All Pokémon | « Bearbegazi | Rangifire | Skelozen » |
---|---|---|---|
Phoenixdex Pokémon | « Bearbegazi | Rangifire | Skelozen » |
Faelani Pokémon | « Bearbegazi | Rangifire | Skelozen » |
Rangifire
Classification
The Rocket Pokémon
- Faelan #161
- National #1593
Damage Taken*
×4: | N/A |
---|---|
×2: | Ground Rock Water |
×1: | Dark Dragon Electric Fighting Flying Ghost Normal Poison Psychic |
×0.5: | Bug Fairy Fire Grass Ice Steel |
×0.25: | N/A |
×0: | N/A |
Abilities
- Levitate
- Gives full immunity to all Ground-type moves.
- Illuminate hidden ability
- By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered.
Base Stats (535 total)
HP: 73 | |
---|---|
Attack: 95 | |
Defense: 70 | |
Sp. Atk: 112 | |
Sp. Def: 60 | |
Speed: 125 |
Size
- Height: 5'7" / 1.7 m
- Weight: 122.5 lbs / 55.6 kg
Breeding Info
Gender Ratio
50% male / 50% female
Egg Groups
Tags
Basic, Single-stage, Fully evolved
[?]Evolutionary Family
|
Flavor Info
Pokédex Entries
Rangifire float in the air through a miraculous power. When the jets on their backs are turned up full-blast, they fly so fast that they look like shooting stars.
Rangifire can always find their way to their destination and are never lost. Some say their incredible sense of direction and their ability to float come from a strange power in their noses.
Name Origin
Rangifer, the genus name for reindeer + fire
Locations
Level-Up Moves
Level | Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|---|
1 | Coal Scatter | Fire | Physical | 40 | 100% | 25 | The user hurls burning coals at the opposing Pokémon. This may also make those Pokémon flinch. |
1 | Play Nice | Normal | Status | — | —% | 20 | The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat. |
1 | Sing | Normal | Status | — | 55% | 15 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
13 | Stomp | Normal | Physical | 65 | 100% | 20 | The target is stomped with a big foot. This may also make the target flinch. |
15 | Pulse Jet | Fire | Special | 40 | 100% | 20 | The user shoots a pulse of intense heat that blasts the target before it can react. This move always goes first. |
20 | Starshot | Fire | Special | 25 | 90% | 10 | The user brings a rain of blazing embers down on the target, striking 2 to 5 times in a row. |
32 | Helping Hand | Normal | Status | — | —% | 20 | The user assists an ally by boosting the power of that ally’s attack. |
34 | Rocket Kick | Fire | Physical | 30 | 95% | 10 | The user delivers two high-speed, jet-propelled kicks. |
39 | Tailwind | Flying | Status | — | —% | 15 | The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. |
51 | Flamethrower | Fire | Special | 90 | 100% | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
53 | Follow Me | Normal | Status | — | —% | 20 | The user draws attention to itself, making all targets take aim only at the user. |
58 | Acrobatics | Flying | Physical | 55 | 100% | 15 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
70 | Blizzard | Ice | Special | 110 | 70% | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
72 | Snowscape | Ice | Status | — | —% | 10 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
77 | Flare Blitz | Fire | Physical | 120 | 100% | 15 | The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn. |
TM/HM Moves
# | Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|---|
007 | Snowscape | Ice | Status | — | —% | 10 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
010 | Hidden Power | Normal | Special | 60 | 100% | 15 | A unique attack that varies in type depending on the Pokémon using it. |
011 | Sunny Day | Fire | Status | — | —% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
013 | Ice Beam | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
014 | Blizzard | Ice | Special | 110 | 70% | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
017 | Protect | Normal | Status | — | —% | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
022 | Solar Beam | Grass | Special | 120 | 100% | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
026 | Earthquake | Ground | Physical | 100 | 100% | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
032 | Avalanche | Ice | Physical | 60 | 100% | 10 | An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |
037 | Flamethrower | Fire | Special | 90 | 100% | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
038 | Fire Blast | Fire | Special | 110 | 85% | 5 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
041 | Air Slash | Flying | Special | 75 | 95% | 15 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
043 | Flame Charge | Fire | Physical | 50 | 100% | 20 | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
044 | Rest | Psychic | Status | — | —% | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
045 | Sleep Talk | Normal | Status | — | —% | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
047 | Dazzling Gleam | Fairy | Special | 80 | 100% | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
049 | Wild Charge | Electric | Physical | 90 | 100% | 15 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
050 | Substitute | Normal | Status | — | —% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
053 | Signal Beam | Bug | Special | 75 | 100% | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
061 | Will-O-Wisp | Fire | Status | — | 85% | 15 | The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
062 | Acrobatics | Flying | Physical | 55 | 100% | 15 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
068 | Weather Ball | Normal | Special | 50 | 100% | 10 | An attack move that varies in power and type depending on the weather. |
073 | Trailblaze | Grass | Physical | 50 | 100% | 20 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
075 | Meteor Beam | Rock | Special | 120 | 90% | 10 | In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. |
PX02 | Bravado | Normal | Status | — | 100% | 20 | The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense. |
PX04 | Lunar Beam | Fairy | Special | 120 | 100% | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
PX08 | Daring Dash | Normal | Physical | 95 | 85% | 15 | The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed. |
PX09 | Aftershock | Ground | Physical | 70 | 100% | 10 | The user strikes the ground and causes a series of tremors that shake the target over two turns. |
PX18 | Winter Lance | Ice | Special | 70 | 100% | 15 | The user fires a thin, penetrating beam of frigid energy that easily pierces through the target's items and abilities. |
