Garapaima

Garapaima

Classification

The Monster Fish Pokémon

Water Rock

Damage Taken*

×4: Grass
×2: Electric Fighting Ground
×1: Bug Dark Dragon Fairy Ghost Psychic Rock Steel Water
×0.5: Flying Ice Normal Poison
×0.25: Fire
×0: N/A

Abilities

Rock Head
Protects the Pokémon from recoil damage.
Sheer Force hidden ability
Removes additional effects to increase move damage.

Base Stats (490 total)

HP: 85
85
Attack: 120
120
Defense: 90
90
Sp. Atk: 60
60
Sp. Def: 55
55
Speed: 80
80

Size

  • Height: 13'1" / 4 m
  • Weight: 482.5 lbs / 218.9 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Water 2

Tags

Basic, Single-stage, Fully evolved

Creative Commons License [?]

Evolutionary Family

Garapaima
Garapaima
Does not evolve

Flavor Info

Pokédex Entries

Garapaima stuns prey by ramming it at full force with its sturdy, rock-hard head. Local fishers' tales claim a Garapaima can snap a boat clean in two just by crashing into it.


Though it looks fearsome, Garapaima is surprisingly docile toward humans who treat it with respect. It sometimes allows children to ride it around in the shallows.

Name Origin

alligator gar + arapaima, both very large freshwater fish

Misc Data

  • Catch Rate: 30
  • Base Happiness: 50

Pokédex Categories

Color

Gray

Body Shape

Fins Fins

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1RL Water Hammer Water Physical 100 75% 10 The user crushes the target with a high-pressure smash. This may also make the target flinch.
1RL Jaw Lock Dark Physical 80 100% 10 This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
1 Bite Dark Physical 60 100% 25 The target is bitten with viciously sharp fangs. This may also make the target flinch.
1 Leer Normal Status 100% 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
5 Water Sport Water Status —% 15 The user soaks itself with water. This weakens Fire-type moves for five turns.
9 Aqua Jet Water Physical 40 100% 20 The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
14 Diamond Claw Rock Physical 50 90% 10 The user attacks with diamond-hard claws. The user may use any remaining tough minerals to raise its Attack stat.
18 Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
22 Scary Face Normal Status 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
27 Crunch Dark Physical 80 100% 15 The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
31 Take Down Normal Physical 90 85% 20 A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
35 Muddy Water Water Special 90 85% 10 The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.
40 Bravado Normal Status 100% 20 The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense.
44 Jaw Thrash Water Physical 80 90% 10 The user traps the target by biting with powerful jaws and shakes it relentlessly for two to three turns.
48 Skull Bash Normal Physical 130 100% 10 The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
53 Rain Dance Water Status —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
57 Head Smash Rock Physical 150 80% 5 The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.

TM/HM Moves

# Move Type Class Power Acc PP Summary
002 Scale Shot Dragon Physical 25 90% 20 The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
005 Mud Shot Ground Special 55 95% 15 The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
007 Snowscape Ice Status —% 10 The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
013 Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
014 Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
017 Protect Normal Status —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Status —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
026 Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
032 Avalanche Ice Physical 60 100% 10 An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
035 Sandstorm Rock Status —% 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
044 Rest Psychic Status —% 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Sleep Talk Normal Status —% 10 While it is asleep, the user randomly uses one of the moves it knows.
046 Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
048 Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
050 Substitute Normal Status —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
059 Psychic Fangs Psychic Physical 85 100% 10 The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
060 Liquidation Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
066 Chilling Water Water Special 50 100% 20 The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
075 Meteor Beam Rock Special 120 90% 10 In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
PX02 Bravado Normal Status 100% 20 The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense.
PX03 Hydroshock Water Special 80 100% 10 The user blasts the target with high-pressure water. This attack does physical damage.
PX06 Diamond Claw Rock Physical 50 90% 10 The user attacks with diamond-hard claws. The user may use any remaining tough minerals to raise its Attack stat.
PX08 Daring Dash Normal Physical 95 85% 15 The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed.
PX21 Rocky Rebuff Rock Status 100% 20 The user bolsters its imposing defenses, raising the user's Defense but lowering the target's Attack.
PX34 Glacier Crush Ice Physical 120 100% 10 A two-turn attack. The user gathers ice and snow, then charges with terrible force on the second turn.
PX36 Mudslide Ground Special 60 100% 10 An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
PX52 Berry Share Normal Status —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
PX54 Clear Sky Normal Status —% 5 The user clears the skies and calms the wind, returning the weather to normal.
PX55 Hidden Gift Normal Status —% 10 A unique attack that varies in effect depending on the Pokémon using it.
H03 Surf Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
H04 Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
H07 Waterfall Water Physical 80 100% 15 The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
H08 Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
H09 Dive Water Physical 80 100% 10 Diving on the first turn, the user floats up and attacks on the next turn.
H12 Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Endure Normal Status —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Flip Turn Water Physical 60 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
Ice Water Water Special 80 100% 15 The user shoots painfully cold water at its target. This may also freeze the target.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Knock Off Dark Physical 65 100% 20 The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Rock Polish Rock Status —% 20 The user polishes its body to reduce drag. This can sharply raise the Speed stat.
Scald Water Special 80 100% 15 The user shoots boiling hot water at its target. This may also leave the target with a burn.
Superpower Fighting Physical 120 100% 5 The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Egg Moves

Move Type Class Power Acc PP Summary
Chip Away Normal Physical 70 100% 20 Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.
Double-Edge Normal Physical 120 100% 15 A reckless, life-risking tackle. This also damages the user quite a lot.
Flail Normal Physical * 100% 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
Ice Fang Ice Physical 65 95% 15 The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Mud Sport Ground Status —% 15 The user covers itself with mud. This weakens Electric-type moves for five turns.
Water Bash Water Physical 60 100% 25 The target is slammed as though by a sudden blast of water. This may also make the target flinch.
Wave Crash Water Physical 120 100% 10 The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.

Field Moves

Move Type Summary
Dive Water

Allows the trainer to dive down into areas of deep water while surfing, to explore those areas, and to resurface and resume normal surfing if the water is shallow enough.

Headbutt Normal

Knocks wild Pokémon out of small trees.

Rock Smash Fighting

Shatters small boulders and cracked walls that may bar the path, sometimes revealing an item or a wild Pokémon.

Secret Power Normal

Creates an empty Secret Base in a suitable location.

Strength Normal

Allows the trainer to push heavy boulders that may block the path.

Surf Water

Allows the trainer to travel across the surface of bodies of deep water. The trainer may also Dive into areas of very deep water while surfing.

Waterfall Water

Allows the trainer to scale waterfalls while surfing, and to ride safely back down.

Other Official Images

(click thumbnail to enlarge.)

Shiny Garapaima
Shiny version.