The user strikes the ground and causes a series of tremors that shake the target over two turns.
The user slams the ground and causes an earthquake with an aftershock that strikes the foe again later.
At the end of the next turn, this move is automatically used again with the same type and base power. Damage is calculated using the user's Attack stat at the time Aftershock is first used, and the Defense stat of the current target at the time of the second attack (even if the user of Aftershock has switched out or fainted). The second attack is not boosted by items like Life Orb and does not benefit from abilities like Super Luck. If there is no target at the end of the second turn, the second attack will fail.