PX19 | Phoenix Fire | Fire | Special | * | 100% | 10 | The user breathes a stream of mystic flames fueled by its fallen friends. The more party Pokémon that have fainted or are ailing, the greater the damage. |
PX23 | Golden Flame | Dragon | Special | 75 | 100% | 15 | The user exhales a stream of sparkling flames. It can also burn down barriers, such as Light Screen and Reflect. |
PX28 | High-Speed Dive | Flying | Physical | * | 80% | 10 | The user soars up and builds up Speed in the first turn, then dives at the target on the next turn. The heavier the user, the greater the move's power. |
PX29 | Burning Strike | Fire | Physical | 60 | 95% | 10 | A two-turn attack. The user builds up excess heat, then strikes on the second turn. This also burns the target. |
PX41 | Burn Away | Fire | Status | — | —% | 10 | A fire scorches the battlefield, destroying any modifications or constructs that have been set up. |
PX45 | Shimmer Shot | Fairy | Special | 40 | 100% | 20 | Shimmering energy gathers around the user with each burst of light. Hitting a target raises the Special Attack stat. |
PX50 | Heroic Rally | Fighting | Status | — | —% | 10 | The user's strength is boosted by its fallen friends. Each fainted or ailing ally raises the user's Attack stat. |
PX52 | Berry Share | Normal | Status | — | —% | 10 | The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch. |
PX54 | Clear Sky | Normal | Status | — | —% | 5 | The user clears the skies and calms the wind, returning the weather to normal. |
PX55 | Hidden Gift | Normal | Status | — | —% | 10 | A unique attack that varies in effect depending on the Pokémon using it. |
H02 | Fly | Flying | Physical | 90 | 95% | 15 | The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. |
H04 | Strength | Normal | Physical | 80 | 100% | 15 | The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
H05 | Flash | Normal | Status | — | 100% | 20 | The user flashes a bright light that cuts the target’s accuracy. |
H08 | Rock Smash | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. |
H10 | Defog | Flying | Status | — | —% | 15 | A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. |
H12 | Secret Power | Normal | Physical | 70 | 100% | 20 | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Tutor Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Aerial Ace | Flying | Physical | 60 | —% | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
Amaze | Normal | Physical | * | 100% | 15 | The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is. |
Confound | Normal | Special | * | 100% | 15 | The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is. |
Covet | Normal | Physical | 60 | 100% | 25 | The user endearingly approaches the target, then steals the target’s held item. |
Dazzle | Normal | Special | * | 100% | 15 | The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is. |
Demolish | Normal | Physical | * | 100% | 15 | The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is. |
Endure | Normal | Status | — | —% | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Enthrall | Normal | Special | * | 100% | 15 | The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is. |
Facade | Normal | Physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Heal Bell | Normal | Status | — | —% | 5 | The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
Heat Wave | Fire | Special | 95 | 90% | 10 | The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. |
Helping Hand | Normal | Status | — | —% | 20 | The user assists an ally by boosting the power of that ally’s attack. |
Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
Hyper Voice | Normal | Special | 90 | 100% | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. |
Iron Head | Steel | Physical | 80 | 100% | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. |
Low Kick | Fighting | Physical | * | 100% | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
Revel Dance | Fairy | Physical | 120 | 100% | 10 | The user attacks with a frenzied, reckless dance for two to three turns. The user then becomes confused. |
Swift | Normal | Special | 60 | —% | 20 | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
Tailwind | Flying | Status | — | —% | 15 | The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. |
U-turn | Bug | Physical | 70 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Zen Headbutt | Psychic | Physical | 80 | 90% | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Egg Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Agility | Psychic | Status | — | —% | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Baton Pass | Normal | Status | — | —% | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
Blaze Kick | Fire | Physical | 85 | 90% | 10 | The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. |
Extreme Speed | Normal | Physical | 80 | 100% | 5 | The user charges the target at blinding speed. This move always goes first. |
Fanfare | Fairy | Status | — | —% | 10 | The user cheers itself and its allies on with a burst of noise and energy. This raises their Speed stats. |
Flame Burst | Fire | Special | 70 | 100% | 15 | The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
Foresight | Normal | Status | — | —% | 40 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
Freeze-Dry | Ice | Special | 70 | 100% | 20 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
Present | Normal | Physical | * | 90% | 15 | The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. |
Trump Card | Normal | Special | * | —% | 5 | The fewer PP this move has, the greater its power. |
Field Moves
Move | Type | Summary |
---|---|---|
Defog | Flying | Removes heavy fog on the entire route. |
Flash | Normal | In dark caves, illuminates the area around the trainer. Outside of dark caves, allows the trainer to see farther than they normally would, and reduces the wild encounter rate. |
Fly | Flying | Allows the trainer to instantly return to either their house or to the Pokémon Center of any previously-visited settlement. Some other Pokémon Centers, and even some locations that do not have Pokémon Centers, may also be visited. Cannot be used indoors or when inside a cave. |
Rock Smash | Fighting | Shatters small boulders and cracked walls that may bar the path, sometimes revealing an item or a wild Pokémon. |
Secret Power | Normal | Creates an empty Secret Base in a suitable location. |
Strength | Normal | Allows the trainer to push heavy boulders that may block the path. |
All Pokémon | « Bearbegazi | Rangifire | Skelozen » |
---|---|---|---|
Phoenixdex Pokémon | « Bearbegazi | Rangifire | Skelozen » |
Faelani Pokémon | « Bearbegazi | Rangifire | Skelozen » |