Ponderan

Ponderan

Classification

The Sculpture Pokémon

Steel Psychic

Damage Taken*

×4: N/A
×2: Dark Fire Ghost Ground
×1: Bug Electric Fighting Water
×0.5: Dragon Fairy Flying Grass Ice Normal Rock Steel
×0.25: Psychic
×0: Poison

Abilities

Analytic
Boosts move power when the Pokémon moves after the target.
Inner Focus
Protects the Pokémon from flinching.
Sturdy hidden ability
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Base Stats (515 total)

HP: 100
100
Attack: 80
80
Defense: 110
110
Sp. Atk: 130
130
Sp. Def: 90
90
Speed: 5
5

Size

  • Height: 8'10" / 2.7 m
  • Weight: 746.2 lbs / 338.5 kg

Breeding Info

Gender Ratio

100% male

100% male

Egg Groups

Mineral

Tags

Basic, Single-stage, Fully evolved

Creative Commons License [?]

Evolutionary Family

Ponderan
Ponderan
Does not evolve

Flavor Info

Pokédex Entries

Ponderan sits perfectly still, no matter what is going on around it, to concentrate on its deepest thoughts. Even though it looks like a statue it can move its arms, but never does so unless it absolutely must.


Ponderan is slow to respond to battle situations. When it finally decides it is ready to act, however, its deep focus and careful analysis allow it to attack with devastating power.

Name Origin

ponder + Auguste Rodin, sculptor of "The Thinker"

Misc Data

  • Catch Rate: 45
  • Base Happiness: 50

Pokédex Categories

Color

Brown

Body Shape

Head and base Head and base

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Mimic Normal Status —% 10 The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.
1 Confusion Psychic Special 50 100% 25 The target is hit by a weak telekinetic force. This may also confuse the target.
1 Bide Normal Physical * —% 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
8 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
12 Psych Up Normal Status —% 10 The user hypnotizes itself into copying any stat change made by the target.
15 Yawn Normal Status —% 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
22 Mirror Shot Steel Special 65 85% 10 The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.
26 Reflect Psychic Status —% 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
29 Brain Press Psychic Physical * 100% 10 The user squeezes the target's head and applies painful pressure. The higher the target's Special Attack, the greater the damage.
36 Telekinesis Psychic Status —% 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
40 Hard Press Steel Physical * 100% 10 The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
43 Hyper-Focus Psychic Status —% 15 The user hones its focus to boost its Special Attack stat and accuracy.
50 Psychic Psychic Special 90 100% 10 The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
54 Spikes Ground Status —% 20 The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
57 Mental Garden Grass Status —% 10 A garden of plants with refreshing, calming aromas grows for five turns. The battlers' mental states cannot be altered.
57 Psychic Terrain Psychic Status —% 10 This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
64 Metal Burst Steel Physical * 100% 10 The user retaliates with much greater force against the opponent that last inflicted damage on it.

