All Pokémon | « Roastinger | Arachnire | Sailby » |
---|---|---|---|
Phoenixdex Pokémon | « Roastinger | Arachnire | Sailby » |
Nesubian Pokémon | « Roastinger | Arachnire | Sailby » |
Arachnire
Classification
The Fire Scorpion Pokémon
- Nesubi #15
- National #1292
Damage Taken*
×4: | Ground |
---|---|
×2: | Fighting Water |
×1: | Dark Electric Fire Ghost Rock |
×0.5: | Dragon Flying Normal Psychic |
×0.25: | Bug Fairy Grass Ice Steel |
×0: | Poison |
Abilities
- Blaze
- Powers up Fire-type moves when the Pokémon is in trouble.
- Fire-Hardened hidden ability
- The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted.
Base Stats (535 total)
HP: 75 | |
---|---|
Attack: 108 | |
Defense: 116 | |
Sp. Atk: 88 | |
Sp. Def: 70 | |
Speed: 78 |
Size
- Height: 4'3" / 1.3 m
- Weight: 297.2 lbs / 134.8 kg
Breeding Info
Gender Ratio
87.5% male / 12.5% female
Egg Groups
Tags
Stage 2, Fully evolved, Starter
[?]Evolutionary Family
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Flavor Info
Pokédex Entries
Arachnire heats its metallic pincers and armor to astoundingly high temperatures. This is useful for cooking small prey items trapped in its claws, or for keeping young Telwick warm as it carries them.
Arachnire drives enemies away from its home with long-distance jets of flame from its stinger. Ancient Nesubians admired its fearless defense against other dangerous desert Pokémon.
Name Origin
arachnid + fire + ire
Locations
Level-Up Moves
Level | Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|---|
1EVO | Molten Wave | Steel | Special | 75 | 100% | 15 | The user sends a wave of searing liquid metal crashing into everything around it. This may also burn those hit. |
1RL | Lunge | Bug | Physical | 80 | 100% | 15 | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
1RL | Metal Burst | Steel | Physical | * | 100% | 10 | The user retaliates with much greater force against the opponent that last inflicted damage on it. |
1 | Nip | Normal | Physical | 45 | 100% | 35 | The user snaps at the target with sharp little teeth or pincers. |
1 | Harden | Normal | Status | — | —% | 30 | The user stiffens all the muscles in its body to raise its Defense stat. |
7 | Ember | Fire | Special | 40 | 100% | 25 | The target is attacked with small flames. This may also leave the target with a burn. |
9 | Poison Sting | Poison | Physical | 15 | 100% | 35 | The user stabs the target with a poisonous stinger. This may also poison the target. |
15 | Metal Claw | Steel | Physical | 50 | 95% | 35 | The target is raked with steel claws. This may also raise the user’s Attack stat. |
17 | Flame Charge | Fire | Physical | 50 | 100% | 20 | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
24 | Hone Claws | Dark | Status | — | —% | 15 | The user sharpens its claws to boost its Attack stat and accuracy. |
27 | Burning Strike | Fire | Physical | 60 | 95% | 10 | A two-turn attack. The user builds up excess heat, then strikes on the second turn. This also burns the target. |
35 | Iron Defense | Steel | Status | — | —% | 15 | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
39 | Smart Strike | Steel | Physical | 70 | —% | 10 | The user stabs the target with a sharp horn. This attack never misses. |
47 | Flamethrower | Fire | Special | 90 | 100% | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
51 | Crush Claw | Normal | Physical | 75 | 95% | 10 | The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat. |
59 | Burn Away | Fire | Status | — | —% | 10 | A fire scorches the battlefield, destroying any modifications or constructs that have been set up. |
63 | Raging Fury | Fire | Physical | 120 | 100% | 10 | The user rampages around spewing flames for two to three turns. The user then becomes confused. |
TM/HM Moves
# | Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|---|
008 | Bulk Up | Fighting | Status | — | —% | 20 | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
009 | Skitter Smack | Bug | Physical | 70 | 90% | 10 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
010 | Hidden Power | Normal | Special | 60 | 100% | 15 | A unique attack that varies in type depending on the Pokémon using it. |
011 | Sunny Day | Fire | Status | — | —% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
015 | Smart Strike | Steel | Physical | 70 | —% | 10 | The user stabs the target with a sharp horn. This attack never misses. |
017 | Protect | Normal | Status | — | —% | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
022 | Solar Beam | Grass | Special | 120 | 100% | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
026 | Earthquake | Ground | Physical | 100 | 100% | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
