|All Moves||« Me First||Mean Look||Meditate »|
|×1:||Bug Dark Dragon Electric Fairy Fighting Fire Flying Grass Ground Ice Normal Poison Psychic Water|
|Base Power||Power Points||Accuracy|
Flavor TextThe user pins the target with a dark, arresting look. The target becomes unable to flee.
The target cannot switch out normally unless it is a Ghost-type. Ignores accuracy and evasion modifiers. This effect ends when the user leaves the field.
The target may still escape by using Baton Pass, Flip Turn, Parting Shot, U-turn, Volt Switch, or a Shed Shell, and it may be forced out by Circle Throw, Dragon Tail, Magnet Switch, Roar, or Whirlwind.
The user will pass on this effect with Baton Pass, but the target will not.