Milotic

Milotic

Official artwork by Ken Sugimori

Classification

The Tender Pokémon

Water

Damage Taken*

×4: N/A
×2: Electric Grass
×1: Bug Dark Dragon Fairy Fighting Flying Ghost Ground Normal Poison Psychic Rock
×0.5: Fire Ice Steel Water
×0.25: N/A
×0: N/A

Abilities

Marvel Scale
Boosts the Defense stat if the Pokémon has a status condition.
Competitive
Boosts the Sp. Atk stat when a stat is lowered.
Cute Charm hidden ability
Contact with the Pokémon may cause infatuation.

Base Stats (540 total)

HP: 95
95
Attack: 60
60
Defense: 79
79
Sp. Atk: 100
100
Sp. Def: 125
125
Speed: 81
81

Size

  • Height: 20'4" / 6.2 m
  • Weight: 357.1 lbs / 162 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Water 1, Dragon

Tags

Stage 1, Fully evolved

Evolutionary Family

Feebas
Feebas
Base form
Milotic
Milotic
Level up with 171+ Beauty
or
Trade while holding Prism Scale

Flavor Info

Pokédex Entries

Milotic live at the bottom of large lakes. When this Pokémon’s body glows a vivid pink, it releases a pulsing wave of energy that brings soothing calm to restless spirits.


It is the world’s most beautiful Pokémon. There are many works of art featuring Milotic.

Additional Info

Angel uses a Milotic in Master Rank Beauty contests.

Misc Data

  • Catch Rate: 60
  • Base Happiness: 70

Pokédex Categories

Color

Pink

Body Shape

Serpentine Serpentine

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1EVO Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
1 Wrap Normal Physical 15 90% 20 A long body or vines are used to wrap and squeeze the target for four to five turns.
1 Water Gun Water Special 40 100% 25 The target is blasted with a forceful shot of water.
4 Disarming Voice Fairy Special 40 —% 15 Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
8 Twister Dragon Special 40 100% 20 The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
12 Aqua Ring Water Other —% 20 The user envelops itself in a veil made of water. It regains some HP every turn.
16 Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
20 Life Dew Water Other —% 10 The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
24 Dragon Tail Dragon Physical 60 90% 10 The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
28 Recover Normal Other —% 10 Restoring its own cells, the user restores its own HP by half of its max HP.
32 Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
36 Safeguard Normal Other —% 25 The user creates a protective field that prevents status conditions for five turns.
40 Surf Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
44 Rain Dance Water Other —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
48 Coil Poison Other —% 20 The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
52 Hydro Pump Water Special 110 80% 5 The target is blasted by a huge volume of water launched under great pressure.
56 Elegant Wave Water Special * 85% 5 The user attacks with an elegant dance that summons sparkling waves. It grows in power the more beautiful the user is.

TM/HM Moves

# Move Type Class Power Acc PP Summary
006 Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
007 Hail Ice Other —% 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
013 Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
014 Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
015 Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
017 Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Other —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
021 Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
027 Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
032 Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
042 Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
044 Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
048 Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
055 Scald Water Special 80 100% 15 The user shoots boiling hot water at its target. This may also leave the target with a burn.
068 Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
078 Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
082 Dragon Tail Dragon Physical 60 90% 10 The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
087 Swagger Normal Other 85% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
088 Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
090 Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
100 Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
H03 Surf Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
H05 Waterfall Water Physical 80 100% 15 The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
H06 Dive Water Physical 80 100% 10 Diving on the first turn, the user floats up and attacks on the next turn.
ZC03 Drag Under Water Special 60 100% 10 The user drags the foe under the water with it, holding it down until the next turn. The target cannot attack while underwater.
ZC52 Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
ZC53 Hidden Gift Normal Other —% 10 A unique attack that varies in effect depending on the Pokémon using it.
ZC54 Clear Sky Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Avalanche Ice Physical 60 100% 10 An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
Bind Normal Physical 15 85% 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Breaking Swipe Dragon Physical 60 100% 15 The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
Brine Water Special 65 100% 10 If the target’s HP is half or less, this attack will hit with double the power.
Brutal Swing Dark Physical 60 100% 20 The user swings its body around violently to inflict damage on everything in its vicinity.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Flip Turn Water Physical 60 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Ice Water Water Special 80 100% 15 The user shoots painfully cold water at its target. This may also freeze the target.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Laser Focus Normal Other —% 30 The user concentrates intensely. The attack on the next turn always results in a critical hit.
Magic Coat Psychic Other —% 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Scale Shot Dragon Physical 25 90% 20 The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Skitter Smack Bug Physical 70 90% 10 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Triple Axel Ice Physical 20 90% 10 A consecutive three-kick attack that becomes more powerful with each successive hit.
Twister Dragon Special 40 100% 20 The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.

Egg Moves

Move Type Class Power Acc PP Summary
Confuse Ray Ghost Other 100% 10 The target is exposed to a sinister ray that triggers confusion.
Dragon Pulse Dragon Special 85 100% 10 The target is attacked with a shock wave generated by the user’s gaping mouth.
Dragon Breath Dragon Special 60 100% 20 The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
Haze Ice Other —% 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Hypnosis Psychic Other 60% 20 The user employs hypnotic suggestion to make the target fall into a deep sleep.
Mirror Coat Psychic Special * 100% 20 A retaliation move that counters any special attack, inflicting double the damage taken.
Mist Ice Other —% 30 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Mud Sport Ground Other —% 15 The user covers itself with mud. This weakens Electric-type moves for five turns.
Tickle Normal Other 100% 20 The user tickles the target into laughing, reducing its Attack and Defense stats.

Other Moves

Move Type Class Power Acc PP Summary Learned
Flail Normal Physical * 100% 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. as Feebas (level 30)
Splash Normal Other —% 40 The user just flops and splashes around to no effect at all... as Feebas (level 1)
Tackle Normal Physical 40 100% 35 A physical attack in which the user charges and slams into the target with its whole body. as Feebas (level 15)