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Normal

Normal-type Pokémon (44)

Phoenixdex Pokémon (28)

Faintrick
Faintrick
Normal
Unnerve
44/66/50/35/33/57
Fraudkill
Fraudkill
Normal
Play Dead
74/106/80/65/63/87
Makima
Makima
Normal
Levitate
40/10/55/55/55/40
Makitaku
Makitaku
Normal Psychic
Levitate
70/30/105/105/105/70

Canon Pokémon (16)

Normal-type Moves (174)

Phoenixdex Moves (16)

Move Type Class Power Acc PP Summary
AmazeNormalPhysical*100%15The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Berry ShareNormalOther—%10The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
BravadoNormalOther100%20The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense.
Clear SkyNormalOther—%5The user clears the skies and calms the wind, returning the weather to normal.
ConfoundNormalSpecial*100%15The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Daring DashNormalPhysical9585%15The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed.
DazzleNormalSpecial*100%15The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
DemolishNormalPhysical*100%15The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Ear SplitterNormalSpecial13090%5The user deafens the target with a focused blast of awful, ear-splitting noise.
Echo BlastNormalSpecial70100%10The user generates a fearsome, echoing blast that assaults the target over two turns.
EnthrallNormalSpecial*100%15The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Frenzy StrikeNormalPhysical2085%10The user throws itself at the target with frantic speed two to five times in a row. This move always goes first.
Hidden GiftNormalOther—%10A unique attack that varies in effect depending on the Pokémon using it.
NipNormalPhysical45100%35The user snaps at the target with sharp little teeth.
Sonic CannonNormalSpecial7595%15The user strikes the target with a focused blast of deafening sound. This may also make the target flinch.
Sticky FingersNormalPhysical7595%10The user reaches out with its sticky fingers and steals the target’s held item. If it can’t hold onto the item, it throws it away.

Canon Moves (158)

