Currarog

Currarog

Classification

The Dart Frog Pokémon

Poison Electric

Damage Taken*

×4: Ground
×2: Psychic
×1: Dark Dragon Fire Ghost Ice Normal Rock Water
×0.5: Bug Electric Fairy Fighting Flying Grass Poison Steel
×0.25: N/A
×0: N/A

Abilities

Poison Point
Contact with the Pokémon may poison the attacker.
Sniper
Powers up moves if they become critical hits.
Dry Skin hidden ability
Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.

Base Stats (395 total)

HP: 60
60
Attack: 55
55
Defense: 40
40
Sp. Atk: 95
95
Sp. Def: 40
40
Speed: 105
105

Size

  • Height: 0'8" / 0.2 m
  • Weight: 4.1 lbs / 1.9 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Water 1

Tags

Basic, Single-stage, Fully evolved

Creative Commons License [?]

Evolutionary Family

Currarog
Currarog
Does not evolve

Flavor Info

Pokédex Entries

The film that covers a Currarog's body and keeps it moist is highly toxic. Their claws and sharp nose-tip secrete an even more potent poison. They use electricity stored in their legs to power their energetic leaps.


Currarog fend off their enemies by leaping at them face-first and driving their sharp nose-tip into the opponent's body, then flooding it with electricity and venom. The potent combination is usually enough to cause the enemy to flee, although sometimes it runs away with the Currarog still stuck to it.

Name Origin

curare, a poisonous plant often used to tip poison darts + poison arrow frog

Misc Data

  • Catch Rate: 75
  • Base Happiness: 50

Wild Held Items

  • 5% Poison Barb

Pokédex Categories

Color

Purple

Body Shape

Quadrupedal Quadrupedal

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Poison Sting Poison Physical 15 100% 35 The user stabs the target with a poisonous stinger. This may also poison the target.
1 Jolt Electric Physical 30 100% 15 The user charges at the target with a shower of startling sparks. This may also make the target flinch.
7 Thunder Shock Electric Special 40 100% 30 A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
12 Lick Ghost Physical 30 100% 30 The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
18 Numbing Sting Poison Status 90% 15 The user jabs the target with a small, painless sting. It causes paralysis if it hits.
20 Venoshock Poison Special 65 100% 10 The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.
26 Acupressure Normal Status —% 30 The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.
31 Poison Jab Poison Physical 80 100% 20 The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
37 Charge Beam Electric Special 50 90% 10 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
39 Ion Deluge Electric Status —% 25 The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
45 Toxic Poison Status 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
50 Volt Switch Electric Special 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
56 Magic Coat Psychic Status —% 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status.

TM/HM Moves

# Move Type Class Power Acc PP Summary
005 Mud Shot Ground Special 55 95% 15 The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
006 Toxic Poison Status 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
009 Skitter Smack Bug Physical 70 90% 10 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
015 Smart Strike Steel Physical 70 —% 10 The user stabs the target with a sharp horn. This attack never misses.
016 Light Screen Psychic Status —% 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns.
017 Protect Normal Status —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Status —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
024 Thunderbolt Electric Special 90 100% 15 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
025 Thunder Electric Special 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
036 Sludge Bomb Poison Special 90 100% 10 Unsanitary sludge is hurled at the target. This may also poison the target.
040 Thunder Wave Electric Status 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
044 Rest Psychic Status —% 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Sleep Talk Normal Status —% 10 While it is asleep, the user randomly uses one of the moves it knows.
049 Wild Charge Electric Physical 90 100% 15 The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
050 Substitute Normal Status —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
053 Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
054 False Swipe Normal Physical 40 100% 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
057 Charge Beam Electric Special 50 90% 10 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
066 Chilling Water Water Special 50 100% 20 The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
071 Cross Poison Poison Physical 70 100% 20 A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.
PX02 Bravado Normal Status 100% 20 The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense.
PX08 Daring Dash Normal Physical 95 85% 15 The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed.
PX11 Static Strike Electric Physical 60 95% 10 A two-turn attack. The user builds up excess electricity, then strikes on the second turn. This also paralyzes the target.
PX16 Venomous Strike Poison Physical 60 95% 10 A two-turn attack. The user gathers up dangerously potent venom, then strikes on the second turn. This also poisons the target.
PX26 Oil Slick Poison Status —% 15 The user soaks the floor beneath the opposing team with slippery oil, making their footing treacherous and direct contact attacks difficult.
PX52 Berry Share Normal Status —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
PX54 Clear Sky Normal Status —% 5 The user clears the skies and calms the wind, returning the weather to normal.
PX55 Hidden Gift Normal Status —% 10 A unique attack that varies in effect depending on the Pokémon using it.
H05 Flash Normal Status 100% 20 The user flashes a bright light that cuts the target’s accuracy.
H12 Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Tutor Moves

Move Type Class Power Acc PP Summary
Aerial Ace Flying Physical 60 —% 20 The user confounds the target with speed, then slashes. This attack never misses.
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Dire Miasma Poison Special 95 90% 10 The user summons a noxious, choking fog that surrounds the target. This move badly poisons the target on Miasma Terrain.
Electric Terrain Electric Status —% 10 The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Endure Normal Status —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
First Impression Bug Physical 90 100% 10 Although this move has great power, it only works the first turn the user is in battle.
Jump-Start Electric Status —% 20 The user gives its ally a spark of potent energy, boosting its Special Attack and Speed stats.
Laser Focus Normal Status —% 30 The user concentrates intensely. The attack on the next turn always results in a critical hit.
Magnet Rise Electric Status —% 10 The user levitates using electrically generated magnetism for five turns.
Miasma Terrain Poison Status —% 10 The user turns the ground into Miasma Terrain for five turns. This damages Pokémon on the ground a little every turn and powers up Poison-type moves.
Rising Voltage Electric Special 70 100% 20 The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
Shock Wave Electric Special 60 —% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Swift Normal Special 60 —% 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Trip Up Dark Physical 65 100% 15 The user reacts to the target's movement and takes out its legs, making the target flinch. This move fails if the target is not readying a priority move.
U-turn Bug Physical 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Volt Switch Electric Special 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.

Egg Moves

Move Type Class Power Acc PP Summary
Acid Armor Poison Status —% 20 The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Aqua Jet Water Physical 40 100% 20 The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Aqua Ring Water Status —% 20 The user envelops itself in a veil made of water. It regains some HP every turn.
Astonish Ghost Physical 30 100% 15 The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Charge Electric Status —% 20 The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
Disable Normal Status 100% 20 For four turns, this move prevents the target from using the move it last used.
Eerie Impulse Electric Status 100% 15 The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
Fake Out Normal Physical 40 100% 10 An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Venom Drench Poison Status 100% 20 Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
Water Sport Water Status —% 15 The user soaks itself with water. This weakens Fire-type moves for five turns.

Field Moves

Move Type Summary
Flash Normal

In dark caves, illuminates the area around the trainer. Outside of dark caves, allows the trainer to see farther than they normally would, and reduces the wild encounter rate.

Secret Power Normal

Creates an empty Secret Base in a suitable location.

Other Official Images

(click thumbnail to enlarge.)

Shiny Currarog
Shiny version.

Artwork

(click thumbnail to enlarge. the works below are not included in any CC license that may apply to the fakemon/form depicted on this page. ask the original creator's permission before attempting to use anything shown below.)

Fanart by Purplemew12