Bossorna

Bossorna

Classification

The Thorn Tree Pokémon

Grass Poison

Damage Taken*

×4: N/A
×2: Fire Flying Ice Psychic
×1: Bug Dark Dragon Ghost Ground Normal Poison Rock Steel
×0.5: Electric Fairy Fighting Water
×0.25: Grass
×0: N/A

Abilities

Overgrow
Powers up Grass-type moves when the Pokémon is in trouble.
Chlorophyll hidden ability
Boosts the Pokémon’s Speed stat in sunshine.

Base Stats (535 total)

HP: 105
105
Attack: 115
115
Defense: 90
90
Sp. Atk: 70
70
Sp. Def: 80
80
Speed: 75
75

Size

  • Height: 5'7" / 1.7 m
  • Weight: 255.4 lbs / 115.8 kg

Breeding Info

Gender Ratio

87.5% male
12.5% female

87.5% male / 12.5% female

Egg Groups

Field

Tags

Stage 2, Fully evolved, Starter

Creative Commons License [?]

Evolutionary Family

Acafia
Acafia
Base form
Catalcia
Catalcia
Level 18
Bossorna
Bossorna
Level 32

Flavor Info

Pokédex Entries

The toxins in a Bossorna's thorns have psychoactive properties. People have used these chemicals for medicinal purposes for centuries, but collecting them is very difficult as Bossorna are aggressive Pokémon. These medicines are highly prized as a result.


A young man once tried to goad a Bossorna into attacking him and injecting its psychoactive venom, not realizing just how violent this Pokémon can be. He was gravely injured by its horns as a result.

Additional Info

Bossorna is the signature Pokémon of New Logoran Elite Four member Daphne.

Name Origin

Bos, the genus name for cattle + boss + thorn

Misc Data

  • Catch Rate: 45
  • Base Happiness: 70

Pokédex Categories

Color

Green

Body Shape

Bipedal with tail Bipedal with tail

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1EVO Poison Jab Poison Physical 80 100% 20 The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
1RL Spiky Shield Grass Other —% 10 In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.
1RL Horn Leech Grass Physical 75 100% 10 The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target.
1RL Acupressure Normal Other —% 30 The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.
1 Tackle Normal Physical 40 100% 35 A physical attack in which the user charges and slams into the target with its whole body.
1 Growl Normal Other 100% 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
6 Leafage Grass Physical 40 100% 40 The user attacks by pelting the target with leaves.
10 Growth Normal Other —% 20 The user’s body grows all at once, raising the Attack and Sp. Atk stats.
15 Razor Leaf Grass Physical 55 95% 25 Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
21 Horn Attack Normal Physical 65 100% 25 The target is jabbed with a sharply pointed horn to inflict damage.
27 Yawn Normal Other —% 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
32 Seed Bomb Grass Physical 80 100% 15 The user slams a barrage of hard-shelled seeds down on the target from above.
40 Curse Ghost Other —% 10 A move that works differently for the Ghost type than for all other types.
46 Toxic Spikes Poison Other —% 20 The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle.
53 Double-Edge Normal Physical 120 100% 15 A reckless, life-risking tackle. This also damages the user quite a lot.
59 Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
66 Wood Hammer Grass Physical 120 100% 15 The user slams its rugged body into the target to attack. This also damages the user quite a lot.

