Arachnire

Arachnire

Classification

The Fire Scorpion Pokémon

Fire Steel

Damage Taken*

×4: Ground
×2: Fighting Water
×1: Dark Electric Fire Ghost Rock
×0.5: Dragon Flying Normal Psychic
×0.25: Bug Fairy Grass Ice Steel
×0: Poison

Abilities

Blaze
Powers up Fire-type moves when the Pokémon is in trouble.
Fire-Hardened hidden ability
The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted.

Base Stats (535 total)

HP: 75
75
Attack: 108
108
Defense: 116
116
Sp. Atk: 88
88
Sp. Def: 70
70
Speed: 78
78

Size

  • Height: 4'3" / 1.3 m
  • Weight: 297.2 lbs / 134.8 kg

Breeding Info

Gender Ratio

87.5% male
12.5% female

87.5% male / 12.5% female

Egg Groups

Bug

Tags

Stage 2, Fully evolved, Starter

Creative Commons License [?]

Evolutionary Family

Telwick
Telwick
Base form
Roastinger
Roastinger
Level 17
Arachnire
Arachnire
Level 34

Flavor Info

Pokédex Entries

Arachnire heats its metallic pincers and armor to astoundingly high temperatures. This is useful for cooking small prey items trapped in its claws, or for keeping young Telwick warm as it carries them.


Arachnire drives enemies away from its home with long-distance jets of flame from its stinger. Ancient Nesubians admired its fearless defense against other dangerous desert Pokémon.

Name Origin

arachnid + fire + ire

Misc Data

  • Catch Rate: 45
  • Base Happiness: 50

Pokédex Categories

Color

Red

Body Shape

Insectoid Insectoid

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1EVO Molten Wave Steel Special 75 100% 15 The user sends a wave of searing liquid metal crashing into everything around it. This may also burn those hit.
1RL Lunge Bug Physical 80 100% 15 The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
1RL Metal Burst Steel Physical * 100% 10 The user retaliates with much greater force against the opponent that last inflicted damage on it.
1 Nip Normal Physical 45 100% 35 The user snaps at the target with sharp little teeth or pincers.
1 Harden Normal Status —% 30 The user stiffens all the muscles in its body to raise its Defense stat.
7 Ember Fire Special 40 100% 25 The target is attacked with small flames. This may also leave the target with a burn.
9 Poison Sting Poison Physical 15 100% 35 The user stabs the target with a poisonous stinger. This may also poison the target.
15 Metal Claw Steel Physical 50 95% 35 The target is raked with steel claws. This may also raise the user’s Attack stat.
17 Flame Charge Fire Physical 50 100% 20 Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.
24 Hone Claws Dark Status —% 15 The user sharpens its claws to boost its Attack stat and accuracy.
27 Burning Strike Fire Physical 60 95% 10 A two-turn attack. The user builds up excess heat, then strikes on the second turn. This also burns the target.
35 Iron Defense Steel Status —% 15 The user hardens its body’s surface like iron, sharply raising its Defense stat.
39 Smart Strike Steel Physical 70 —% 10 The user stabs the target with a sharp horn. This attack never misses.
47 Flamethrower Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
51 Crush Claw Normal Physical 75 95% 10 The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.
59 Burn Away Fire Status —% 10 A fire scorches the battlefield, destroying any modifications or constructs that have been set up.
63 Raging Fury Fire Physical 120 100% 10 The user rampages around spewing flames for two to three turns. The user then becomes confused.