Move Type Class Power Acc PP Summary
AcupressureNormalOther—%30The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.
After YouNormalOther—%15The user helps the target and makes it use its move right after the user.
AssistNormalOther—%20The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
AttractNormalOther100%15If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
BarrageNormalPhysical1585%20Round objects are hurled at the target to strike two to five times in a row.
Baton PassNormalOther—%40The user switches places with a party Pokémon in waiting and passes along any stat changes.
Belly DrumNormalOther—%10The user maximizes its Attack stat in exchange for HP equal to half its max HP.
BestowNormalOther—%15The user passes its held item to the target when the target isn’t holding an item.
BideNormalPhysical*—%10The user endures attacks for two turns, then strikes back to cause double the damage taken.
BindNormalPhysical1585%20Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
BlockNormalOther—%5The user blocks the target’s way with arms spread wide to prevent escape.
Body SlamNormalPhysical85100%15The user drops onto the target with its full body weight. This may also leave the target with paralysis.
BoomburstNormalSpecial140100%10The user attacks everything around it with the destructive power of a terrible, explosive sound.
CamouflageNormalOther—%20The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.
CaptivateNormalOther100%20If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Chip AwayNormalPhysical70100%20Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.
Comet PunchNormalPhysical1885%15The target is hit with a flurry of punches that strike two to five times in a row.
ConfideNormalOther—%20The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
ConstrictNormalPhysical10100%35The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat.
CopycatNormalOther—%20The user mimics the move used immediately before it. The move fails if no other move has been used yet.
CovetNormalPhysical60100%25The user endearingly approaches the target, then steals the target’s held item.
Crush ClawNormalPhysical7595%10The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.
Defense CurlNormalOther—%40The user curls up to conceal weak spots and raise its Defense stat.
DisableNormalOther100%20For four turns, this move prevents the target from using the move it last used.
Dizzy PunchNormalPhysical70100%10The target is hit with rhythmically launched punches. This may also leave the target confused.
Double HitNormalPhysical3590%10The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
Double SlapNormalPhysical1585%10The target is slapped repeatedly, back and forth, two to five times in a row.
Double TeamNormalOther—%15By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Double-EdgeNormalPhysical120100%15A reckless, life-risking tackle. This also damages the user quite a lot.
Echoed VoiceNormalSpecial40100%15The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
Egg BombNormalPhysical10075%10A large egg is hurled at the target with maximum force to inflict damage.
EncoreNormalOther100%5The user compels the target to keep using only the move it last used for three turns.
EndeavorNormalPhysical*100%5An attack move that cuts down the target’s HP to equal the user’s HP.
EndureNormalOther—%10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
EntrainmentNormalOther100%15The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.
ExplosionNormalPhysical250100%5The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Extreme SpeedNormalPhysical80100%5The user charges the target at blinding speed. This move always goes first.
FacadeNormalPhysical70100%20An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Fake OutNormalPhysical40100%10An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
False SwipeNormalPhysical40100%40A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
FeintNormalPhysical30100%10An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.
FlailNormalPhysical*100%15The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
FlashNormalOther100%20The user flashes a bright light that cuts the target’s accuracy.
Focus EnergyNormalOther—%30The user takes a deep breath and focuses so that critical hits land more easily.
Follow MeNormalOther—%20The user draws attention to itself, making all targets take aim only at the user.
ForesightNormalOther—%40Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
FrustrationNormalPhysical*100%20A full-power attack that grows more powerful the less the user likes its Trainer.
Fury AttackNormalPhysical1585%20The target is jabbed repeatedly with a horn or beak two to five times in a row.
Fury SwipesNormalPhysical1880%15The target is raked with sharp claws or scythes quickly two to five times in a row.
Giga ImpactNormalPhysical15090%5The user charges at the target using every bit of its power. The user can’t move on the next turn.
GlareNormalOther100%30The user intimidates the target with the pattern on its belly to cause paralysis.
GrowlNormalOther100%40The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
GrowthNormalOther—%20The user’s body grows all at once, raising the Attack and Sp. Atk stats.
GuillotineNormalPhysical*30%5A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
HardenNormalOther—%30The user stiffens all the muscles in its body to raise its Defense stat.
HeadbuttNormalPhysical70100%15The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Heal BellNormalOther—%5The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Helping HandNormalOther—%20The user assists an ally by boosting the power of that ally’s attack.
Hidden PowerNormalSpecial60100%15A unique attack that varies in type depending on the Pokémon using it.
Horn AttackNormalPhysical65100%25The target is jabbed with a sharply pointed horn to inflict damage.
Horn DrillNormalPhysical*30%5The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
HowlNormalOther—%40The user howls loudly to raise its spirit, which raises its Attack stat.
Hyper BeamNormalSpecial15090%5The target is attacked with a powerful beam. The user can’t move on the next turn.
Hyper FangNormalPhysical8090%15The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
Hyper VoiceNormalSpecial90100%10The user lets loose a horribly echoing shout with the power to inflict damage.
Laser FocusNormalOther—%30The user concentrates intensely. The attack on the next turn always results in a critical hit.
Last ResortNormalPhysical140100%5This move can be used only after the user has used all the other moves it knows in the battle.
LeerNormalOther100%30The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Lock-OnNormalOther—%5The user takes sure aim at the target. This ensures the next attack does not miss the target.
Lucky ChantNormalOther—%30The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
Me FirstNormalOther—%20The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first.
Mean LookNormalOther—%5The user pins the target with a dark, arresting look. The target becomes unable to flee.
Mega PunchNormalPhysical8085%20The target is slugged by a punch thrown with muscle-packed power.
MetronomeNormalOther—%10The user waggles a finger and stimulates its brain into randomly using nearly any move.
Milk DrinkNormalOther—%10The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP.
MimicNormalOther—%10The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.
Mind ReaderNormalOther—%5The user senses the target’s movements with its mind to ensure its next attack does not miss the target.
