Mambar

Mambar

Classification

The Bar Snake Pokémon

Poison

Damage Taken*

×4: N/A
×2: Ground Psychic
×1: Dark Dragon Electric Fire Flying Ghost Ice Normal Rock Steel Water
×0.5: Bug Fairy Fighting Grass Poison
×0.25: N/A
×0: N/A

Abilities

Sturdy
It cannot be knocked out with one hit.
Rattled hidden ability
Some move types scare it and boost its Speed stat.

Base Stats (290 total)

HP: 30
30
Attack: 40
40
Defense: 66
66
Sp. Atk: 35
35
Sp. Def: 35
35
Speed: 84
84

Size

  • Height: 3'3" / 1 m
  • Weight: 10.7 lbs / 4.9 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Field

Tags

Basic, Not fully evolved

Creative Commons License [?]

Evolutionary Family

Mambar
Mambar
Base form
Boomrslang
Boomrslang
Level 27

Flavor Info

Pokédex Entries

Mambar are extremely timid Pokémon and will freeze up at the first sign of trouble. They reflexively straighten out in an instant when frightened, and their special, metal-like scales make their bodies rigid and very hard to damage. As soon as the scary thing is gone Mambar will relax and slither away at high speed.


Mambar are notoriously difficult to train—they rarely use their potent venomous bite even when provoked, preferring to freeze in fear instead. Their peculiar defensive behavior is well-known, however, and has become a euphemism in Zencalian popular culture.

Additional Info

Mambar are actually fairly popular among Accolantian troublemakers—young ne'er-do-wells see it as both a cool poisonous Pokémon and, when that fails to impress because Mambar are about as menacing as a soggy tissue, a handy blunt implement useful for causing property damage and threatening other kids.

Name Origin

mamba + bar

Misc Data

  • Catch Rate: 255
  • Base Happiness: 70

Pokédex Categories

Color

Black

Body Shape

Serpentine Serpentine

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Harden Normal Other —% 30 The user stiffens all the muscles in its body to raise its Defense stat.
6 Poison Sting Poison Physical 15 100% 35 The user stabs the target with a poisonous stinger. This may also poison the target.
11 Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
13 Bite Dark Physical 60 100% 25 The target is bitten with viciously sharp fangs. This may also make the target flinch.
18 Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
23 Chip Away Normal Physical 70 100% 20 Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.
25 Poison Fang Poison Physical 50 100% 15 The user bites the target with toxic fangs. This may also leave the target badly poisoned.
30 Iron Defense Steel Other —% 15 The user hardens its body’s surface like iron, sharply raising its Defense stat.
35 Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
37 Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
42 Coil Poison Other —% 20 The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
47 Poison Jab Poison Physical 80 100% 20 The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

TM/HM Moves

# Move Type Class Power Acc PP Summary
006 Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
009 Venoshock Poison Special 65 100% 10 The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
011 Sunny Day Fire Other —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
017 Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Other —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
021 Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
027 Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
028 Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
032 Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
034 Sludge Wave Poison Special 95 100% 10 The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
036 Sludge Bomb Poison Special 90 100% 10 Unsanitary sludge is hurled at the target. This may also poison the target.
042 Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
044 Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
046 Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
048 Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
084 Poison Jab Poison Physical 80 100% 20 The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
087 Swagger Normal Other 85% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
088 Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
090 Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
100 Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
ZC10 Miasma Terrain Poison Other —% 10 The user covers the ground under everyone’s feet with noxious fog for five turns. This damages Pokémon on the ground a little every turn.
ZC51 Restrain Dark Physical 10 90% 20 The target is grabbed and squeezed for four to five turns. Holding the target in place makes it easier to catch.
ZC52 Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
ZC53 Hidden Gift Normal Other —% 10 A unique attack that varies in effect depending on the Pokémon using it.
ZC54 Clear Sky Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.
ZC55 Acid Rain Poison Special 110 85% 10 The opposing team is drenched in a shower of caustic liquid. The acid may also lower the targets' Sp. Def stats.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bind Normal Physical 15 85% 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Breaking Swipe Dragon Physical 60 100% 15 The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
Brutal Swing Dark Physical 60 100% 20 The user swings its body around violently to inflict damage on everything in its vicinity.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Gastro Acid Poison Other 100% 10 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Iron Defense Steel Other —% 15 The user hardens its body’s surface like iron, sharply raising its Defense stat.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Snatch Dark Other —% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Trip Up Dark Physical 40 100% 20 An attack move that causes flinching if used on a target trying to take its turn too early.

Egg Moves

Move Type Class Power Acc PP Summary
Feint Normal Physical 30 100% 10 An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.
Feint Attack Dark Physical 60 —% 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Focus Energy Normal Other —% 30 The user takes a deep breath and focuses so that critical hits land more easily.
Glare Normal Other 100% 30 The user intimidates the target with the pattern on its belly to cause paralysis.
Metal Burst Steel Physical * 100% 10 The user retaliates with much greater power against the target that last inflicted damage on it.
Poison Tail Poison Physical 50 100% 25 The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
Pursuit Dark Physical 40 100% 20 An attack move that inflicts double damage if used on a target that is switching out of battle.

Other Official Images

(click thumbnail to enlarge)

Shiny Mambar
Shiny version.