Tunnelid

Tunnelid

Classification

The Earthworm Pokémon

Ground

Damage Taken*

×4: N/A
×2: Grass Ice Water
×1: Bug Dark Dragon Fairy Fighting Fire Flying Ghost Ground Normal Psychic Steel
×0.5: Poison Rock
×0.25: N/A
×0: Electric

Abilities

Cast Off
Restores the Pokémon's lost stats at the end of the turn.
Earth Eater
If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.
Regenerator hidden ability
Restores a little HP when withdrawn from battle.

Base Stats (385 total)

HP: 85
85
Attack: 60
60
Defense: 25
25
Sp. Atk: 80
80
Sp. Def: 70
70
Speed: 65
65

Size

  • Height: 4'11" / 1.5 m
  • Weight: 65.2 lbs / 29.6 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Amorphous, Dragon

Tags

Basic, Not fully evolved

Creative Commons License [?]

Evolutionary Family

Tunnelid
Tunnelid
Base form
Gurthwurm
Gurthwurm
Level 41

Flavor Info

Pokédex Entries

Tunnelid move through the soil by eating their way through the earth. They can dig both forward and backward thanks to the second mouth on their tails.


Tunnelid prepare for evolution by dramatically increasing the amount of earth they eat. Farmers often invite growing Tunnelid to dig under their fields, as the soil the Pokémon produce when near evolution is said to be the richest in the world.

Name Origin

tunnel + annelid

Misc Data

  • Catch Rate: 180
  • Base Happiness: 50

Wild Held Items

  • 5% Soft Sand

Pokédex Categories

Color

Gray

Body Shape

Serpentine Serpentine

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Mud-Slap Ground Special 20 100% 10 The user hurls mud in the target’s face to inflict damage and lower its accuracy.
1 Mud Sport Ground Status —% 15 The user covers itself with mud. This weakens Electric-type moves for five turns.
4 Rototiller Ground Status —% 10 Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
9 Mud Shot Ground Special 55 95% 15 The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
16 Rain Dance Water Status —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
19 Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
24 Mud Bomb Ground Special 65 85% 10 The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.
31 Detect Fighting Status —% 5 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
34 Quicksand Ground Status 80% 15 The user creates an area of sinking sands beneath the target. The target is unable to use direct contact attacks until it can climb out of the quicksand.
39 Mudslide Ground Special 60 100% 10 An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
46 Gastro Acid Poison Status 100% 10 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.
49 Flail Normal Physical * 100% 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
54 Earth Power Ground Special 90 100% 10 The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.

TM/HM Moves

# Move Type Class Power Acc PP Summary
005 Mud Shot Ground Special 55 95% 15 The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
009 Skitter Smack Bug Physical 70 90% 10 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
017 Protect Normal Status —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Status —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
021 Dragon Tail Dragon Physical 60 90% 10 The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
023 Smack Down Rock Physical 50 100% 15 The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.
026 Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
028 Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
035 Sandstorm Rock Status —% 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
036 Sludge Bomb Poison Special 90 100% 10 Unsanitary sludge is hurled at the target. This may also poison the target.
044 Rest Psychic Status —% 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Sleep Talk Normal Status —% 10 While it is asleep, the user randomly uses one of the moves it knows.
048 Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
050 Substitute Normal Status —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
055 Grass Knot Grass Special * 100% 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
PX09 Aftershock Ground Physical 70 100% 10 The user strikes the ground and causes a series of tremors that shake the target over two turns.
PX12 Compost Bomb Grass Special 80 85% 10 The user throws a glob of rotting compost at the target, which may also make it flinch. A freshly-used Berry makes the compost even smellier.
PX22 Sandblast Ground Physical 55 95% 10 The user fires a high-pressure stream of sand at the target. It may also burn the target.
PX31 Berry Juicer Grass Status —% 5 The user crushes its held Berry to create a healthy juice. The Berry's effect activates and restores the user's HP.
PX36 Mudslide Ground Special 60 100% 10 An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
PX47 Jewel Blast Rock Special 55 100% 20 The user dazzles the target with a burst of multicolored light from a sparkling stone. It may also lower one of the target's stats.
PX52 Berry Share Normal Status —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
PX54 Clear Sky Normal Status —% 5 The user clears the skies and calms the wind, returning the weather to normal.
PX55 Hidden Gift Normal Status —% 10 A unique attack that varies in effect depending on the Pokémon using it.
H04 Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
H08 Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
H12 Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Amnesia Psychic Status —% 20 The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Earth Power Ground Special 90 100% 10 The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.
Endure Normal Status —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Gunk Shot Poison Physical 120 80% 5 The user shoots filthy garbage at the target to attack. This may also poison the target.
Helping Hand Normal Status —% 20 The user assists an ally by boosting the power of that ally’s attack.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Recycle Normal Status —% 10 The user recycles a held item that has been used in battle so it can be used again.
White Garden Grass Status —% 10 A garden of plants with soothing, healing aromas grows for five turns. Lowered stats are repaired instantly.

Egg Moves

Move Type Class Power Acc PP Summary
Autotomize Steel Status —% 15 The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Belch Poison Special 120 90% 10 The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Body Slam Normal Physical 85 100% 15 The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Crunch Dark Physical 80 100% 15 The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
Curse Ghost Status —% 10 A move that works differently for the Ghost type than for all other types.
Defense Curl Normal Status —% 40 The user curls up to conceal weak spots and raise its Defense stat.
Double Hit Normal Physical 35 90% 10 The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
Muddy Water Water Special 90 85% 10 The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.
Pressure Wave Ground Physical 40 100% 20 The user sends a pressure wave through the ground that strikes with lightning speed. This move always goes first.

Field Moves

Move Type Summary
Dig Ground

If the player is inside of a cave, immediately returns the player to the cave entrance they last used, as an Escape Rope.

Rock Smash Fighting

Shatters small boulders and cracked walls that may bar the path, sometimes revealing an item or a wild Pokémon.

Secret Power Normal

Creates an empty Secret Base in a suitable location.

Strength Normal

Allows the trainer to push heavy boulders that may block the path.

Other Official Images

(click thumbnail to enlarge.)

Shiny Tunnelid
Shiny version.