TM/HM Moves

# Move Type Class Power Acc PP Summary
005 Roar Normal Other —% 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
006 Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
008 Bulk Up Fighting Other —% 20 The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
009 Venoshock Poison Special 65 100% 10 The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
011 Sunny Day Fire Other —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
015 Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
017 Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
020 Safeguard Normal Other —% 25 The user creates a protective field that prevents status conditions for five turns.
021 Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
022 Solar Beam Grass Special 120 100% 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
026 Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
027 Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
031 Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
032 Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
033 Reflect Psychic Other —% 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
036 Sludge Bomb Poison Special 90 100% 10 Unsanitary sludge is hurled at the target. This may also poison the target.
039 Rock Tomb Rock Physical 60 95% 15 Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
040 Aerial Ace Flying Physical 60 —% 20 The user confounds the target with speed, then slashes. This attack never misses.
042 Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
044 Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
047 Low Sweep Fighting Physical 65 100% 20 The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
048 Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
049 Echoed Voice Normal Special 40 100% 15 The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
052 Focus Blast Fighting Special 120 70% 5 The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.
053 Energy Ball Grass Special 90 100% 10 The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.
054 False Swipe Normal Physical 40 100% 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
056 Fling Dark Physical * 100% 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item.
066 Payback Dark Physical 50 100% 10 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
068 Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
070 Flash Normal Other 100% 20 The user flashes a bright light that cuts the target’s accuracy.
071 Stone Edge Rock Physical 100 80% 5 The user stabs the target with sharpened stones from below. Critical hits land more easily.
075 Swords Dance Normal Other —% 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
078 Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
080 Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
084 Poison Jab Poison Physical 80 100% 20 The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
086 Grass Knot Grass Special * 100% 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
087 Swagger Normal Other 85% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
088 Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
090 Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
094 Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
096 Nature Power Normal Other —% 20 An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.
098 Power-Up Punch Fighting Physical 40 100% 20 Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
100 Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
H01 Cut Steel Physical 65 95% 20 The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles.
H04 Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
ZC05 Stinger Lance Bug Physical 70 100% 15 The user lunges and stabs at the target with a strong, fine-pointed stinger that easily pierces through the target's items and abilities.
ZC08 Daring Dash Normal Physical 95 85% 15 The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed.
ZC09 Aftershock Ground Physical 60 100% 10 The user strikes the ground and causes a series of tremors that shake the target over two turns.
ZC10 Miasma Terrain Poison Other —% 10 The user covers the ground under everyone’s feet with noxious fog for five turns. This damages Pokémon on the ground a little every turn.
ZC12 Compost Bomb Grass Special 80 85% 10 The user throws a glob of rotting compost at the target, which may also make it flinch. A freshly-used Berry makes the compost even smellier.
ZC15 Piledriver Steel Physical 65 100% 20 The user brings its steely limb down hard on the target's head, driving it into the ground and reducing its Evasion stat.
ZC31 Berry Juicer Grass Other —% 10 The user crushes its held Berry to create a healthy juice. The Berry's effect activates and restores the user's HP.
ZC33 Lariat Fighting Physical 80 100% 20 The user knocks the opponent down hard with a mighty swing of its arm, startling it out of any attacks it might have been preparing.
ZC39 Crosscut Leaf Grass Physical 75 95% 10 The user slashes the target with a saw-like leaf edge. This may also lower the target’s Defense stat.
ZC51 Restrain Dark Physical 10 90% 20 The target is grabbed and squeezed for four to five turns. Holding the target in place makes it easier to catch.
ZC52 Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
ZC53 Hidden Gift Normal Other —% 10 A unique attack that varies in effect depending on the Pokémon using it.
ZC54 Clear Sky Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.
ZC55 Acid Rain Poison Special 110 85% 10 The opposing team is drenched in a shower of caustic liquid. The acid may also lower the targets' Sp. Def stats.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Body Press Fighting Physical 80 100% 10 The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
Brutal Swing Dark Physical 60 100% 20 The user swings its body around violently to inflict damage on everything in its vicinity.
Bullet Seed Grass Physical 25 100% 30 The user forcefully shoots seeds at the target two to five times in a row.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Drain Punch Fighting Physical 75 100% 10 An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Endeavor Normal Physical * 100% 5 An attack move that cuts down the target’s HP to equal the user’s HP.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Focus Punch Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Frenzy Plant Grass Special 150 90% 5 The user slams the target with an enormous tree. The user can’t move on the next turn.
Fury Cutter Bug Physical 40 95% 20 The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Giga Drain Grass Special 75 100% 10 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Grass Pledge Grass Special 80 100% 10 A column of grass hits the target. When used with its water equivalent, its damage increases and a vast swamp appears.
Grassy Glide Grass Physical 70 100% 20 Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Lash Out Dark Physical 75 100% 5 The user lashes out to vent its frustration toward the target. If its stats were lowered during the turn, the power of this move is doubled.
Low Kick Fighting Physical * 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Outrage Dragon Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
Power Garden Grass Other —% 5 A garden of plants with spicy, invigorating aromas grows for five turns. Charging up and recovering from powerful moves happens quickly.
Rock Climb Normal Physical 90 85% 20 The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Seed Bomb Grass Physical 80 100% 15 The user slams a barrage of hard-shelled seeds down on the target from above.
Smart Strike Steel Physical 70 —% 10 The user stabs the target with a sharp horn. This attack never misses.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stomping Tantrum Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
Superpower Fighting Physical 120 100% 5 The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
Synthesis Grass Other —% 5 The user restores its own HP. The amount of HP regained varies with the weather.
Throat Chop Dark Physical 80 100% 15 The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Thunder Punch Electric Physical 75 100% 15 The target is punched with an electrified fist. This may also leave the target with paralysis.
Work Up Normal Other —% 30 The user is roused, and its Attack and Sp. Atk stats increase.
Worry Seed Grass Other 100% 10 A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Egg Moves

Move Type Class Power Acc PP Summary
Close Combat Fighting Physical 120 100% 5 The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
Focus Energy Normal Other —% 30 The user takes a deep breath and focuses so that critical hits land more easily.
Grassy Terrain Grass Other —% 10 The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
Horn Leech Grass Physical 75 100% 10 The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target.
Megahorn Bug Physical 120 85% 10 Using its tough and impressive horn, the user rams into the target with no letup.
Pin Missile Bug Physical 25 95% 20 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Poison Sting Poison Physical 15 100% 35 The user stabs the target with a poisonous stinger. This may also poison the target.
Rage Normal Physical 20 100% 20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Stomp Normal Physical 65 100% 20 The target is stomped with a big foot. This may also make the target flinch.

Other Moves

Move Type Class Power Acc PP Summary Learned
Amnesia Psychic Other —% 20 The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. as Catalcia (level 43)
Fury Attack Normal Physical 15 85% 20 The target is jabbed repeatedly with a horn or beak two to five times in a row. as Acafia (level 19)
Needle Arm Grass Physical 60 100% 15 The user attacks by wildly swinging its thorny arms. This may also make the target flinch. as Catalcia (on evolution)
Play Rough Fairy Physical 90 90% 10 The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. as Acafia (level 42)

Other Official Images

(click thumbnail to enlarge)

Shiny Bossorna
Shiny version.

Design History

(click thumbnail to enlarge.)

Bossorna 2.0 (2013)
The biggest problem I had with the old Bossorna was its quadrupedal form; it really limited the variety of moves it could learn. Standing it up like a minotaur and making it leafier let me give it moves like Needle Arm and Razor Leaf, and better differentiates it from Pokémon like Tauros.
Bossorna 1.0 (2008)
It's okay, if a bit bland. I do think that it at least gets the idea of 'thorns' across better than the other two did.