027 | Pounce | Bug | Physical | 50 | 100% | 20 | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
028 | Dig | Ground | Physical | 80 | 100% | 10 | The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
031 | Brick Break | Fighting | Physical | 75 | 100% | 15 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
034 | Throat Chop | Dark | Physical | 80 | 100% | 15 | The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
035 | Sandstorm | Rock | Status | — | —% | 10 | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
037 | Flamethrower | Fire | Special | 90 | 100% | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
038 | Fire Blast | Fire | Special | 110 | 85% | 5 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
043 | Flame Charge | Fire | Physical | 50 | 100% | 20 | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
044 | Rest | Psychic | Status | — | —% | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
045 | Sleep Talk | Normal | Status | — | —% | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
048 | Rock Slide | Rock | Physical | 75 | 90% | 10 | Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
050 | Substitute | Normal | Status | — | —% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
051 | Flash Cannon | Steel | Special | 80 | 100% | 10 | The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. |
054 | False Swipe | Normal | Physical | 40 | 100% | 40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
061 | Will-O-Wisp | Fire | Status | — | 85% | 15 | The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
069 | Heavy Slam | Steel | Physical | * | 100% | 10 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. |
070 | Work Up | Normal | Status | — | —% | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
073 | Trailblaze | Grass | Physical | 50 | 100% | 20 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
PX02 | Bravado | Normal | Status | — | 100% | 20 | The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense. |
PX05 | Stinger Lance | Bug | Physical | 70 | 100% | 15 | The user lunges and stabs at the target with a strong, fine-pointed stinger that easily pierces through the target's items and abilities. |
PX06 | Diamond Claw | Rock | Physical | 50 | 90% | 10 | The user attacks with diamond-hard claws. The user may use any remaining tough minerals to raise its Attack stat. |
PX08 | Daring Dash | Normal | Physical | 95 | 85% | 15 | The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed. |
PX09 | Aftershock | Ground | Physical | 70 | 100% | 10 | The user strikes the ground and causes a series of tremors that shake the target over two turns. |
PX15 | Piledriver | Steel | Physical | 65 | 100% | 20 | The user brings its steely limb down hard on the target's head, driving it into the ground and reducing its Evasion stat. |
PX29 | Burning Strike | Fire | Physical | 60 | 95% | 10 | A two-turn attack. The user builds up excess heat, then strikes on the second turn. This also burns the target. |
PX41 | Burn Away | Fire | Status | — | —% | 10 | A fire scorches the battlefield, destroying any modifications or constructs that have been set up. |
PX49 | Pulverize | Steel | Physical | 130 | 90% | 5 | The user savagely bashes the target's body. The attack's recoil harshly lowers the user's Attack stat. |
PX51 | Restrain | Dark | Physical | 10 | 90% | 20 | The target is grabbed and squeezed for four to five turns. Holding the target in place makes it easier to catch. |
PX52 | Berry Share | Normal | Status | — | —% | 10 | The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch. |
PX54 | Clear Sky | Normal | Status | — | —% | 5 | The user clears the skies and calms the wind, returning the weather to normal. |
PX55 | Hidden Gift | Normal | Status | — | —% | 10 | A unique attack that varies in effect depending on the Pokémon using it. |
H01 | Cut | Steel | Physical | 65 | 95% | 20 | The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles. |
H04 | Strength | Normal | Physical | 80 | 100% | 15 | The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
H08 | Rock Smash | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. |
H11 | Rock Climb | Normal | Physical | 90 | 85% | 20 | The user attacks the target by smashing into it with incredible force. This may also confuse the target. |
H12 | Secret Power | Normal | Physical | 70 | 100% | 20 | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Tutor Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Aerial Ace | Flying | Physical | 60 | —% | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