TM/HM Moves

# Move Type Class Power Acc PP Summary
008 Bulk Up Fighting Status —% 20 The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
009 Skitter Smack Bug Physical 70 90% 10 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
011 Sunny Day Fire Status —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
015 Smart Strike Steel Physical 70 —% 10 The user stabs the target with a sharp horn. This attack never misses.
017 Protect Normal Status —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
022 Solar Beam Grass Special 120 100% 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
026 Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
027 Pounce Bug Physical 50 100% 20 The user attacks by pouncing on the target. This also lowers the target's Speed stat.
028 Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
031 Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
034 Throat Chop Dark Physical 80 100% 15 The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
035 Sandstorm Rock Status —% 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
037 Flamethrower Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
038 Fire Blast Fire Special 110 85% 5 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
043 Flame Charge Fire Physical 50 100% 20 Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.
044 Rest Psychic Status —% 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Sleep Talk Normal Status —% 10 While it is asleep, the user randomly uses one of the moves it knows.
048 Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
050 Substitute Normal Status —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
051 Flash Cannon Steel Special 80 100% 10 The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.
054 False Swipe Normal Physical 40 100% 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
061 Will-O-Wisp Fire Status 85% 15 The user shoots a sinister, bluish-white flame at the target to inflict a burn.
069 Heavy Slam Steel Physical * 100% 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.
070 Work Up Normal Status —% 30 The user is roused, and its Attack and Sp. Atk stats increase.
073 Trailblaze Grass Physical 50 100% 20 The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
PX02 Bravado Normal Status 100% 20 The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense.
PX05 Stinger Lance Bug Physical 70 100% 15 The user lunges and stabs at the target with a strong, fine-pointed stinger that easily pierces through the target's items and abilities.
PX06 Diamond Claw Rock Physical 50 90% 10 The user attacks with diamond-hard claws. The user may use any remaining tough minerals to raise its Attack stat.
PX08 Daring Dash Normal Physical 95 85% 15 The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed.
PX09 Aftershock Ground Physical 70 100% 10 The user strikes the ground and causes a series of tremors that shake the target over two turns.
PX15 Piledriver Steel Physical 65 100% 20 The user brings its steely limb down hard on the target's head, driving it into the ground and reducing its Evasion stat.
PX29 Burning Strike Fire Physical 60 95% 10 A two-turn attack. The user builds up excess heat, then strikes on the second turn. This also burns the target.
PX41 Burn Away Fire Status —% 10 A fire scorches the battlefield, destroying any modifications or constructs that have been set up.
PX49 Pulverize Steel Physical 130 90% 5 The user savagely bashes the target's body. The attack's recoil harshly lowers the user's Attack stat.
PX51 Restrain Dark Physical 10 90% 20 The target is grabbed and squeezed for four to five turns. Holding the target in place makes it easier to catch.
PX52 Berry Share Normal Status —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
PX54 Clear Sky Normal Status —% 5 The user clears the skies and calms the wind, returning the weather to normal.
PX55 Hidden Gift Normal Status —% 10 A unique attack that varies in effect depending on the Pokémon using it.
H01 Cut Steel Physical 65 95% 20 The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles.
H04 Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
H08 Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
H11 Rock Climb Normal Physical 90 85% 20 The user attacks the target by smashing into it with incredible force. This may also confuse the target.
H12 Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Tutor Moves

Move Type Class Power Acc PP Summary
Aerial Ace Flying Physical 60 —% 20 The user confounds the target with speed, then slashes. This attack never misses.
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Blast Burn Fire Special 150 90% 5 The target is razed by a fiery explosion. The user can’t move on the next turn.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Endure Normal Status —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Fire Pledge Fire Special 80 100% 10 A column of fire hits the target. When used with its grass equivalent, its damage increases and a vast sea of fire appears.
First Impression Bug Physical 90 100% 10 Although this move has great power, it only works the first turn the user is in battle.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
Hard Press Steel Physical * 100% 10 The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
Heat Wave Fire Special 95 90% 10 The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
Iron Defense Steel Status —% 15 The user hardens its body’s surface like iron, sharply raising its Defense stat.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Knock Off Dark Physical 65 100% 20 The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Magnet Rise Electric Status —% 10 The user levitates using electrically generated magnetism for five turns.
Scorching Sands Ground Special 70 100% 10 The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Steel Beam Steel Special 140 95% 5 The user fires a beam of steel that it collected from its entire body. This also damages the user.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Swords Dance Normal Status —% 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
Temper Flare Fire Physical 75 100% 10 Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.

Egg Moves

Move Type Class Power Acc PP Summary
Bullet Punch Steel Physical 40 100% 30 The user strikes the target with tough punches as fast as bullets. This move always goes first.
Curse Ghost Status —% 10 A move that works differently for the Ghost type than for all other types.
Fell Stinger Bug Physical 50 100% 25 When the user knocks out a target with this move, the user’s Attack stat rises drastically.
Fire Lash Fire Physical 80 100% 15 The user strikes the target with a burning lash. This also lowers the target's Defense stat.
Focus Energy Normal Status —% 30 The user takes a deep breath and focuses so that critical hits land more easily.
Guillotine Normal Physical * 30% 5 A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
Overheat Fire Special 130 90% 5 The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Poison Gas Poison Status 90% 40 A cloud of poison gas is sprayed in the face of opposing Pokémon. This may also poison those hit.
Poison Tail Poison Physical 50 100% 25 The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
Pulse Jet Fire Special 40 100% 20 The user shoots a pulse of intense heat that blasts the target before it can react. This move always goes first.

Field Moves

Move Type Summary
Cut Steel

Cuts down skinny trees and thick patches of overgrowth that block paths.

Dig Ground

If the player is inside of a cave, immediately returns the player to the cave entrance they last used, as an Escape Rope.

Rock Climb Normal

Allows the trainer to scale rough, steep paths to reach high places, and to climb back down safely.

Rock Smash Fighting

Shatters small boulders and cracked walls that may bar the path, sometimes revealing an item or a wild Pokémon.

Secret Power Normal

Creates an empty Secret Base in a suitable location.

Strength Normal

Allows the trainer to push heavy boulders that may block the path.

Other Official Images

(click thumbnail to enlarge.)

Shiny Arachnire
Shiny version.