MinimizeNormalOther—%10The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Morning SunNormalOther—%5The user restores its own HP. The amount of HP regained varies with the weather.
Natural GiftNormalPhysical*100%15The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Nature PowerNormalOther—%20An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.
Odor SleuthNormalOther—%40Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Pain SplitNormalOther—%20The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Perish SongNormalOther—%5Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Play NiceNormalOther—%20The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.
PoundNormalPhysical40100%35The target is physically pounded with a long tail, a foreleg, or the like.
PresentNormalPhysical*90%15The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
ProtectNormalOther—%10Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psych UpNormalOther—%10The user hypnotizes itself into copying any stat change made by the target.
Quick AttackNormalPhysical40100%30The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
RageNormalPhysical20100%20As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Rapid SpinNormalPhysical20100%40A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Razor WindNormalSpecial80100%10A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
RecoverNormalOther—%10Restoring its own cells, the user restores its own HP by half of its max HP.
RecycleNormalOther—%10The user recycles a held item that has been used in battle so it can be used again.
Reflect TypeNormalOther—%15The user reflects the target’s type, making it the same type as the target.
RefreshNormalOther—%20The user rests to cure itself of a poisoning, burn, or paralysis.
RetaliateNormalPhysical70100%5The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
ReturnNormalPhysical*100%20A full-power attack that grows more powerful the more the user likes its Trainer.
RoarNormalOther—%20The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Rock ClimbNormalPhysical9085%20The user attacks the target by smashing into it with incredible force. This may also confuse the target.
RoundNormalSpecial60100%15The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
SafeguardNormalOther—%25The user creates a protective field that prevents status conditions for five turns.
Scary FaceNormalOther100%10The user frightens the target with a scary face to harshly lower its Speed stat.
ScratchNormalPhysical40100%35Hard, pointed, sharp claws rake the target to inflict damage.
ScreechNormalOther85%40An earsplitting screech harshly lowers the target’s Defense stat.
Secret PowerNormalPhysical70100%20The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Self-DestructNormalPhysical200100%5The user attacks everything around it by causing an explosion. The user faints upon using this move.
SharpenNormalOther—%30The user lowers its polygon count to make itself more jagged, raising the Attack stat.
Shell SmashNormalOther—%15The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
Simple BeamNormalOther100%15The user’s mysterious psychic wave changes the target’s Ability to Simple.
SingNormalOther55%15A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
SketchNormalOther—%1It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
Skull BashNormalPhysical130100%10The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
Slack OffNormalOther—%10The user slacks off, restoring its own HP by up to half of its max HP.
SlamNormalPhysical8075%20The target is slammed with a long tail, vines, or the like to inflict damage.
SlashNormalPhysical70100%20The target is attacked with a slash of claws or blades. Critical hits land more easily.
Sleep TalkNormalOther—%10While it is asleep, the user randomly uses one of the moves it knows.
Smelling SaltsNormalPhysical70100%10This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however.
SmokescreenNormalOther100%20The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.
SnoreNormalSpecial50100%15An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Sonic BoomNormalSpecial*90%20The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Spike CannonNormalPhysical20100%15Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Spit UpNormalSpecial*100%10The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.
SplashNormalOther—%40The user just flops and splashes around to no effect at all...
SpotlightNormalOther—%15The user shines a spotlight on the target so that only the target will be attacked during the turn.
StockpileNormalOther—%20The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
StompNormalPhysical65100%20The target is stomped with a big foot. This may also make the target flinch.
StrengthNormalPhysical80100%15The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
StruggleNormalPhysical50—%An attack that is used in desperation only if the user has no PP. This also damages the user a little.
SubstituteNormalOther—%10The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Super FangNormalPhysical*90%10The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.
SupersonicNormalOther55%20The user generates odd sound waves from its body that confuse the target.
SwaggerNormalOther85%15The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
SwallowNormalOther—%10The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Sweet ScentNormalOther100%20A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass.
SwiftNormalSpecial60—%20Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Swords DanceNormalOther—%20A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
TackleNormalPhysical40100%35A physical attack in which the user charges and slams into the target with its whole body.
Tail SlapNormalPhysical2585%10The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
Tail WhipNormalOther100%30The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Take DownNormalPhysical9085%20A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Tearful LookNormalOther—%20The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
Teeter DanceNormalOther100%20The user performs a wobbly dance that confuses the Pokémon around it.
ThrashNormalPhysical120100%10The user rampages and attacks for two to three turns. The user then becomes confused.
TickleNormalOther100%20The user tickles the target into laughing, reducing its Attack and Defense stats.
TransformNormalOther—%10The user transforms into a copy of the target right down to having the same move set.
Tri AttackNormalSpecial80100%10The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
Trump CardNormalSpecial*—%5The fewer PP this move has, the greater its power.
UproarNormalSpecial90100%10The user attacks in an uproar for three turns. During that time, no one can fall asleep.
Vice GripNormalPhysical55100%30The target is gripped and squeezed from both sides to inflict damage.
Weather BallNormalSpecial50100%10An attack move that varies in power and type depending on the weather.
WhirlwindNormalOther—%20The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
WishNormalOther—%10One turn after this move is used, the target’s HP is restored by half the user’s max HP.
Work UpNormalOther—%30The user is roused, and its Attack and Sp. Atk stats increase.
WrapNormalPhysical1590%20A long body or vines are used to wrap and squeeze the target for four to five turns.
Wring OutNormalSpecial*100%5The user powerfully wrings the target. The more HP the target has, the greater the move’s power.
YawnNormalOther—%10The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal-type Specialists (1)