Ascaleius

Ascaleius

Classification

The Healing Pokémon

Normal Dragon

Damage Taken*

×4: N/A
×2: Dragon Fairy Fighting Ice
×1: Bug Dark Flying Ground Normal Poison Psychic Rock Steel
×0.5: Electric Fire Grass Water
×0.25: N/A
×0: Ghost

Abilities

Regenerator
Restores a little HP when withdrawn from battle.
Benevolence hidden ability
The Pokémon and its allies restore a little HP each turn.

Base Stats (600 total)

HP: 140
140
Attack: 65
65
Defense: 110
110
Sp. Atk: 95
95
Sp. Def: 115
115
Speed: 75
75

Size

  • Height: 20'4" / 6.2 m
  • Weight: 457.6 lbs / 207.6 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Field, Dragon

Tags

Stage 2, Fully evolved, Pseudo-legendary

Creative Commons License [?]

Evolutionary Family

Nehuleius
Nehuleius
Base form
Cadaleius
Cadaleius
Level 28
Ascaleius
Ascaleius
Level 52

Flavor Info

Pokédex Entries

Ascaleius find injured Pokémon and humans and nurse them back to health. Some Ascaleius have such potent restorative powers that they can mend wounds by their presence alone.


The two snake heads coiled around Ascaleius's neck are said to have immense knowledge of healing techniques. Human doctors have tried for centuries to learn their secrets, but it is impossible to understand them.

Name Origin

Rod of Asclepius + caduceus, both medical symbols depicting entwined snakes

Misc Data

  • Catch Rate: 45
  • Base Happiness: 140

Pokédex Categories

Color

Brown

Body Shape

Serpentine Serpentine

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1EVO Revival Blessing Normal Status —% 1 The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.
1RL Aura Sphere Fighting Special 80 —% 20 The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
1RL Wide Guard Rock Status —% 10 The user and its allies are protected from wide-ranging attacks for one turn.
1 Pound Normal Physical 40 100% 35 The target is physically pounded with a long tail, a foreleg, or the like.
1 Tail Whip Normal Status 100% 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
5 Play Nice Normal Status —% 20 The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.
9 Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target’s held item.
15 Lucky Chant Normal Status —% 30 The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
19 Slam Normal Physical 80 75% 20 The target is slammed with a long tail, vines, or the like to inflict damage.
23 Rest Psychic Status —% 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
30 Dragon Breath Dragon Special 60 100% 20 The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
35 Heal Bell Normal Status —% 5 The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
40 Wish Normal Status —% 10 One turn after this move is used, the target’s HP is restored by half the user’s max HP.
47 Golden Flame Dragon Special 75 100% 15 The user exhales a stream of sparkling flames. It can also burn down barriers, such as Light Screen and Reflect.
52 Tri Attack Normal Special 80 100% 10 The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
53 Heal Pulse Psychic Status —% 10 The user emits a healing pulse which restores the target’s HP by up to half of its max HP.
59 Dragon Pulse Dragon Special 85 100% 10 The target is attacked with a shock wave generated by the user’s gaping mouth.
67 Trump Card Normal Special * —% 5 The fewer PP this move has, the greater its power.
73 Healing Wish Psychic Status —% 10 The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

