Ascaleius

Ascaleius

Classification

The Healing Pokémon

Normal Dragon

Damage Taken*

×4: N/A
×2: Dragon Fairy Fighting Ice
×1: Bug Dark Flying Ground Normal Poison Psychic Rock Steel
×0.5: Electric Fire Grass Water
×0.25: N/A
×0: Ghost

Abilities

Regenerator
Restores a little HP when withdrawn from battle.
Benevolence hidden ability
Restores a little HP to allies.

Base Stats (600 total)

HP: 140
140
Attack: 65
65
Defense: 110
110
Sp. Atk: 95
95
Sp. Def: 115
115
Speed: 75
75

Size

  • Height: 20'4" / 6.2 m
  • Weight: 457.6 lbs / 207.6 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Field, Dragon

Tags

Stage 2, Fully evolved, Pseudo-legendary

Creative Commons License [?]

Evolutionary Family

Nehuleius
Nehuleius
Base form
Cadaleius
Cadaleius
Level 28
Ascaleius
Ascaleius
Level 52

Flavor Info

Pokédex Entries

Ascaleius find injured Pokémon and humans and nurse them back to health. Some Ascaleius have such potent restorative powers that they can mend wounds by their presence alone.


The two snake heads coiled around an Ascaleius's neck are said to contain immense knowledge of healing techniques. For centuries human doctors have tried to learn the secrets they whisper, but it is impossible to understand them.

Name Origin

Rod of Asclepius + caduceus, both medical symbols depicting entwined snakes

Misc Data

  • Catch Rate: 45
  • Base Happiness: 140

Pokédex Categories

Color

Brown

Body Shape

Serpentine Serpentine

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1RL Healing Wish Psychic Other —% 10 The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
1RL Aura Sphere Fighting Special 80 —% 20 The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
1RL Wide Guard Rock Other —% 10 The user and its allies are protected from wide-ranging attacks for one turn.
1 Pound Normal Physical 40 100% 35 The target is physically pounded with a long tail, a foreleg, or the like.
1 Tail Whip Normal Other 100% 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
5 Play Nice Normal Other —% 20 The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.
9 Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target’s held item.
15 Lucky Chant Normal Other —% 30 The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
19 Slam Normal Physical 80 75% 20 The target is slammed with a long tail, vines, or the like to inflict damage.
23 Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
30 Dragon Breath Dragon Special 60 100% 20 The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
35 Heal Bell Normal Other —% 5 The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
40 Wish Normal Other —% 10 One turn after this move is used, the target’s HP is restored by half the user’s max HP.
47 Golden Flame Dragon Special 75 100% 15 The user exhales a stream of sparkling flames. It can also burn down barriers, such as Light Screen and Reflect.
52 Tri Attack Normal Special 80 100% 10 The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
53 Heal Pulse Psychic Other —% 10 The user emits a healing pulse which restores the target’s HP by up to half of its max HP.
59 Dragon Pulse Dragon Special 85 100% 10 The target is attacked with a shock wave generated by the user’s gaping mouth.
67 Trump Card Normal Special * —% 5 The fewer PP this move has, the greater its power.
73 Healing Wish Psychic Other —% 10 The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

