Aeolagio

Aeolagio

Classification

The Buoyant Pokémon

Water Poison

Damage Taken*

×4: N/A
×2: Electric Ground Psychic
×1: Dark Dragon Flying Ghost Grass Normal Rock
×0.5: Bug Fairy Fighting Fire Ice Poison Steel Water
×0.25: N/A
×0: N/A

Abilities

Levitate
Gives full immunity to all Ground-type moves.
Poison Touch
May poison a target when the Pokémon makes contact.
Water Absorb hidden ability
If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.

Base Stats (515 total)

HP: 120
120
Attack: 40
40
Defense: 65
65
Sp. Atk: 110
110
Sp. Def: 110
110
Speed: 70
70

Size

  • Height: 6'3" / 1.9 m
  • Weight: 68.2 lbs / 30.9 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Water 3, Amorphous

Tags

Basic, Single-stage, Fully evolved

Creative Commons License [?]

Evolutionary Family

Aeolagio
Aeolagio
Does not evolve

Flavor Info

Pokédex Entries

Aeolagio have large, gas-filled sacs in their bellies that keep them floating upside-down. They hover over the sea and scoop up Latikrai and other Pokémon that swim too near the surface.


Many of the Pokémon and animals Aeolagio prey upon are venomous, but they are able to eat these Pokémon without getting sick. They collect poison stingers from their meals and store them in the tips of their fins so that they can defend themselves.

Additional Info

All Aeolagio are both toxic and capable of a degree of levitation, regardless of the ability of the individual. The difference largely depends on their preference and the population of Aeolagio into which they were born: some show a tendency toward greater control over their ability to float above the water, while others prefer to store greater quantities of venom in their cerata ("fingertips"), making them more venomous at the cost of increased weight and an inability to hover high enough to avoid most Ground-type attacks.

Name Origin

Aeolidioidea, a sea slug superfamily + pelagic

Misc Data

  • Catch Rate: 60
  • Base Happiness: 50

Wild Held Items

  • 5% Poison Barb

Pokédex Categories

Color

Blue

Body Shape

Fins Fins

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Poison Sting Poison Physical 15 100% 35 The user stabs the target with a poisonous stinger. This may also poison the target.
4 Bubble Water Special 40 100% 30 A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.
8 Water Sport Water Status —% 15 The user soaks itself with water. This weakens Fire-type moves for five turns.
15 Poison Tail Poison Physical 50 100% 25 The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
18 Haze Ice Status —% 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
22 Bubble Beam Water Special 65 100% 20 A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
29 Recover Normal Status —% 5 Restoring its own cells, the user restores its own HP by half of its max HP.
32 Acid Armor Poison Status —% 20 The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
36 Sludge Wave Poison Special 95 100% 10 The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
43 Venom Drench Poison Status 100% 20 Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
46 Tailwind Flying Status —% 15 The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
50 Foam Geyser Water Special 110 80% 10 The ground beneath the opposing team erupts and douses them with thick foam. It may also lower their Speed stats.
57 Mirror Coat Psychic Special * 100% 20 A retaliation move that counters any special attack, inflicting double the damage taken.

TM/HM Moves

# Move Type Class Power Acc PP Summary
006 Toxic Poison Status 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
007 Snowscape Ice Status —% 10 The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
013 Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
014 Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
017 Protect Normal Status —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Status —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
020 Safeguard Normal Status —% 25 The user creates a protective field that prevents status conditions for five turns.
030 Shadow Ball Ghost Special 80 100% 15 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
036 Sludge Bomb Poison Special 90 100% 10 Unsanitary sludge is hurled at the target. This may also poison the target.
041 Air Slash Flying Special 75 95% 15 The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
044 Rest Psychic Status —% 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Sleep Talk Normal Status —% 10 While it is asleep, the user randomly uses one of the moves it knows.
050 Substitute Normal Status —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
053 Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
060 Liquidation Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
062 Acrobatics Flying Physical 55 100% 15 The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
066 Chilling Water Water Special 50 100% 20 The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
PX16 Venomous Strike Poison Physical 60 95% 10 A two-turn attack. The user gathers up dangerously potent venom, then strikes on the second turn. This also poisons the target.
PX26 Oil Slick Poison Status —% 15 The user soaks the floor beneath the opposing team with slippery oil, making their footing treacherous and direct contact attacks difficult.
PX37 Cold Shower Water Status 100% 15 A chilly rain douses the opposing team, snapping them out of their heightened states. All of the targets' raised stats are returned to normal.
PX44 Turbulence Flying Status 90% 20 The user whips up a choppy wind that buffets the opposing team's held items out of their grips, and those items can't be used in that battle.
PX52 Berry Share Normal Status —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
PX53 Acid Rain Poison Special 110 85% 10 The opposing team is drenched in a shower of caustic liquid. The acid may also lower the targets' Sp. Def stats.
PX54 Clear Sky Normal Status —% 5 The user clears the skies and calms the wind, returning the weather to normal.
PX55 Hidden Gift Normal Status —% 10 A unique attack that varies in effect depending on the Pokémon using it.
H03 Surf Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
H05 Flash Normal Status 100% 20 The user flashes a bright light that cuts the target’s accuracy.
H07 Waterfall Water Physical 80 100% 15 The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
H10 Defog Flying Status —% 15 A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.
H12 Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Amnesia Psychic Status —% 20 The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Dire Miasma Poison Special 95 90% 10 The user summons a noxious, choking fog that surrounds the target. This move badly poisons the target on Miasma Terrain.
Dual Wingbeat Flying Physical 40 90% 10 The user slams the target with its wings. The target is hit twice in a row.
Endure Normal Status —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Giga Drain Grass Special 75 100% 10 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
Ice Water Water Special 80 100% 15 The user shoots painfully cold water at its target. This may also freeze the target.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Knock Off Dark Physical 65 100% 20 The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Miasma Terrain Poison Status —% 10 The user turns the ground into Miasma Terrain for five turns. This damages Pokémon on the ground a little every turn and powers up Poison-type moves.
Ominous Wind Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.
Scald Water Special 80 100% 15 The user shoots boiling hot water at its target. This may also leave the target with a burn.
Swift Normal Special 60 —% 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Tailwind Flying Status —% 15 The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
U-turn Bug Physical 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.

Egg Moves

Move Type Class Power Acc PP Summary
Aqua Ring Water Status —% 20 The user envelops itself in a veil made of water. It regains some HP every turn.
Camouflage Normal Status —% 20 The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.
Confuse Ray Ghost Status 100% 10 The target is exposed to a sinister ray that triggers confusion.
Mist Ice Status —% 30 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Psybeam Psychic Special 65 100% 20 The target is attacked with a peculiar ray. This may also leave the target confused.
Spit Up Normal Special * 100% 10 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.
Stockpile Normal Status —% 20 The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Swallow Normal Status —% 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Toxic Spikes Poison Status —% 20 The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle.
Yawn Normal Status —% 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Field Moves

Move Type Summary
Defog Flying

Removes heavy fog on the entire route.

Flash Normal

In dark caves, illuminates the area around the trainer. Outside of dark caves, allows the trainer to see farther than they normally would, and reduces the wild encounter rate.

Secret Power Normal

Creates an empty Secret Base in a suitable location.

Surf Water

Allows the trainer to travel across the surface of bodies of deep water. The trainer may also Dive into areas of very deep water while surfing.

Waterfall Water

Allows the trainer to scale waterfalls while surfing, and to ride safely back down.

Other Official Images

(click thumbnail to enlarge.)

Shiny Aeolagio
Shiny version.