TM/HM Moves

# Move Type Class Power Acc PP Summary
001 Tri Attack Normal Special 80 100% 10 The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
003 Psyshock Psychic Special 80 100% 10 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
004 Calm Mind Psychic Status —% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
011 Sunny Day Fire Status —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
016 Light Screen Psychic Status —% 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns.
017 Protect Normal Status —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Status —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
023 Smack Down Rock Physical 50 100% 15 The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.
024 Thunderbolt Electric Special 90 100% 15 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
025 Thunder Electric Special 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
026 Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
030 Shadow Ball Ghost Special 80 100% 15 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
031 Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
033 Reflect Psychic Status —% 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
035 Sandstorm Rock Status —% 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
039 Power-Up Punch Fighting Physical 40 100% 20 Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
040 Thunder Wave Electric Status 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
044 Rest Psychic Status —% 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Sleep Talk Normal Status —% 10 While it is asleep, the user randomly uses one of the moves it knows.
047 Dazzling Gleam Fairy Special 80 100% 10 The user damages opposing Pokémon by emitting a powerful flash.
048 Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
050 Substitute Normal Status —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
051 Flash Cannon Steel Special 80 100% 10 The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.
052 Focus Blast Fighting Special 120 70% 5 The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.
053 Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
055 Grass Knot Grass Special * 100% 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
057 Charge Beam Electric Special 50 90% 10 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
069 Heavy Slam Steel Physical * 100% 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.
075 Meteor Beam Rock Special 120 90% 10 In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
PX01 Spirit Punch Fighting Special 90 85% 15 The user summons a giant fist made of pure fighting spirit and pummels the target. This may also raise Attack and Special Attack.
PX09 Aftershock Ground Physical 70 100% 10 The user strikes the ground and causes a series of tremors that shake the target over two turns.
PX20 Mind Shatter Psychic Special 60 90% 10 The user invades the target's mind and gives it a sudden, splitting headache. This attack always results in a critical hit.
PX21 Rocky Rebuff Rock Status 100% 20 The user bolsters its imposing defenses, raising the user's Defense but lowering the target's Attack.
PX22 Sandblast Ground Physical 55 95% 10 The user fires a high-pressure stream of sand at the target. It may also burn the target.
PX30 Magnet Switch Steel Special 40 100% 10 The target is blasted away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
PX32 Mind Games Psychic Status 100% 20 The user baffles the target with its cleverness, raising the user's Special Defense but lowering the target's Special Attack.
PX33 Lariat Fighting Physical 80 100% 20 The user knocks the opponent down hard with a mighty swing of its arm, startling it out of any attacks it might have been preparing.
PX43 Brain Press Psychic Physical * 100% 10 The user squeezes the target's head and applies painful pressure. The higher the target's Special Attack, the greater the damage.
PX45 Shimmer Shot Fairy Special 40 100% 20 Shimmering energy gathers around the user with each burst of light. Hitting a target raises the Special Attack stat.
PX49 Pulverize Steel Physical 130 90% 5 The user savagely bashes the target's body. The attack's recoil harshly lowers the user's Attack stat.
PX51 Restrain Dark Physical 10 90% 20 The target is grabbed and squeezed for four to five turns. Holding the target in place makes it easier to catch.
PX52 Berry Share Normal Status —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
PX54 Clear Sky Normal Status —% 5 The user clears the skies and calms the wind, returning the weather to normal.
PX55 Hidden Gift Normal Status —% 10 A unique attack that varies in effect depending on the Pokémon using it.
H04 Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
H05 Flash Normal Status 100% 20 The user flashes a bright light that cuts the target’s accuracy.
H08 Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
H12 Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Amnesia Psychic Status —% 20 The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Body Press Fighting Physical 80 100% 10 The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Drain Punch Fighting Physical 75 100% 10 An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Endure Normal Status —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Expanding Force Psychic Special 80 100% 10 The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Fire Punch Fire Physical 75 100% 15 The target is punched with a fiery fist. This may also leave the target with a burn.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
Hard Press Steel Physical * 100% 10 The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
Heal Bell Normal Status —% 5 The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Helping Hand Normal Status —% 20 The user assists an ally by boosting the power of that ally’s attack.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
Ice Punch Ice Physical 75 100% 15 The target is punched with an icy fist. This may also leave the target frozen.
Iron Defense Steel Status —% 15 The user hardens its body’s surface like iron, sharply raising its Defense stat.
Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Link Pulse Psychic Special 60 —% 20 The user locks onto the target's mind and blasts it with psychic energy. This attack never misses.
Magnet Rise Electric Status —% 10 The user levitates using electrically generated magnetism for five turns.
Mental Garden Grass Status —% 10 A garden of plants with refreshing, calming aromas grows for five turns. The battlers' mental states cannot be altered.
Metronome Normal Status —% 10 The user waggles a finger and stimulates its brain into randomly using nearly any move.
Nasty Plot Dark Status —% 20 The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk.
Psychic Terrain Psychic Status —% 10 This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psycho Cut Psychic Physical 70 100% 20 The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Recycle Normal Status —% 10 The user recycles a held item that has been used in battle so it can be used again.
Shock Wave Electric Special 60 —% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Skill Swap Psychic Status —% 10 The user employs its psychic power to exchange Abilities with the target.
Steel Beam Steel Special 140 95% 5 The user fires a beam of steel that it collected from its entire body. This also damages the user.
Supercell Slam Electric Physical 100 95% 15 The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Superpower Fighting Physical 120 100% 5 The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
Thunder Punch Electric Physical 75 100% 15 The target is punched with an electrified fist. This may also leave the target with paralysis.
Trick Psychic Status 100% 10 The user catches the target off guard and swaps its held item with its own.
Trick Room Psychic Status —% 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Wonder Room Psychic Status —% 10 The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Egg Moves

Move Type Class Power Acc PP Summary
Gravity Psychic Status —% 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Field Moves

Move Type Summary
Flash Normal

In dark caves, illuminates the area around the trainer. Outside of dark caves, allows the trainer to see farther than they normally would, and reduces the wild encounter rate.

Rock Smash Fighting

Shatters small boulders and cracked walls that may bar the path, sometimes revealing an item or a wild Pokémon.

Secret Power Normal

Creates an empty Secret Base in a suitable location.

Strength Normal

Allows the trainer to push heavy boulders that may block the path.

Other Official Images

(click thumbnail to enlarge.)

Shiny Ponderan
Shiny version.