Humbuzz

Humbuzz

Classification

The Erratic Pokémon

Electric Flying

Damage Taken*

×4: N/A
×2: Ice Rock
×1: Dark Dragon Electric Fairy Fire Ghost Normal Poison Psychic Water
×0.5: Bug Fighting Flying Grass Steel
×0.25: N/A
×0: Ground

Abilities

Volt Absorb
If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage.
Motor Drive
The Pokémon takes no damage when hit by Electric-type moves. Instead, its Speed stat is boosted.
Battery hidden ability
Powers up ally Pokémon's special moves.

Base Stats (280 total)

HP: 30
30
Attack: 10
10
Defense: 10
10
Sp. Atk: 60
60
Sp. Def: 50
50
Speed: 120
120

Size

  • Height: 0'5" / 0.1 m
  • Weight: 0.9 lbs / 0.4 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Flying

Tags

Basic, Not fully evolved

Creative Commons License [?]

Evolutionary Family

Humbuzz
Humbuzz
Base form
Klaitning
Klaitning
Level 25

Flavor Info

Pokédex Entries

Humbuzz flit erratically from flower to flower, drinking sugary nectar and converting it to even more energy. They may discharge electricity from their tails without warning.


Humbuzz have recently become very popular companions due to the high volume of electricity they contain in their tiny bodies. Clever young trainers have figured out how to use Humbuzz to recharge their portable electronic devices.

Name Origin

hummingbird + buzz

Misc Data

  • Catch Rate: 200
  • Base Happiness: 50

Wild Held Items

  • 5% Cheri Berry

Pokédex Categories

Color

Yellow

Body Shape

Single pair of wings Single pair of wings

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Quick Attack Normal Physical 40 100% 30 The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
1 Splash Normal Status —% 40 The user just flops and splashes around to no effect at all...
4 Thunder Wave Electric Status 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
7 Thunder Shock Electric Special 40 100% 30 A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
10 Charge Electric Status —% 20 The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
15 Air Cutter Flying Special 60 95% 25 The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.
19 Agility Psychic Status —% 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
22 Baton Pass Normal Status —% 40 The user switches places with a party Pokémon in waiting and passes along any stat changes.
25 Pulse Storm Electric Special 20 100% 15 The user summons a small, localized storm that blasts the target in short bursts, striking two to five times in a row.
30 Tail Glow Bug Status —% 20 The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
34 Jump-Start Electric Status —% 20 The user gives its ally a spark of potent energy, boosting its Special Attack and Speed stats.
37 Frenzy Strike Normal Physical 15 85% 10 The user throws itself at the target with frantic speed two to five times in a row. This move always goes first.
40 Volt Switch Electric Special 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
45 Double Team Normal Status —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
49 Zap Cannon Electric Special 120 50% 5 The user fires an electric blast like a cannon to inflict damage and cause paralysis.

TM/HM Moves

# Move Type Class Power Acc PP Summary
009 Skitter Smack Bug Physical 70 90% 10 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
016 Light Screen Psychic Status —% 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns.
017 Protect Normal Status —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Status —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
019 Roost Flying Status —% 5 The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
020 Safeguard Normal Status —% 25 The user creates a protective field that prevents status conditions for five turns.
024 Thunderbolt Electric Special 90 100% 15 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
025 Thunder Electric Special 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
033 Reflect Psychic Status —% 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
040 Thunder Wave Electric Status 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
041 Air Slash Flying Special 75 95% 15 The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
043 Flame Charge Fire Physical 50 100% 20 Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.
044 Rest Psychic Status —% 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Sleep Talk Normal Status —% 10 While it is asleep, the user randomly uses one of the moves it knows.
047 Dazzling Gleam Fairy Special 80 100% 10 The user damages opposing Pokémon by emitting a powerful flash.
049 Wild Charge Electric Physical 90 100% 15 The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
050 Substitute Normal Status —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
051 Flash Cannon Steel Special 80 100% 10 The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.
053 Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
054 False Swipe Normal Physical 40 100% 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
057 Charge Beam Electric Special 50 90% 10 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
PX07 Windstorm Flying Special 110 85% 10 The user generates a fearsome gale that bowls over the opposing team.
PX08 Daring Dash Normal Physical 95 85% 15 The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed.
PX11 Static Strike Electric Physical 60 95% 10 A two-turn attack. The user builds up excess electricity, then strikes on the second turn. This also paralyzes the target.
PX25 Pulse Storm Electric Special 20 100% 15 The user summons a small, localized storm that blasts the target in short bursts, striking two to five times in a row.
PX44 Turbulence Flying Status 90% 20 The user whips up a choppy wind that buffets the opposing team's held items out of their grips, and those items can't be used in that battle.
PX45 Shimmer Shot Fairy Special 40 100% 20 Shimmering energy gathers around the user with each burst of light. Hitting a target raises the Special Attack stat.
PX52 Berry Share Normal Status —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
PX54 Clear Sky Normal Status —% 5 The user clears the skies and calms the wind, returning the weather to normal.
PX55 Hidden Gift Normal Status —% 10 A unique attack that varies in effect depending on the Pokémon using it.
H02 Fly Flying Physical 90 95% 15 The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.
H05 Flash Normal Status 100% 20 The user flashes a bright light that cuts the target’s accuracy.
H10 Defog Flying Status —% 15 A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.
H12 Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Tutor Moves

Move Type Class Power Acc PP Summary
Aerial Ace Flying Physical 60 —% 20 The user confounds the target with speed, then slashes. This attack never misses.
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Dual Wingbeat Flying Physical 40 90% 10 The user slams the target with its wings. The target is hit twice in a row.
Eagle Eye Flying Status —% 10 The user focuses its keen vision on its targets, drastically raising its accuracy.
Endure Normal Status —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
First Impression Bug Physical 90 100% 10 Although this move has great power, it only works the first turn the user is in battle.
Heat Wave Fire Special 95 90% 10 The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
Jump-Start Electric Status —% 20 The user gives its ally a spark of potent energy, boosting its Special Attack and Speed stats.
Magnet Rise Electric Status —% 10 The user levitates using electrically generated magnetism for five turns.
Ominous Wind Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.
Rising Voltage Electric Special 70 100% 20 The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
Shock Wave Electric Special 60 —% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Swift Normal Special 60 —% 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Tailwind Flying Status —% 15 The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
U-turn Bug Physical 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Volt Switch Electric Special 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Egg Moves

Move Type Class Power Acc PP Summary
Acupressure Normal Status —% 30 The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.
Drill Peck Flying Physical 80 100% 20 A corkscrewing attack with a sharp beak acting as a drill.
Fury Attack Normal Physical 15 85% 20 The target is jabbed repeatedly with a horn or beak two to five times in a row.
Parabolic Charge Electric Special 65 100% 20 The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit.
Razor Wind Normal Special 80 100% 10 A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Refresh Normal Status —% 20 The user rests to cure itself of a poisoning, burn, or paralysis.

Field Moves

Move Type Summary
Defog Flying

Removes heavy fog on the entire route.

Flash Normal

In dark caves, illuminates the area around the trainer. Outside of dark caves, allows the trainer to see farther than they normally would, and reduces the wild encounter rate.

Fly Flying

Allows the trainer to instantly return to either their house or to the Pokémon Center of any previously-visited settlement. Some other Pokémon Centers, and even some locations that do not have Pokémon Centers, may also be visited. Cannot be used indoors or when inside a cave.

Secret Power Normal

Creates an empty Secret Base in a suitable location.

Other Official Images

(click thumbnail to enlarge.)

Shiny Humbuzz
Shiny version.