TM/HM Moves

# Move Type Class Power Acc PP Summary
002 Dragon Claw Dragon Physical 80 100% 15 The user slashes the target with huge, sharp claws.
004 Calm Mind Psychic Other —% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
005 Roar Normal Other —% 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
006 Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
011 Sunny Day Fire Other —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
013 Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
014 Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
015 Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
016 Light Screen Psychic Other —% 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns.
017 Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Other —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
019 Roost Flying Other —% 10 The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
020 Safeguard Normal Other —% 25 The user creates a protective field that prevents status conditions for five turns.
021 Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
024 Thunderbolt Electric Special 90 100% 15 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
025 Thunder Electric Special 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
026 Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
027 Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
028 Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
029 Psychic Psychic Special 90 100% 10 The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
030 Shadow Ball Ghost Special 80 100% 15 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
032 Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
033 Reflect Psychic Other —% 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
035 Flamethrower Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
038 Fire Blast Fire Special 110 85% 5 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
039 Rock Tomb Rock Physical 60 95% 15 Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
042 Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
044 Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
048 Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
049 Echoed Voice Normal Special 40 100% 15 The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
051 Steel Wing Steel Physical 70 90% 25 The target is hit with wings of steel. This may also raise the user’s Defense stat.
057 Charge Beam Electric Special 50 90% 10 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
058 Sky Drop Flying Physical 60 100% 10 The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
067 Retaliate Normal Physical 70 100% 5 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
068 Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
070 Flash Normal Other 100% 20 The user flashes a bright light that cuts the target’s accuracy.
073 Thunder Wave Electric Other 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
077 Psych Up Normal Other —% 10 The user hypnotizes itself into copying any stat change made by the target.
078 Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
082 Dragon Tail Dragon Physical 60 90% 10 The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
087 Swagger Normal Other 85% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
088 Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
090 Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
100 Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
H02 Fly Flying Physical 90 95% 15 The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.
H03 Surf Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
H04 Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
ZC07 Windstorm Flying Special 110 85% 10 The user generates a fearsome gale that bowls over the opposing team.
ZC09 Aftershock Ground Physical 60 100% 10 The user strikes the ground and causes a series of tremors that shake the target over two turns.
ZC16 Dragon Roar Dragon Other 100% 20 The user gives a terrifying, resolve-crushing roar, reducing the target's Attack and Defense stats.
ZC19 Phoenix Fire Fire Special * 100% 10 The user breathes a stream of mystic flames fueled by its fallen friends. The more party Pokémon that have fainted or are ailing, the greater the damage.
ZC23 Golden Flame Dragon Special 75 100% 15 The user exhales a stream of sparkling flames. It can also burn down barriers, such as Light Screen and Reflect.
ZC32 Hyper-Focus Psychic Other —% 15 The user hones its focus to boost its Special Attack stat and accuracy.
ZC35 Rainbow Wall Fairy Other —% 10 A wondrous wall of multicolored light is put up to reduce damage from all attacks for five turns.
ZC38 Radiant Claw Dragon Physical 80 100% 10 The user slashes with claws glowing with powerful golden energy. This attack does special damage.
ZC44 Turbulence Flying Other 85% 15 The user whips up a choppy wind that buffets the opposing team's held items out of their grips, and those items can't be used in that battle.
ZC45 Shimmer Shot Fairy Special 40 100% 20 Shimmering energy gathers around the user with each burst of light. Hitting a target raises the Special Attack stat.
ZC51 Restrain Dark Physical 10 90% 20 The target is grabbed and squeezed for four to five turns. Holding the target in place makes it easier to catch.
ZC52 Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
ZC53 Hidden Gift Normal Other —% 10 A unique attack that varies in effect depending on the Pokémon using it.
ZC54 Clear Sky Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.

Tutor Moves

Move Type Class Power Acc PP Summary
After You Normal Other —% 15 The user helps the target and makes it use its move right after the user.
Air Cutter Flying Special 60 95% 25 The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bind Normal Physical 15 85% 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Brutal Swing Dark Physical 60 100% 20 The user swings its body around violently to inflict damage on everything in its vicinity.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target’s held item.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Defog Flying Other —% 15 A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Draco Meteor Dragon Special 130 90% 5 Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Dragon Pulse Dragon Special 85 100% 10 The target is attacked with a shock wave generated by the user’s gaping mouth.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Gravity Psychic Other —% 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Heal Bell Normal Other —% 5 The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Heat Wave Fire Special 95 90% 10 The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
Helping Hand Normal Other —% 20 The user assists an ally by boosting the power of that ally’s attack.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
Invigorate Dragon Other —% 20 The user inspires an ally and fills it with energy, boosting its Attack and Speed stats.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Last Resort Normal Physical 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
Magic Coat Psychic Other —% 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Ominous Wind Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.
Outrage Dragon Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
Recycle Normal Other —% 10 The user recycles a held item that has been used in battle so it can be used again.
Role Play Psychic Other —% 10 The user mimics the target completely, copying the target’s natural Ability.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Shock Wave Electric Special 60 —% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Skill Swap Psychic Other —% 10 The user employs its psychic power to exchange Abilities with the target.
Sky Attack Flying Physical 140 90% 5 A second-turn attack move where critical hits land more easily. This may also make the target flinch.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Swift Normal Special 60 —% 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Tailwind Flying Other —% 15 The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
Trick Psychic Other 100% 10 The user catches the target off guard and swaps its held item with its own.
Twister Dragon Special 40 100% 20 The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
Wonder Room Psychic Other —% 10 The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
Work Up Normal Other —% 30 The user is roused, and its Attack and Sp. Atk stats increase.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Egg Moves

Move Type Class Power Acc PP Summary
Bestow Normal Other —% 15 The user passes its held item to the target when the target isn’t holding an item.
Coil Poison Other —% 20 The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
Entrainment Normal Other 100% 15 The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.
Follow Me Normal Other —% 20 The user draws attention to itself, making all targets take aim only at the user.
Refresh Normal Other —% 20 The user rests to cure itself of a poisoning, burn, or paralysis.
Tickle Normal Other 100% 20 The user tickles the target into laughing, reducing its Attack and Defense stats.
Wrap Normal Physical 15 90% 20 A long body or vines are used to wrap and squeeze the target for four to five turns.
Wring Out Normal Special * 100% 5 The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

Other Official Images

(click thumbnail to enlarge)

Shiny Ascaleius
Shiny version.