TM/HM Moves

# Move Type Class Power Acc PP Summary
001 Tri Attack Normal Special 80 100% 10 The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
002 Scale Shot Dragon Physical 25 90% 20 The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
004 Calm Mind Psychic Status —% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
011 Sunny Day Fire Status —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
013 Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
014 Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
016 Light Screen Psychic Status —% 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns.
017 Protect Normal Status —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Status —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
019 Roost Flying Status —% 5 The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
020 Safeguard Normal Status —% 25 The user creates a protective field that prevents status conditions for five turns.
021 Dragon Tail Dragon Physical 60 90% 10 The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
024 Thunderbolt Electric Special 90 100% 15 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
025 Thunder Electric Special 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
026 Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
028 Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
030 Shadow Ball Ghost Special 80 100% 15 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
033 Reflect Psychic Status —% 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
037 Flamethrower Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
038 Fire Blast Fire Special 110 85% 5 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
040 Thunder Wave Electric Status 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
041 Air Slash Flying Special 75 95% 15 The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
042 Life Dew Water Status —% 10 The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
044 Rest Psychic Status —% 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Sleep Talk Normal Status —% 10 While it is asleep, the user randomly uses one of the moves it knows.
050 Substitute Normal Status —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
057 Charge Beam Electric Special 50 90% 10 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
070 Work Up Normal Status —% 30 The user is roused, and its Attack and Sp. Atk stats increase.
074 Dragon Pulse Dragon Special 85 100% 10 The target is attacked with a shock wave generated by the user’s gaping mouth.
PX07 Windstorm Flying Special 110 85% 10 The user generates a fearsome gale that bowls over the opposing team.
PX09 Aftershock Ground Physical 70 100% 10 The user strikes the ground and causes a series of tremors that shake the target over two turns.
PX10 Dragon Roar Dragon Status 100% 20 The user gives a terrifying, resolve-crushing roar, reducing the target's Attack and Defense stats.
PX19 Phoenix Fire Fire Special * 100% 10 The user breathes a stream of mystic flames fueled by its fallen friends. The more party Pokémon that have fainted or are ailing, the greater the damage.
PX23 Golden Flame Dragon Special 75 100% 15 The user exhales a stream of sparkling flames. It can also burn down barriers, such as Light Screen and Reflect.
PX35 Rainbow Wall Fairy Status —% 5 A wondrous wall of multicolored light is put up to reduce damage from all attacks for five turns.
PX38 Radiant Claw Dragon Physical 80 100% 10 The user slashes with claws glowing with powerful golden energy. This attack does special damage.
PX44 Turbulence Flying Status 90% 20 The user whips up a choppy wind that buffets the opposing team's held items out of their grips, and those items can't be used in that battle.
PX45 Shimmer Shot Fairy Special 40 100% 20 Shimmering energy gathers around the user with each burst of light. Hitting a target raises the Special Attack stat.
PX51 Restrain Dark Physical 10 90% 20 The target is grabbed and squeezed for four to five turns. Holding the target in place makes it easier to catch.
PX52 Berry Share Normal Status —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
PX54 Clear Sky Normal Status —% 5 The user clears the skies and calms the wind, returning the weather to normal.
PX55 Hidden Gift Normal Status —% 10 A unique attack that varies in effect depending on the Pokémon using it.
H02 Fly Flying Physical 90 95% 15 The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.
H03 Surf Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
H04 Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
H05 Flash Normal Status 100% 20 The user flashes a bright light that cuts the target’s accuracy.
H10 Defog Flying Status —% 15 A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.
H12 Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Amnesia Psychic Status —% 20 The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Body Press Fighting Physical 80 100% 10 The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target’s held item.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Draco Meteor Dragon Special 130 90% 5 Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Dragon Cheer Dragon Status 100% 15 The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
Dual Wingbeat Flying Physical 40 90% 10 The user slams the target with its wings. The target is hit twice in a row.
Endure Normal Status —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
Heal Bell Normal Status —% 5 The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Heat Wave Fire Special 95 90% 10 The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
Helping Hand Normal Status —% 20 The user assists an ally by boosting the power of that ally’s attack.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
Invigorate Dragon Status —% 20 The user inspires an ally and fills it with energy, boosting its Attack and Speed stats.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Ominous Wind Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.
Outrage Dragon Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
Recycle Normal Status —% 10 The user recycles a held item that has been used in battle so it can be used again.
Shock Wave Electric Special 60 —% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Skill Swap Psychic Status —% 10 The user employs its psychic power to exchange Abilities with the target.
Swift Normal Special 60 —% 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Tailwind Flying Status —% 15 The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
Trick Psychic Status 100% 10 The user catches the target off guard and swaps its held item with its own.
Wonder Room Psychic Status —% 10 The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Egg Moves

Move Type Class Power Acc PP Summary
Bestow Normal Status —% 15 The user passes its held item to the target when the target isn’t holding an item.
Coil Poison Status —% 20 The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
Entrainment Normal Status 100% 15 The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.
Refresh Normal Status —% 20 The user rests to cure itself of a poisoning, burn, or paralysis.
Tickle Normal Status 100% 20 The user tickles the target into laughing, reducing its Attack and Defense stats.
Wrap Normal Physical 15 90% 20 A long body or vines are used to wrap and squeeze the target for four to five turns.
Wring Out Normal Special * 100% 5 The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

Field Moves

Move Type Summary
Defog Flying

Removes heavy fog on the entire route.

Dig Ground

If the player is inside of a cave, immediately returns the player to the cave entrance they last used, as an Escape Rope.

Flash Normal

In dark caves, illuminates the area around the trainer. Outside of dark caves, allows the trainer to see farther than they normally would, and reduces the wild encounter rate.

Fly Flying

Allows the trainer to instantly return to either their house or to the Pokémon Center of any previously-visited settlement. Some other Pokémon Centers, and even some locations that do not have Pokémon Centers, may also be visited. Cannot be used indoors or when inside a cave.

Secret Power Normal

Creates an empty Secret Base in a suitable location.

Strength Normal

Allows the trainer to push heavy boulders that may block the path.

Surf Water

Allows the trainer to travel across the surface of bodies of deep water. The trainer may also Dive into areas of very deep water while surfing.

Other Official Images

(click thumbnail to enlarge.)

Shiny Ascaleius
Shiny version.