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- Buneary
Classification
The Rabbit Pokémon
Normal
Damage Taken*
Abilities
- Run Away
- Enables a sure getaway from wild Pokémon.
- Klutz
- The Pokémon can’t use any held items.
- Limber hidden ability
- Protects the Pokémon from paralysis.
Base Stats (350 total)
HP: 55 |
|
Attack: 66 |
|
Defense: 44 |
|
Sp. Atk: 44 |
|
Sp. Def: 56 |
|
Speed: 85 |
|
Flavor Info
Pokédex Entries
When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur.
Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.
Misc Data
- Catch Rate: 190
- Base Happiness: 0
Wild Held Items
Pokédex Categories
Color
Brown
Body Shape
Bipedal with tail
Level-Up Moves
Level |
Move |
Type |
Class |
Power |
Acc |
PP |
Summary |
1 |
Splash |
Normal |
Status |
— |
—% |
40 |
The user just flops and splashes around to no effect at all... |
1 |
Pound |
Normal |
Physical |
40 |
100% |
35 |
The target is physically pounded with a long tail, a foreleg, or the like. |
1 |
Defense Curl |
Normal |
Status |
— |
—% |
40 |
The user curls up to conceal weak spots and raise its Defense stat. |
1 |
Foresight |
Normal |
Status |
— |
—% |
40 |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
6 |
Endure |
Normal |
Status |
— |
—% |
10 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
10 |
Baby-Doll Eyes |
Fairy |
Status |
— |
100% |
30 |
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. |
13 |
Frustration |
Normal |
Physical |
* |
100% |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
16 |
Quick Attack |
Normal |
Physical |
40 |
100% |
30 |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
23 |
Jump Kick |
Fighting |
Physical |
100 |
95% |
10 |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
26 |
Baton Pass |
Normal |
Status |
— |
—% |
40 |
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
33 |
Agility |
Psychic |
Status |
— |
—% |
30 |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
36 |
Dizzy Punch |
Normal |
Physical |
70 |
100% |
10 |
The target is hit with rhythmically launched punches. This may also leave the target confused. |
43 |
After You |
Normal |
Status |
— |
—% |
15 |
The user helps the target and makes it use its move right after the user. |
46 |
Charm |
Fairy |
Status |
— |
100% |
20 |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
53 |
Entrainment |
Normal |
Status |
— |
100% |
15 |
The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. |
56 |
Bounce |
Flying |
Physical |
85 |
85% |
5 |
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
63 |
Healing Wish |
Psychic |
Status |
— |
—% |
10 |
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
TM/HM Moves
# |
Move |
Type |
Class |
Power |
Acc |
PP |
Summary |
010 |
Hidden Power |
Normal |
Special |
60 |
100% |
15 |
A unique attack that varies in type depending on the Pokémon using it. |
013 |
Ice Beam |
Ice |
Special |
90 |
100% |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
017 |
Protect |
Normal |
Status |
— |
—% |
10 |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
022 |
Solar Beam |
Grass |
Special |
120 |
100% |
10 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
024 |
Thunderbolt |
Electric |
Special |
90 |
100% |
15 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
028 |
Dig |
Ground |
Physical |
80 |
100% |
10 |
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
029 |
Cosmic Power |
Psychic |
Status |
— |
—% |
20 |
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
030 |
Shadow Ball |
Ghost |
Special |
80 |
100% |
15 |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
039 |
Power-Up Punch |
Fighting |
Physical |
40 |
100% |
20 |
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. |
040 |
Thunder Wave |
Electric |
Status |
— |
90% |
20 |
The user launches a weak jolt of electricity that paralyzes the target. |
044 |
Rest |
Psychic |
Status |
— |
—% |
5 |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
045 |
Sleep Talk |
Normal |
Status |
— |
—% |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
050 |
Substitute |
Normal |
Status |
— |
—% |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
055 |
Grass Knot |
Grass |
Special |
* |
100% |
20 |
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
057 |
Charge Beam |
Electric |
Special |
50 |
90% |
10 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
067 |
Play Rough |
Fairy |
Physical |
90 |
90% |
10 |
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. |
070 |
Work Up |
Normal |
Status |
— |
—% |
30 |
The user is roused, and its Attack and Sp. Atk stats increase. |
PX08 |
Daring Dash |
Normal |
Physical |
95 |
85% |
15 |
The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed. |
PX14 |
Whirling Dance |
Fairy |
Physical |
55 |
100% |
15 |
The user spins the target around in a wild, tiring dance that lowers the target's Attack stat. |
PX52 |
Berry Share |
Normal |
Status |
— |
—% |
10 |
The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch. |
PX54 |
Clear Sky |
Normal |
Status |
— |
—% |
5 |
The user clears the skies and calms the wind, returning the weather to normal. |
