10 The user vibrates its wings to generate a damaging sound wave. This may also lower the target’s Sp. Def stat.

TM/HM Moves

# Move Type Class Power Acc PP Summary
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
016 Light Screen Psychic Status —% 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns.
017 Protect Normal Status —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Status —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
024 Thunderbolt Electric Special 90 100% 15 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
025 Thunder Electric Special 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
027 Pounce Bug Physical 50 100% 20 The user attacks by pouncing on the target. This also lowers the target's Speed stat.
031 Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
039 Power-Up Punch Fighting Physical 40 100% 20 Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
040 Thunder Wave Electric Status 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
041 Air Slash Flying Special 75 95% 15 The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
044 Rest Psychic Status —% 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Sleep Talk Normal Status —% 10 While it is asleep, the user randomly uses one of the moves it knows.
046 Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
049 Wild Charge Electric Physical 90 100% 15 The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
050 Substitute Normal Status —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
052 Focus Blast Fighting Special 120 70% 5 The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.
053 Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
054 False Swipe Normal Physical 40 100% 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
057 Charge Beam Electric Special 50 90% 10 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
062 Acrobatics Flying Physical 55 100% 15 The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
065 Shadow Claw Ghost Physical 70 100% 15 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
073 Trailblaze Grass Physical 50 100% 20 The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
PX02 Bravado Normal Status 100% 20 The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense.
PX08 Daring Dash Normal Physical 95 85% 15 The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed.
PX11 Static Strike Electric Physical 60 95% 10 A two-turn attack. The user builds up excess electricity, then strikes on the second turn. This also paralyzes the target.
PX25 Pulse Storm Electric Special 20 100% 15 The user summons a small, localized storm that blasts the target in short bursts, striking two to five times in a row.
PX33 Lariat Fighting Physical 80 100% 20 The user knocks the opponent down hard with a mighty swing of its arm, startling it out of any attacks it might have been preparing.
PX44 Turbulence Flying Status 90% 20 The user whips up a choppy wind that buffets the opposing team's held items out of their grips, and those items can't be used in that battle.
PX52 Berry Share Normal Status —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
PX54 Clear Sky Normal Status —% 5 The user clears the skies and calms the wind, returning the weather to normal.
PX55 Hidden Gift Normal Status —% 10 A unique attack that varies in effect depending on the Pokémon using it.
H01 Cut Steel Physical 65 95% 20 The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles.
H05 Flash Normal Status 100% 20 The user flashes a bright light that cuts the target’s accuracy.
H08 Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
H12 Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Tutor Moves

Move Type Class Power Acc PP Summary
Aerial Ace Flying Physical 60 —% 20 The user confounds the target with speed, then slashes. This attack never misses.
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Dual Wingbeat Flying Physical 40 90% 10 The user slams the target with its wings. The target is hit twice in a row.
Eagle Eye Flying Status —% 10 The user focuses its keen vision on its targets, drastically raising its accuracy.
Electric Terrain Electric Status —% 10 The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electroweb Electric Special 55 95% 15 The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.
Endure Normal Status —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Giga Drain Grass Special 75 100% 10 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
Ice Punch Ice Physical 75 100% 15 The target is punched with an icy fist. This may also leave the target frozen.
Jump-Start Electric Status —% 20 The user gives its ally a spark of potent energy, boosting its Special Attack and Speed stats.
Low Kick Fighting Physical * 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Magnet Rise Electric Status —% 10 The user levitates using electrically generated magnetism for five turns.
Rising Voltage Electric Special 70 100% 20 The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
Shock Wave Electric Special 60 —% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Silver Wind Bug Special 60 100% 5 The target is attacked with powdery scales blown by wind. This may also raise all the user’s stats.
Supercell Slam Electric Physical 100 95% 15 The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Swift Normal Special 60 —% 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Swords Dance Normal Status —% 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
Thunder Punch Electric Physical 75 100% 15 The target is punched with an electrified fist. This may also leave the target with paralysis.
U-turn Bug Physical 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Volt Switch Electric Special 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Egg Moves

Move Type Class Power Acc PP Summary
Baton Pass Normal Status —% 40 The user switches places with a party Pokémon in waiting and passes along any stat changes.
Electro Ball Electric Special * 100% 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
Fury Swipes Normal Physical 18 80% 15 The target is raked with sharp claws or scythes quickly two to five times in a row.
Growth Normal Status —% 20 The user’s body grows all at once, raising the Attack and Sp. Atk stats.
Quick Attack Normal Physical 40 100% 30 The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Slash Normal Physical 70 100% 20 The target is attacked with a slash of claws or blades. Critical hits land more easily.

Field Moves

Move Type Summary
Cut Steel

Cuts down skinny trees and thick patches of overgrowth that block paths.

Flash Normal

In dark caves, illuminates the area around the trainer. Outside of dark caves, allows the trainer to see farther than they normally would, and reduces the wild encounter rate.

Rock Smash Fighting

Shatters small boulders and cracked walls that may bar the path, sometimes revealing an item or a wild Pokémon.

Secret Power Normal

Creates an empty Secret Base in a suitable location.

Other Official Images

(click thumbnail to enlarge.)

Shiny Donarith
Shiny version.