Home Pokémon Mambar
Classification
The Bar Snake Pokémon
Poison
Damage Taken*
Abilities
Sturdy The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out. Rattled hidden ability Some move types scare it and boost its Speed stat.
Base Stats (290 total)
HP: 30
Attack: 40
Defense: 66
Sp. Atk: 35
Sp. Def: 35
Speed: 84
Flavor Info
Pokédex Entries
Mambar are extremely timid and freeze at the first sign of trouble. Their special, metal-like scales make their bodies rigid and difficult to damage. As soon as the scary thing is gone Mambar will slither away at high speed.
Mambar are notoriously hard to train—they rarely use their venomous bite even when provoked, preferring to freeze in fear instead. Their peculiar defensive behavior has become a euphemism in Accolantian popular culture.
Additional Info Mambar are actually fairly popular among Accolantian troublemakers—young ne'er-do-wells see it as both a cool poisonous Pokémon and, when that fails to impress because Mambar are about as menacing as a soggy tissue, a handy blunt implement useful for causing property damage and threatening other kids.
Name Origin mamba + bar
Misc Data
Catch Rate: 255
Base Happiness: 50
Pokédex Categories
Color
Black
Body Shape
Serpentine
Level-Up Moves
Level
Move
Type
Class
Power
Acc
PP
Summary
1
Harden
Normal
Status
—
—%
30
The user stiffens all the muscles in its body to raise its Defense stat.
6
Poison Sting
Poison
Physical
15
100%
35
The user stabs the target with a poisonous stinger. This may also poison the target.
11
Protect
Normal
Status
—
—%
10
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
13
Bite
Dark
Physical
60
100%
25
The target is bitten with viciously sharp fangs. This may also make the target flinch.
18
Endure
Normal
Status
—
—%
10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
23
Chip Away
Normal
Physical
70
100%
20
Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.
25
Poison Fang
Poison
Physical
50
100%
15
The user bites the target with toxic fangs. This may also leave the target badly poisoned.
30
Iron Defense
Steel
Status
—
—%
15
The user hardens its body’s surface like iron, sharply raising its Defense stat.
35
Toxic
Poison
Status
—
90%
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
37
Iron Tail
Steel
Physical
100
75%
15
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
42
Coil
Poison
Status
—
—%
20
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
47
Poison Jab
Poison
Physical
80
100%
20
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
TM/HM Moves
#
Move
Type
Class
Power
Acc
PP
Summary
002
Scale Shot
Dragon
Physical
25
90%
20
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
006
Toxic
Poison
Status
—
90%
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
010
Hidden Power
Normal
Special
60
100%
15
A unique attack that varies in type depending on the Pokémon using it.
011
Sunny Day
Fire
Status
—
—%
5
The user intensifies the sun for five turns, powering up Fire-type moves.
017
Protect
Normal
Status
—
—%
10
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018
Rain Dance
Water
Status
—
—%
5
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
028
Dig
Ground
Physical
80
100%
10
The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
036
Sludge Bomb
Poison
Special
90
100%
10
Unsanitary sludge is hurled at the target. This may also poison the target.
044
Rest
Psychic
Status
—
—%
5
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045
Sleep Talk
Normal
Status
—
—%
10
While it is asleep, the user randomly uses one of the moves it knows.
046
Thief
Dark
Physical
60
100%
25
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
050
Substitute
Normal
Status
—
—%
10
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
PX16
Venomous Strike
Poison
Physical
60
95%
10
A two-turn attack. The user gathers up dangerously potent venom, then strikes on the second turn. This also poisons the target.
PX51
Restrain
Dark
Physical
10
90%
20
The target is grabbed and squeezed for four to five turns. Holding the target in place makes it easier to catch.
PX52
Berry Share
Normal
Status
—
—%
10
The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
PX53
Acid Rain
Poison
Special
110
85%
10
The opposing team is drenched in a shower of caustic liquid. The acid may also lower the targets' Sp. Def stats.
PX54
Clear Sky
Normal
Status
—
—%
5
The user clears the skies and calms the wind, returning the weather to normal.
PX55
Hidden Gift
Normal
Status
—
—%
10
A unique attack that varies in effect depending on the Pokémon using it.
H12
Secret Power
Normal
Physical
70
100%
20
The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Tutor Moves
Move
Type
Class
Power
Acc
PP
Summary
Amaze
Normal
Physical
*
100%
15
The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Aqua Tail
Water
Physical
90
90%
10
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Confound
Normal
Special
*
100%
15
The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle
Normal
Special
*
100%
15
The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish
Normal
Physical
*
100%
15
The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Endure
Normal
Status
—
—%
10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall
Normal
Special
*
100%
15
The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Facade
Normal
Physical
70
100%
20
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Ice Spinner
Ice
Physical
80
100%
15
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
Iron Defense
Steel
Status
—
—%
15
The user hardens its body’s surface like iron, sharply raising its Defense stat.
Iron Tail
Steel
Physical
100
75%
15
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Snatch
Dark
Status
—
—%
10
The user steals the effects of any attempts to use a healing or stat-changing move.
Trip Up
Dark
Physical
65
100%
15
The user reacts to the target's movement and takes out its legs, making the target flinch. This move fails if the target is not readying a priority move.
Egg Moves
Move
Type
Class
Power
Acc
PP
Summary
Feint
Normal
Physical
30
100%
10
An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.
Feint Attack
Dark
Physical
60
—%
20
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Focus Energy
Normal
Status
—
—%
30
The user takes a deep breath and focuses so that critical hits land more easily.
Glare
Normal
Status
—
100%
30
The user intimidates the target with the pattern on its belly to cause paralysis.
Metal Burst
Steel
Physical
*
100%
10
The user retaliates with much greater force against the opponent that last inflicted damage on it.
Poison Tail
Poison
Physical
50
100%
25
The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
Pursuit
Dark
Physical
40
100%
20
An attack move that inflicts double damage if used on a target that is switching out of battle.
Rapid Spin
Normal
Physical
50
100%
40
The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.
Field Moves
Move
Type
Summary
Dig
Ground
If the player is inside of a cave, immediately returns the player to the cave entrance they last used, as an Escape Rope.
Secret Power
Normal
Creates an empty Secret Base in a suitable location.
Other Official Images
(click thumbnail to enlarge.)
Shiny Mambar
Shiny version.
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