PX55 |
Hidden Gift |
Normal |
Status |
— |
—% |
10 |
A unique attack that varies in effect depending on the Pokémon using it. |
H01 |
Cut |
Steel |
Physical |
65 |
95% |
20 |
The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles. |
H08 |
Rock Smash |
Fighting |
Physical |
40 |
100% |
15 |
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. |
H12 |
Secret Power |
Normal |
Physical |
70 |
100% |
20 |
The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Tutor Moves
Move |
Type |
Class |
Power |
Acc |
PP |
Summary |
Amaze |
Normal |
Physical |
* |
100% |
15 |
The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is. |
Confound |
Normal |
Special |
* |
100% |
15 |
The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is. |
Covet |
Normal |
Physical |
60 |
100% |
25 |
The user endearingly approaches the target, then steals the target’s held item. |
Dazzle |
Normal |
Special |
* |
100% |
15 |
The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is. |
Demolish |
Normal |
Physical |
* |
100% |
15 |
The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is. |
Drain Punch |
Fighting |
Physical |
75 |
100% |
10 |
An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
Draining Kiss |
Fairy |
Special |
50 |
100% |
10 |
The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target. |
Endure |
Normal |
Status |
— |
—% |
10 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Enthrall |
Normal |
Special |
* |
100% |
15 |
The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is. |
Facade |
Normal |
Physical |
70 |
100% |
20 |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Fire Punch |
Fire |
Physical |
75 |
100% |
15 |
The target is punched with a fiery fist. This may also leave the target with a burn. |
Heal Bell |
Normal |
Status |
— |
—% |
5 |
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
Helping Hand |
Normal |
Status |
— |
—% |
20 |
The user assists an ally by boosting the power of that ally’s attack. |
Ice Punch |
Ice |
Physical |
75 |
100% |
15 |
The target is punched with an icy fist. This may also leave the target frozen. |
Iron Tail |
Steel |
Physical |
100 |
75% |
15 |
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
Low Kick |
Fighting |
Physical |
* |
100% |
20 |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
Metronome |
Normal |
Status |
— |
—% |
10 |
The user waggles a finger and stimulates its brain into randomly using nearly any move. |
Revel Dance |
Fairy |
Physical |
120 |
100% |
10 |
The user attacks with a frenzied, reckless dance for two to three turns. The user then becomes confused. |
Shock Wave |
Electric |
Special |
60 |
—% |
20 |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
Swift |
Normal |
Special |
60 |
—% |
20 |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
Thunder Punch |
Electric |
Physical |
75 |
100% |
15 |
The target is punched with an electrified fist. This may also leave the target with paralysis. |
Triple Axel |
Ice |
Physical |
20 |
90% |
10 |
A consecutive three-kick attack that becomes more powerful with each successive hit. |
Water Pulse |
Water |
Special |
60 |
100% |
20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Egg Moves
Move |
Type |
Class |
Power |
Acc |
PP |
Summary |
Circle Throw |
Fighting |
Physical |
60 |
90% |
10 |
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Copycat |
Normal |
Status |
— |
—% |
20 |
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
Double Hit |
Normal |
Physical |
35 |
90% |
10 |
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. |
Encore |
Normal |
Status |
— |
100% |
5 |
The user compels the target to keep using only the move it last used for three turns. |
Fake Out |
Normal |
Physical |
40 |
100% |
10 |
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
Fake Tears |
Dark |
Status |
— |
100% |
20 |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
Flail |
Normal |
Physical |
* |
100% |
15 |
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |
Mud Sport |
Ground |
Status |
— |
—% |
15 |
The user covers itself with mud. This weakens Electric-type moves for five turns. |
Sky Uppercut |
Fighting |
Physical |
85 |
90% |
15 |
The user attacks the target with an uppercut thrown skyward with force. |
Sweet Kiss |
Fairy |
Status |
— |
75% |
10 |
The user kisses the target with a sweet, angelic cuteness that causes confusion. |
Switcheroo |
Dark |
Status |
— |
100% |
10 |
The user trades held items with the target faster than the eye can follow. |
Teeter Dance |
Normal |
Status |
— |
100% |
20 |
The user performs a wobbly dance that confuses the Pokémon around it. |
Field Moves
Move |
Type |
Summary |
Cut |
Steel |
Cuts down skinny trees and thick patches of overgrowth that block paths. |
Dig |
Ground |
If the player is inside of a cave, immediately returns the player to the cave entrance they last used, as an Escape Rope. |
Rock Smash |
Fighting |
Shatters small boulders and cracked walls that may bar the path, sometimes revealing an item or a wild Pokémon. |
Secret Power |
Normal |
Creates an empty Secret Base in a suitable location. |