Snatchable

These moves can have their effects stolen by Snatch, and those effects will be applied to the user of Snatch instead of the original user.

Phoenixdex moves with the "Snatchable" flag (14)

Move Type Class Power Acc PP Summary
Battle CryFightingStatus—%5The user lets out a raucous battle cry that raises its spirit and that of its allies. This raises their Attack and Special Attack stats.
Clear RainWaterStatus—%5The user restores its own HP. The amount of HP regained varies with the weather.
CrystallizeRockStatus—%20The user's body takes on a hard, crystalline structure that raises its Defense and Special Defense.
Dust GuardBugStatus—%25The user cloaks itself with a veil of shimmering scales and spores that prevents move side effects for five turns.
Eagle EyeFlyingStatus—%10The user focuses its keen vision on its targets, drastically raising its accuracy.
Fairy DanceFairyStatus—%20The user elegantly performs a mystic, inspiring dance that boosts its Special Attack and Speed stats.
FanfareFairyStatus—%10The user cheers itself and its allies on with a burst of noise and energy. This raises their Speed stats.
Heroic RallyFightingStatus—%10The user's strength is boosted by its fallen friends. Each fainted or ailing ally raises the user's Attack stat.
Hyper-FocusPsychicStatus—%15The user hones its focus to boost its Special Attack stat and accuracy.
InvigorateDragonStatus—%20The user inspires an ally and fills it with energy, boosting its Attack and Speed stats.
Jump-StartElectricStatus—%20The user gives its ally a spark of potent energy, boosting its Special Attack and Speed stats.
Rainbow WallFairyStatus—%5A wondrous wall of multicolored light is put up to reduce damage from all attacks for five turns.
Steam BathWaterStatus—%5The user and its allies relax in a soothing curtain of steam. It restores the user's HP by up to half of its max HP.
StokeFireStatus—%20The user boosts the power of the Fire move it uses on the next turn. This also raises the user’s Sp. Def stat.

Canon moves with the "Snatchable" flag (67)

Move Type Class Power Acc PP Summary
Acid ArmorPoisonStatus—%20The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
AgilityPsychicStatus—%30The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
AmnesiaPsychicStatus—%20The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
Aqua RingWaterStatus—%20The user envelops itself in a veil made of water. It regains some HP every turn.
AromatherapyGrassStatus—%5The user releases a soothing scent that heals all status conditions affecting the user’s party.
Aurora VeilIceStatus—%20This move reduces damage from physical and special moves for five turns. This can be used only in a snowstorm.
AutotomizeSteelStatus—%15The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
BarrierPsychicStatus—%20The user throws up a sturdy wall that sharply raises its Defense stat.
Belly DrumNormalStatus—%10The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Bulk UpFightingStatus—%20The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
Calm MindPsychicStatus—%20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
CamouflageNormalStatus—%20The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.
ChargeElectricStatus—%20The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
CoilPoisonStatus—%20The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
Cosmic PowerPsychicStatus—%20The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Cotton GuardGrassStatus—%10The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat.
Defense CurlNormalStatus—%40The user curls up to conceal weak spots and raise its Defense stat.
Double TeamNormalStatus—%15By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Dragon DanceDragonStatus—%20The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
Focus EnergyNormalStatus—%30The user takes a deep breath and focuses so that critical hits land more easily.
GrowthNormalStatus—%20The user’s body grows all at once, raising the Attack and Sp. Atk stats.
HardenNormalStatus—%30The user stiffens all the muscles in its body to raise its Defense stat.
Heal BellNormalStatus—%5The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Healing WishPsychicStatus—%10The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Hone ClawsDarkStatus—%15The user sharpens its claws to boost its Attack stat and accuracy.
HowlNormalStatus—%40The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
ImprisonPsychicStatus—%10If opposing Pokémon know any move also known by the user, they are prevented from using it.
IngrainGrassStatus—%20The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.
Iron DefenseSteelStatus—%15The user hardens its body’s surface like iron, sharply raising its Defense stat.
Laser FocusNormalStatus—%30The user concentrates intensely. The attack on the next turn always results in a critical hit.
Life DewWaterStatus—%10The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
Light ScreenPsychicStatus—%30A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Lucky ChantNormalStatus—%30The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
Magnet RiseElectricStatus—%10The user levitates using electrically generated magnetism for five turns.
MeditatePsychicStatus—%40The user meditates to awaken the power deep within its body and raise its Attack stat.
Milk DrinkNormalStatus—%5The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP.
MinimizeNormalStatus—%10The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
MistIceStatus—%30The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
MoonlightFairyStatus—%5The user restores its own HP. The amount of HP regained varies with the weather.
Morning SunNormalStatus—%5The user restores its own HP. The amount of HP regained varies with the weather.
Nasty PlotDarkStatus—%20The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk.
Power TrickPsychicStatus—%10The user employs its psychic power to switch its Attack with its Defense stat.
Quick GuardFightingStatus—%15The user protects itself and its allies from priority moves.
Quiver DanceBugStatus—%20The user lightly performs a beautiful, mystic dance. This boosts the user’s Sp. Atk, Sp. Def, and Speed stats.
RecoverNormalStatus—%5Restoring its own cells, the user restores its own HP by half of its max HP.
RecycleNormalStatus—%10The user recycles a held item that has been used in battle so it can be used again.
ReflectPsychicStatus—%20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
RefreshNormalStatus—%20The user rests to cure itself of a poisoning, burn, or paralysis.
RestPsychicStatus—%5The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Rock PolishRockStatus—%20The user polishes its body to reduce drag. This can sharply raise the Speed stat.
RoostFlyingStatus—%5The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
SafeguardNormalStatus—%25The user creates a protective field that prevents status conditions for five turns.
SharpenNormalStatus—%30The user makes its edges more jagged, which raises its Attack stat.
Shell SmashNormalStatus—%15The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
Shore UpGroundStatus—%5The user regains up to half of its max HP. It restores more HP in a sandstorm.
Slack OffNormalStatus—%5The user slacks off, restoring its own HP by up to half of its max HP.
StockpileNormalStatus—%20The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
SubstituteNormalStatus—%10The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
SwallowNormalStatus—%10The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Swords DanceNormalStatus—%20A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
SynthesisGrassStatus—%5The user restores its own HP. The amount of HP regained varies with the weather.
Tail GlowBugStatus—%20The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
TailwindFlyingStatus—%15The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
Wide GuardRockStatus—%10The user and its allies are protected from wide-ranging attacks for one turn.
WishNormalStatus—%10One turn after this move is used, the target’s HP is restored by half the user’s max HP.
WithdrawWaterStatus—%40The user withdraws its body into its hard shell, raising its Defense stat.
Work UpNormalStatus—%30The user is roused, and its Attack and Sp. Atk stats increase.