Amaze | Normal | Physical | * | 100% | 15 | The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is. |
Blast Burn | Fire | Special | 150 | 90% | 5 | The target is razed by a fiery explosion. The user can’t move on the next turn. |
Confound | Normal | Special | * | 100% | 15 | The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is. |
Dazzle | Normal | Special | * | 100% | 15 | The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is. |
Demolish | Normal | Physical | * | 100% | 15 | The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is. |
Endure | Normal | Status | — | —% | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Enthrall | Normal | Special | * | 100% | 15 | The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is. |
Facade | Normal | Physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Fire Pledge | Fire | Special | 80 | 100% | 10 | A column of fire hits the target. When used with its grass equivalent, its damage increases and a vast sea of fire appears. |
First Impression | Bug | Physical | 90 | 100% | 10 | Although this move has great power, it only works the first turn the user is in battle. |
Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Hard Press | Steel | Physical | * | 100% | 10 | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
Heat Wave | Fire | Special | 95 | 90% | 10 | The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. |
Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
Iron Defense | Steel | Status | — | —% | 15 | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
Iron Tail | Steel | Physical | 100 | 75% | 15 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
Knock Off | Dark | Physical | 65 | 100% | 20 | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
Magnet Rise | Electric | Status | — | —% | 10 | The user levitates using electrically generated magnetism for five turns. |
Scorching Sands | Ground | Special | 70 | 100% | 10 | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
Steel Beam | Steel | Special | 140 | 95% | 5 | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
Sucker Punch | Dark | Physical | 70 | 100% | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
Swords Dance | Normal | Status | — | —% | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
Temper Flare | Fire | Physical | 75 | 100% | 10 | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. |
Egg Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Bullet Punch | Steel | Physical | 40 | 100% | 30 | The user strikes the target with tough punches as fast as bullets. This move always goes first. |
Curse | Ghost | Status | — | —% | 10 | A move that works differently for the Ghost type than for all other types. |
Fell Stinger | Bug | Physical | 50 | 100% | 25 | When the user knocks out a target with this move, the user’s Attack stat rises drastically. |
Fire Lash | Fire | Physical | 80 | 100% | 15 | The user strikes the target with a burning lash. This also lowers the target's Defense stat. |
Focus Energy | Normal | Status | — | —% | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
Guillotine | Normal | Physical | * | 30% | 5 | A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. |
Overheat | Fire | Special | 130 | 90% | 5 | The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
Poison Gas | Poison | Status | — | 90% | 40 | A cloud of poison gas is sprayed in the face of opposing Pokémon. This may also poison those hit. |
Poison Tail | Poison | Physical | 50 | 100% | 25 | The user hits the target with its tail. This may also poison the target. Critical hits land more easily. |
Pulse Jet | Fire | Special | 40 | 100% | 20 | The user shoots a pulse of intense heat that blasts the target before it can react. This move always goes first. |
Field Moves
Move | Type | Summary |
---|---|---|
Cut | Steel | Cuts down skinny trees and thick patches of overgrowth that block paths. |
Dig | Ground | If the player is inside of a cave, immediately returns the player to the cave entrance they last used, as an Escape Rope. |
Rock Climb | Normal | Allows the trainer to scale rough, steep paths to reach high places, and to climb back down safely. |
Rock Smash | Fighting | Shatters small boulders and cracked walls that may bar the path, sometimes revealing an item or a wild Pokémon. |
Secret Power | Normal | Creates an empty Secret Base in a suitable location. |
Strength | Normal | Allows the trainer to push heavy boulders that may block the path. |
All Pokémon | « Roastinger | Arachnire | Sailby » |
---|---|---|---|
Phoenixdex Pokémon | « Roastinger | Arachnire | Sailby » |
Nesubian Pokémon | « Roastinger | Arachnire | Sailby » |